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Home › Forum › MultiPlayer Game Hacks & Cheats › Other First Person Shooter Hacks › Quake LIVE Hacks › Need quake live aimbot working on windows 7

Need quake live aimbot working on windows 7

Posts 1–6 of 6 · Page 1 of 1
TE
tehover
Need quake live aimbot working on windows 7
I tried all possible color aimbots, none works. Need an working aimbot on windows7 if anyone has info please.
#1 · 14y ago
MY
myworld69
gonna have to code one yourself from existing scripts, its not hard. even if you no nothing n copy n paste ull get something to work.,
#2 · 13y ago
MC
mcculleykyl
Sabi Mo All hack Are Detected!
#3 · 13y ago
MY
myworld69
i have a working colorbot with its own interface and exe but it only works in windowed mode for windows 7 and its very hard to play in windowed mode.

it works perfectly on windows xp though.

it will never get detected either since its AHK and just mouse moves, its a very good railbot but the lg is very hard to use with it so your better off using it for rail only and using ur own lg skills. it can be tweaked of course but i know nothing about ahk, just enough to make it work.

if somebody can help me with this it would be awesome.
#4 · 13y ago
CH
cheet0s
Quote Originally Posted by myworld69 View Post
i have a working colorbot with its own interface and exe but it only works in windowed mode for windows 7 and its very hard to play in windowed mode.

it works perfectly on windows xp though.

it will never get detected either since its AHK and just mouse moves, its a very good railbot but the lg is very hard to use with it so your better off using it for rail only and using ur own lg skills. it can be tweaked of course but i know nothing about ahk, just enough to make it work.

if somebody can help me with this it would be awesome.

I ran into the the same problem and was told that currently it's not possible in win7.

""he problem is that no GDI functions (AHK Pixelsearch included) can touch any fullscreen game window in win7.

The only half-solution, for now, is to play the game in a window and use coordinates appropriate for whatever r_inbrowsermode setting you prefer. This is unappealing for several reasons, but it is the only option at the moment.

That is, until I find a way to get pixelcolors directly, if such a thing is even possible :/""
#5 · edited 13y ago · 13y ago
MY
myworld69
im using this for now, well im trying to get it working correctly tbh.

so far it does hook and does work, but it seems to keep pulling away from the ENEMY instead of twords it, it works when the mouse is close or on the target but once it goes outside the fov or a little bit off the guy it just keeps tracking LEFT, how do i stop this? if i can stop this then it would work perfectly.

also if any1 knows how to fix this to work with spacebar as the trigger instead of mouse 2 that'd be sick..

;/ ----------------------------------------------------------------------------
; Version 2.0
; QuakeLive AutoAim
;/ ----------------------------------------------------------------------------
#Persistent
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 127
#InstallKeybdHook
#UseHook
#SingleInstance, Force
SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, -1
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, Normal

EMCol := 0x00FF00
ColVn := 96
ZeroX := 850
ZeroY := 565
CFovX := 60
CFovY := 60
ScanL := ZeroX - CFovX
ScanR := ZeroX + CFovX
ScanT := ZeroY - CFovY
ScanB := ZeroY + CFovY

Loop, {
GetKeyState, space, RButton, P
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
GoSub GetAimOffset
GoSub GetAimMoves
GoSub MouseMoves
;GoSub DebugTool
GoSub SleepF
}

GetAimOffset:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
If ( AimX < 0 ) {
DirX := 1
}
If ( AimX > 0 ) {
DirX := -1
}
If ( AimY < 0 ) {
DirY := 1
}
If ( AimY > 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
Return

GetAimMoves:
RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
MoveX := RootX * DirX
MoveY := RootY * DirY
Return

MouseMoves:
If ( Mouse2 == "D" ) {
DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
}
Return

SleepF:
SleepDuration = 6
TimePeriod = 1
DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)
Iterations = 4
StartTime := A_TickCount
Loop, %Iterations% {
DllCall("Sleep", UInt, TimePeriod)
}
DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)
Return

DebugTool:
;MouseGetPos, MX, MY
;ToolTip, %AimOffsetX% | %AimOffsetY%
;ToolTip, %AimX% | %AimY%
;ToolTip, %IntAimX% | %IntAimY%
;ToolTip, %RootX% | %RootY%
;ToolTip, %MoveX% | %MoveY% || %MX% %MY%
Return
#6 · edited 13y ago · 13y ago
Posts 1–6 of 6 · Page 1 of 1

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