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Home › Forum › Programming › C++/C Programming › DLL Injection Crashes Game

QuestionDLL Injection Crashes Game

Posts 1–4 of 4 · Page 1 of 1
ST
stfnz
DLL Injection Crashes Game
Hey,



I don't know if any of you heard about the D3D9_Model_Logger.dll, But I am using this DLL for injection.

It's a game called Army Rage. There is a launcher, when I have the launcher open I use the injector for client.exe, fine, i see the model logger on the top left of my screen, it works.

So now I am here in a lobby browser, but when I join a game, I think it reloads or rebuilds the client.exe and it crashes my game with the following error



Code:
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================================================
Registers:
EAX:0018D010 EBX:0274E074 ECX:00000003 EDX:00000000 ESI:0018D14C EDI:8876086C
CS:EIP  0023:75CFB9BC
SS:ESP  002B:0018D010 EBP:0018D060
DS:002B ES:002B FS:0053 GS:002B
Flags:00200212
getRegistersString

================================================
client.exe caused an  in module
at 0x75CFB9BC
getExceptionReason

================================================
(0) :
+0 byte(s) at 0x0023:0x75CFB9BC
RaiseException
(0xE06D7363 0xFFFFFFFF 0x00000001 0x00000000)
/-------------------------------------------/
(0) :
+0 byte(s) at 0x0023:0x73778E89
_CxxThrowException
(0x0018D0CC 0x00000000 0x0321CB00 0x00000000)
/-------------------------------------------/
(0) :
+0 byte(s) at 0x0023:0x031B1A01

(0x00000020 0x00000000 0xFEEDFA00 0xFFFFFFFF)
/-------------------------------------------/

================================================
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D3DRenderSystem::resetDevice <- Level::newGame <- MsgHandlerBase::onNetMessage <- HandlerManagerBase::onNetMessage(ID=204) <- GameApp::doFixTick <- GameApp::doTick <- GameApp::tick <- tick <- Client Tick <- ClientApp::tick
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U3::CNetDrv::Run


Now, when I try again but this time a little different, after loading the game and being in the actual "playing part" I inject it, voila it works without having to use the injector before the exe. Alright well I find the values etc for my own hack, and I write my hack. Now when I want to execute my own DLL with the injector it does the same thing. I tried to inject it during the actual "playing part" here aswell, but then my menu doesn't show up and nothing happens, though when I run it and get in the browsing lobby it works fine, once I actually start to play (game loading screen and you enter the actual game) my client crashes again. Do you know any solution for this?
#1 · 14y ago
megamandos
megamandos
So, you are using dll replacement for code injection and it breaks, but then you inject it later it works? Sounds like not all your functions in your dll are exported properly, specifically one that it probably only calls right after starting up.

I doubt that it "rebuilds" itself... that's serious comp sci stuff. Reloading is possible, but without your source its hard to tell if that would fail.

I am a bit confused as to how this game works, you mention a launcher, is it like league of legends where you find a match and start, then the the client starts? If so, why are you injecting into a launcher? If it starts another process you ofc have to inject into that too. You could try hooking CreateProcess in the launcher and inject into the created process automatically from within the launcher.
#2 · 14y ago
ST
stfnz
No.
It has a launcher, when i press launch it creates a process called client.exe, I inject it and my game and menu works fine. Now yes, as in LoL, I am in a lobby and I join a game, the game loads again, under the same process client.exe (never gets terminated though) Then that is where my game crashes with the error shown above.
I downloaded some base menus from other people and they work fine, I'm sure I'm not resetting my stuff properly. The D3Dmodellogger by strife doesn't work and crashes however trismund's model logger works fine (I think he reset his devices properly) I just can't get mine fixed.
#3 · 14y ago
ST
stfnz
nvm fixd didn't reset font properly
#4 · 14y ago
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