memcpy((VOID *)NoReload, (VOID *)(PBYTE)"\x90\x90\x90\x90\x90\x90", 6); else memcpy((VOID *)NoReload, (VOID *)(PBYTE)"\x0F\x84\xB1\x01\x00\x00", 6);
memcpy((VOID *)SuperBullet, (VOID *)(PBYTE)"\x90\x90\x90", 3); else memcpy((VOID *)SuperBullet, (VOID *)(PBYTE)"\x0F\x94\xC0", 3);
if((*(BYTE *)GameStatus == 1) && variavel do super bullets) {
memcpy((VOID *)SuperBullets, (VOID *)(PBYTE)"\x90\x90\x90", 3);
} else {
memcpy((VOID *)SuperBullets, (VOID *)(PBYTE)"\x0F\x94\xC0", 3);
}
#define SuperBullets 0x373F9DE6