Postwhat is wrong!!!

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what is wrong!!!
#include <stdio.h>
#include <windows.h>

//Pointers
#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
#define ADR_UnlimitedAmmo 0x4DCCE5
#define ADR_FastAmmo 0xA06184
#define ADR_FastFlag 0xA06194
#define ADR_FastHealth 0xA0618C
#define ADR_FastRepair 0xA02658
#define ADR_BoneShot 0x8656B0
#define ADR_Speed1 0x864A48
#define ADR_NoBounds1 0xB2E898
#define ADR_NoBounds2 0xB2E89C
#define ADR_NoBounds3 0xB2E8A0
#define OFS_Premium 0x58C

DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void fastall()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastMedic = 5000000;
*(float*)ADR_FastRepair = 5000000;
*(float*)ADR_FastFlag = 5000000;
}
void boneshot()
{
if(GetAsyncKeyState(VK_F5) &1) //ON
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1235;
}
}
void boneshotoff()
{
if(GetAsyncKeyState(VK_F6) &1) //OFF
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1237;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) Speed = 500;
}
}
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) Speed = 250;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*) Speed = 97.0f;
}
}
void nobounds()
{
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void premium()//Gold Premium
{
DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
*(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
}
return TRUE;
}

sa mga mamaw jan patulong naman uhh..

please pakiayus po to sakin then send me please...
You forgot some parts.. and maybe the addys are wrong.
Wait a sec..

Edit:
Add this after the fuction's sources:

Code:
void HackThread()
{
for(;; )
{
if(*ingame) 
{
//add the ingame functions
}
if(*outgame)
{
//add the outgame functions
}
Sleep(200);
}
}
nooooooooooooooooooooooooooooooooooooooooobssss play crossfire
Quote Originally Posted by TheGerHacker View Post
nooooooooooooooooooooooooooooooooooooooooobssss play crossfire
Stupid German kid, lol..
Crossfire, is ******* game, really germany get a skill and then come talk about a WR...
CF is annoying game, because they are fucked up, wr is great because WR INTERNATIONAL mean everyone can play it, not like on CR europea and United states!
Quote Originally Posted by foreveryoujizz View Post
#include <stdio.h>
#include <windows.h>

//Pointers
#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
.
.
.

DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void fastall()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastMedic = 5000000;
*(float*)ADR_FastRepair = 5000000;
*(float*)ADR_FastFlag = 5000000;
}
void boneshot()
{
if(GetAsyncKeyState(VK_F5) &1) //ON
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1235;
}
}
void boneshotoff()
{
if(GetAsyncKeyState(VK_F6) &1) //OFF
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1237;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) Speed = 500;
}
}
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) Speed = 250;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*) Speed = 97.0f;
}
}
void nobounds()
{
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void premium()//Gold Premium
{
DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
*(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
}
}

void HackThread(void)
{

fastall
boneshot
speed1
speed
etc. . . // u add them

}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
}
return TRUE;
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
}
return TRUE;
}

sa mga mamaw jan patulong naman uhh..

please pakiayus po to sakin then send me please...
I Hope it works like that
ayaw gumana sakin bat ganun press numpad1 failed ayaw naman tumakbo ng mabilis
walang unli sp dyan !??

sorry NEWBIE sa pag GAWA ng cheat PERO marunong na )
ikaw na bahala mag hanap ng Player ptr.at server ptr
kasi sa palagay ko mali...
#include <windows.h>


#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
#define ADR_UnlimitedAmmo 0x4DCCE5
#define ADR_FastAmmo 0xA06184
#define ADR_FastFlag 0xA06194
#define ADR_FastHealth 0xA0618C
#define ADR_FastRepair 0xA02658
#define ADR_BoneShot 0x8656B0
#define ADR_Speed1 0x864A48
#define ADR_NoBounds1 0xB2E898
#define ADR_NoBounds2 0xB2E89C
#define ADR_NoBounds3 0xB2E8A0
#define OFS_Premium 0x58C

DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

void fastall()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastMedic = 5000000;
*(float*)ADR_FastRepair = 5000000;
*(float*)ADR_FastFlag = 5000000;
}
void boneshot()
{
if(GetAsyncKeyState(VK_F5) &1) //ON
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1235;
}
}
void boneshotoff()
{
if(GetAsyncKeyState(VK_F6) &1) //OFF
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1237;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) Speed = 500;
}
}
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) Speed = 250;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*) Speed = 97.0f;
}
}
void nobounds()
{
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void premium()//Gold Premium
{
DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
*(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
fastall();
boneshot();
boneshotoff();
speed();
speed1();
speedoff();
nobounds();
}
if(*outgame)
{
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
}
return TRUE;
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