Weapon Pointer TUTORIAL

Posts 16–30 of 121 · Page 2 of 9
hiii
i have a doubt at the step 13 waht calc i have to do?
here its is [ecx+4c]esi
srry guys
ty
Quote Originally Posted by thiag0 View Post
hiii
i have a doubt at the step 13 waht calc i have to do?
here its is [ecx+4c]esi
srry guys
ty
you dont need to make the calculation...that IS the calculation. Take 4C and use it as your offset.
Choob my ass should be named pro!
thankss
only one think...my weapon is invicible...what i make wrong?
ty again

bah i got banned for 2 min
Quote Originally Posted by thiag0 View Post
thankss
only one think...my weapon is invicible...what i make wrong?
ty again
There is something weird about the new patch, they arent ALWAYS invisible...but they are sometimes...try getting into a vehicle and get out again...the weapon model appears every time!!! I dont know, can't help u im afraid. The weapons that do damage..ie Shotgun, still do damage when the model is invisible...so its not a major problem...but it would be nice if they appeared every time.
wow even dave tried this and his "uber hacker skills" failed at this xD
Quote Originally Posted by Dave84311 View Post
Probably why you need read/write =P
Dave..you think I should edit this tut ? If I rescan for all read/write..(ie all 5 addresses) and modify all that don't return "0" would this make the weapon model appear every time? Thank you for the info btw

If I CAN re-do it and the models WILL appear if I do that, then I will edit this tut.
Quote Originally Posted by vega View Post
wow even dave tried this and his "uber hacker skills" failed at this xD
I didn't fail at this u fucking nub.

....................


Well the reason it isn't working is because you need read as well.

Yeah you might want to edit it slightly and find out how many addresses there are exactly. There are definately more then 2, 1 for weapon type, 1 for ammo type, 1 for model, 1 for character animation to hold it and maybe a few others.
Quote Originally Posted by Dave84311 View Post
I didn't fail at this u fucking nub.

....................


Well the reason it isn't working is because you need read as well.

Yeah you might want to edit it slightly and find out how many addresses there are exactly. There are definately more then 2, 1 for weapon type, 1 for ammo type, 1 for model, 1 for character animation to hold it and maybe a few others.
Dave your a star...thank you this was bothering the hell out of me lol...gonna sort it out today and edit the tut later
Until i can update the tutorial here is a quick and slightly messy work around for the "invisible" weapon model problem is as follows:

When your making your patch, or pointer hotkey. Only hotkey the AMMO TYPE Pointer address....so for example your patch would have

AMMO TYPE 32

NOT

AMMO TYPE 32
WEAPON TYPE 32

Its strange, but it works...HOWEVER, you have to click the mouse button once after pressing the hotkey to change to the weapon, which sucks a bit. But hey, at least you can see the weapons
nice tutorial
but i got NO IDEA how to use it
Quote Originally Posted by m164life View Post
nice tutorial
but i got NO IDEA how to use it
its quite simple... you just need to know the basics of cheat engine such as scanning, assemble, memory and stuff like that
Quote Originally Posted by iverson954360 View Post
that idea of mine is a stong possiblity that dave is thinking about
Ok? (SPAMTOMAKEIT10CHARS)
undetectable (not detectable yet its new)
guys here's cheat engine v5.3 its undetectable atm becauz itz new but soon prob will be detected soon so then just program delphi with it
http://www.****************/download.phpⓘ
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