Help-me (My Base)
Well I Do to Combat Arms Hacks Brazil, But I wanted to do crossfire because CA is a Shi## So I wanted my help with a base, Well, the problem is that the hack is not active in the game, could you help me?, I know C + +
More like now I'm starting to make hacks for CrossFire, I'm having trouble
Excuse me Because of Bad English
My Source
More like now I'm starting to make hacks for CrossFire, I'm having trouble
Excuse me Because of Bad English
My Source

Code:
#include <windows.h>
#include <stdio.h>
#include <d3dx9.h>
#pragma comment( lib, "d3dx9.lib" )
#define WeaponMgr 0xA69FB0
#define NoRecoil1 0x1938
#define NoRecoil2 0x193C
#define NoRecoil3 0x1948
#define NoRecoil4 0x1944
#define NoRecoil5 0x1B18
#define NoRecoil6 0x1B1C
#define NoRecoil7 0x2270
#define NoRecoil8 0x2108
#define NoRecoil9 0x2528
#define NoRecoil10 0x259C
#define NoRecoil11 0x2594
#define NoRecoil12 0x1B14
#define NoRecoil13 0x51C
#define NoRecoil14 0x684
#define NoRecoil15 0x1FA0
bool NoRecoil = true;
void Main(void)
{
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
if (NoRecoil)
{
if (pWeaponMgr)
{
for(int i=0; i<577; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
{
DWORD pNoRecoil = *(DWORD*)(pWeaponMgr + (4*i));
for(int y=0; y<9; y++)
{
if(pNoRecoil)
{
*(float*)(pNoRecoil + (NoRecoil1 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil2 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil3 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil4 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil5 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil6 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil7 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil8 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil9 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil10 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil11 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil12 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil13 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil14 + (4*y))) = 0.0f;
*(float*)(pNoRecoil + (NoRecoil15 + (4*y))) = 0.0f;
}
}
}
}
}
}
}
}
extern "C" int WINAPI DllMain(__in HINSTANCE hinstDLL, __in DWORD fdwReason, __in LPVOID lpvReserved)
{
switch(fdwReason) {
case DLL_PROCESS_ATTACH:
Beep(562, 100);
DisableThreadLibraryCalls(hinstDLL);
return true;
while(GetModuleHandleA("CShell.dll") == 0)
Sleep(50);
Main(NULL);
return 1;
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Main,0,0,0);
break;
}
}
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