Undetected CF memory hack base

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Undetected CF memory hack base
This should be undetected in CF. Its nothing but a simple memory base I use to use it for cod games way back.

stdfx.h :
 
Code :

//stdfx.h


#include <windows.h>
#include <string.h>



addy.h :

 
Code :

//addy.h


#define addy1 0x00
#define weapM 0x00


#define fuc1 0x00



main.cpp :

 
Code :

#include "stdfx.h"
#incude "addy.h"
void HandleCheats(cheatCalls);










void HandleCheats(cheatCalls typeCall)
{

//use static bool to deinfe your cheats here
//hackcode here



}


bool isgameoktoohook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}


DWORD WINAPI MyThread(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (cheatCalls typeCall)HandleCheats, NULL, NULL, NULL);
return 0;
}




BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH){
CreateThread(0,0,MyThread,0,0,0);
}


return TRUE;
}

are you sure that this still works because i see that it is leeched...
stdfx.h
and
addy.h

is not important!
Quote Originally Posted by SINSA View Post
stdfx.h
and
addy.h

is not important!
No problem if he made headers files


I'll give it a shot.
i dont like this base its only for beginners to learn any ways Good Job
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