#include <stdio.h>
#include <windows.h>
//Pointers
#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
#define ADR_FastAmmo 0xA06184
#define ADR_FastFlag 0xA06194
#define ADR_FastHealth 0xA0618C
#define ADR_FastRepair 0xA02658
#define ADR_BoneShot 0x8656B0
#define ADR_Speed1 0x864A48
#define ADR_NoBounds1 0xB2E898
#define ADR_NoBounds2 0xB2E89C
#define ADR_NoBounds3 0xB2E8A0
#define OFS_Premium 0x58C
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void fastall()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastMedic = 5000000;
*(float*)ADR_FastRepair = 5000000;
*(float*)ADR_FastFlag = 5000000;
}
void boneshot()
{
if(GetAsyncKeyState(VK_F5) &1) //ON
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1235;
}
}
void boneshotoff()
{
if(GetAsyncKeyState(VK_F6) &1) //OFF
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1237;
}
}
void speed1()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)
{
*(float*) Speed = 500;
}
}
void speed()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) Speed = 250;
}
}
void speedoff()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1)
{
*(float*) Speed = 97.0f;
}
}
void nobounds()
{
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void premium()//Gold Premium
{
DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
*(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread
}
return TRUE;
}
what is wrong...
sa mga mamaw jn patulong nman uhh
paki aus po then send me please