
class weaponpointer {
public:
int ShotsPerAmmo;
int RepeatFire;
int AlternativeFire;
int ShrapnelFire;
int SingleFire;
float HalfZomeNoImage;
float KnockBack;
float ChangeWeaponAnimRatio;
float AmmoDamage;
float MoveSpeedPenalty;
float ReloadAnimRatio;
D3DXVECTOR3 BulletOffset;
float GunKnifeRange;
float CrossHairPerrealSize;
float range;
int StunTime;
float LowerAnimRate;
float UnlimitedAmmo;
float MaxAmmo;
float GunKnifeRange;
float GunKnifeAmmoDamage;
float WallShotDamageRatio;
float KnifeBigshotRange;
float KnifeBigshotAngle;
float KnifeBigshotRange2;
float KnifeBigshotAngle2;
float KnifeBigshotAniRate2;
float KnifeBigShotAniRate;
float KnifeNormalAniRate;
float GunKnifeAmmoDamage;
float ZoomMode;
float NoZoom;
float NanoMaxAmmo;
float HaveKnife;
float KnifeSpecialAttack;
};

you forget an important things , that class won't work
http://www.mpgh.net/forum/242-crossf...ing-class.html
it's wrong

