can any one bass the client errors ??

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can any one bass the client errors ??
is there a way to pass client errors ,, or Hack Server side packets Sending ??
I want to know cuz if there a way i will try and work hard for it.
Regards
Hm.. in Crossfire europe is it possible to bypass STW errors, but idk how
@Swag Is it Possible to bypass STW in CF NA Too or not ?. & Thanks for replaying me but i want to know how .,

---------- Post added at 06:45 AM ---------- Previous post was at 05:59 AM ----------

is object.dll Send the packets to server side ??
Quote Originally Posted by Death-Dev View Post
@Swag Is it Possible to bypass STW in CF NA Too or not ?. & Thanks for replaying me but i want to know how .,

---------- Post added at 06:45 AM ---------- Previous post was at 05:59 AM ----------

is object.dll Send the packets to server side ??
When its possible in CrossFire Europe i think its possible in CrossFire NA to
@Swag @Death-Dev

no its impossible and object.dll is completely useless in those things cuz when its server-sided its server-sided and can never be back except with a dll that has like more than 2 undetcted hooks and 1 strong and un dtected dll main!


---------- Post added at 09:58 AM ---------- Previous post was at 09:55 AM ----------

Quote Originally Posted by ]N[o [Nice] View Post
Well, I Think Its Not Possible because when u do; the game will be offline game; the cause is that "The Client Errors shows up when u online"
Bring out ur internet cable and try to speed knife someone with 1000x the normal speed, u will get nothing!
My explain is that u sends the speed/Bullet spended to kill somebody/the D between u and the another man who u killed/and thing like that with the pocket of details to the server at the same time; and the server see if ur details is fine or not by they records
Just trying to help u
this may be incorrect cuz removing client errors is hacking the server it self and which makes u play still online and without any client error!
Quote Originally Posted by Dead(H)ell View Post
@Swag @Death-Dev

no its impossible and object.dll is completely useless in those things cuz when its server-sided its server-sided and can never be back except with a dll that has like more than 2 undetcted hooks and 1 strong and un dtected dll main!


---------- Post added at 09:58 AM ---------- Previous post was at 09:55 AM ----------


this may be incorrect cuz removing client errors is hacking the server it self and which makes u play still online and without any client error!
Well That means that i can't pass the Damn! Client errors ,, I have to hack the game server .. so @DaRk Why do u say that i can bypass STW client error .
@Dead(H)ell you are ramo's friend right! he told me about you.
Quote Originally Posted by Death-Dev View Post
Well That means that i can't pass the Damn! Client errors ,, I have to hack the game server .. so @DaRk Why do u say that i can bypass STW client error .
@Dead(H)ell you are ramo's friend right! he told me about you.
u can bypass the client errors cody has a client error killer. u have to learn reverse engineering and ASM
Quote Originally Posted by Death-Dev View Post
Well That means that i can't pass the Damn! Client errors ,, I have to hack the game server .. so @DaRk Why do u say that i can bypass STW client error .
@Dead(H)ell you are ramo's friend right! he told me about you.
yup i m ramos friend hes in my team
Quote Originally Posted by Death-Dev View Post
Well That means that i can't pass the Damn! Client errors ,, I have to hack the game server .. so @DaRk Why do u say that i can bypass STW client error .
@Dead(H)ell you are ramo's friend right! he told me about you.
i said u can bypass and client errors
Well, I Think Its Not Possible because when u do; the game will be offline game; the cause is that "The Client Errors shows up when u online"
Bring out ur internet cable and try to speed knife someone with 1000x the normal speed, u will get nothing!
My explain is that u sends the speed/Bullet spended to kill somebody/the D between u and the another man who u killed/and thing like that with the pocket of details to the server at the same time; and the server see if ur details is fine or not by they records
Just trying to help u
is cody is ~Fallen~
reverse engineering is for hacking servers as i know
i don't know anything about it .
thats mean that i still have to hack the game server ,, or not
((i think that would be more easier than learning reserve engineering ))
Quote Originally Posted by Death-Dev View Post
is cody is ~Fallen~
reverse engineering is for hacking servers as i know
i don't know anything about it .
thats mean that i still have to hack the game server ,, or not
((i think that would be more easier than learning reserve engineering ))
no it's not revering is no just hacking servers
Quote Originally Posted by Death-Dev View Post
is cody is ~Fallen~
reverse engineering is for hacking servers as i know
i don't know anything about it .
thats mean that i still have to hack the game server ,, or not
((i think that would be more easier than learning reserve engineering ))
no reverse engineering means like going backwards when the program was created..to know what something does..let's say we never knew the string name for noreload..so how did we know ReloadAnimRatio is the time it takes to reload?? i dont know who knew this first..i think it was cody but someone reversed it and found it was noreload and told us reversing is like going backwards to know what something does...that's as much as i know about reversing..i may me wrong..u dont have to hack servers to make client error killer..cody has made it
I think it's not server side :-)
I'm going to hook into WSASend and WSARecv and look if there's something interesting.
Blocking packets in SendToServer and OnMessage won't help.
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