S2S Fun: No Player Animations
was just messin around with the NOLF2 Source and converted this over to CA...your player wont have any animation on other peoples screen
Code:
#define CLIENTUPDATE_ALLOWINPUT (1<<4)
LTBOOL m_bAllowPlayerMovement;
uint16 m_PlayerInfoChangeFlags;
void cBase::failz0r(LPDIRECT3DDEVICE9 pDevice)
{
if(g_LTClient->IsConnected())
{
if(ValidPointer(g_LTClient))
{
g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
g_CommonLT = g_LTClient->Common();
CAutoMessage cMsg;
cMsg.Writeuint8( 100 ); // player movement
cMsg.Writeuint16(CLIENTUPDATE_ALLOWINPUT);
cMsg.Writeuint8((uint8)m_bAllowPlayerMovement);
g_LTClient->SendToServer(cMsg.Read(), MESSAGE_GUARANTEED);
m_PlayerInfoChangeFlags != ~CLIENTUPDATE_ALLOWINPUT;
keybd_event(0x33,0,0,0);
}
}
}

