Help Zombie OPK Source!

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Help Zombie OPK Source!
Can Anyone Can give me a Zombie OPK Source with struct its ok if Old Struct..

tnx those who can help...

PM me johneilcarl@yaho o.com - FB

THANKS.

Respect List:

AeroMan
WebCombat
D3ath
xflick13
ZombieTag
And MPGH
[php]#include "stdafx.h"
#include "CaHack1.h"
#include <windows.h>

DWORD *PlayerIsIngame = (DWORD*)PLAYER_POINTER ;

int ArrayX[100];
int ArrayY[100];
int ArrayZ[100];

int curx, cury, curz;
int ArraySwitch=0, ArraySwitch2=0;

DWORD X, Y, Z;
DWORD WINAPI SetTeleportCoor (LPVOID);
DWORD WINAPI SaveTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SaveTeleportCoor, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
}
return TRUE;
}
DWORD WINAPI SetTeleportCoor(LPVOID)
{
for( ; ; )
{
if(*PlayerIsIngame)
{
X = ( PLAYER_POINTER );
X = *(DWORD*)X;
X += 0x18c; //Offset X
curx = *(int*)X;

Y = ( PLAYER_POINTER );
Y = *(DWORD*)Y;
Y += 0x194; //Offset Y
cury = *(int*)Y;

Z = (PLAYER_POINTER);
Z = *(DWORD*)Z;
Z += 0x190; //Offset Z
curz = *(int*)Z;

if(GetAsyncKeyState(VK_NUMPAD8)&1) // Saving Current Possition
{

ArrayX[ArraySwitch] = curx;
ArrayY[ArraySwitch] = cury;
ArrayZ[ArraySwitch] = curz;
ArraySwitch++;
Sleep(2);

}
}
}
return 0;
}

DWORD WINAPI ArrayTeleport(LPVOID)
{
for( ; ; )
{
if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
{

DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
ArraySwitch2++;

}
if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
{

ArraySwitch2--;

DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
}
Sleep(21);
}
return 0;
}[/php]


yn ung mga nakita ko master Coder
Thanks Mate. try ko.
I tried this code but only player went to X,Y not the zombie/enemy

also me error sa:

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SaveTeleportCoor, NULL, NULL, NULL);
[Linker error] undefined reference to `_Z16SaveTeleportCoorPv@4'

eto error ko. pano ba2?
@tagzkienet post mo nga code mo kung similar yan sa akin... ni comment ko yung

"CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SaveTeleportCoor, NULL, NULL, NULL);"

at OK na.. kaso ikaw ang nasa X,Y wala yung mga players/zombie
eto ung full source. ni erase ko to "CreateThread(0, 0, (LPTHREAD_START_ROUTINE)SetTeleportCoor, 0, 0, 0);"
wala ng error pero di gumana sa ingame.

Code:
#include <windows.h>

#define ADR_PlayerPointer             0x00AB5330

DWORD *PlayerIsIngame = (DWORD*)ADR_PlayerPointer ;

int ArrayX[100];
int ArrayY[100];
int ArrayZ[100];

int curx, cury, curz;
int ArraySwitch=0, ArraySwitch2=0;

DWORD X, Y, Z;
DWORD WINAPI SetTeleportCoor (LPVOID);
DWORD WINAPI SaveTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);


DWORD WINAPI SetTeleportCoor(LPVOID)
{
for( ; ; )
{
if(*PlayerIsIngame)
{
X = ( ADR_PlayerPointer );
X = *(DWORD*)X;
X += 0x00102E0; //Offset X
curx = *(int*)X;

Y = ( ADR_PlayerPointer );
Y = *(DWORD*)Y;
Y += 0x00102F0; //Offset Y
cury = *(int*)Y;

Z = (ADR_PlayerPointer);
Z = *(DWORD*)Z;
Z += 0x00102E8; //Offset Z
curz = *(int*)Z;

if(GetAsyncKeyState(VK_NUMPAD8)&1) // Saving Current Possition
{

ArrayX[ArraySwitch] = curx;
ArrayY[ArraySwitch] = cury;
ArrayZ[ArraySwitch] = curz;
ArraySwitch++;
Sleep(2);

}
}
}
return 0;
}

DWORD WINAPI ArrayTeleport(LPVOID)
{
for( ; ; )
{
if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
{

DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
ArraySwitch2++;

}
if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
{

ArraySwitch2--;

DWORD *first = (DWORD*)X;
*(int*)X = ArrayX[ArraySwitch2];
DWORD *secound = (DWORD*)Y;
*(int*)Y = ArrayY[ArraySwitch2];
DWORD *third = (DWORD*)Z;
*(int*)Z = ArrayZ[ArraySwitch2];
Sleep(1);
}
Sleep(21);
}
return 0;
}
extern "C"
{

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
        switch(DWORD_GRUND)
        {
            case 1:
                 MessageBoxA(NULL,"Made By Tagzkienet","Tagzkie Hack",MB_OK);
                  
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)SetTeleportCoor, 0, 0, 0);
            break;
        }
        
        return TRUE;
        }
        }
sa OPK na pla yung pnag aaralan mo tags ah

---------- Post added at 01:17 AM ---------- Previous post was at 01:11 AM ----------

[Linker error] undefined reference to `_Z16SaveTeleportCoorPv@4'



bka mali yung spelling tagz ?
mukhang san san nyo lang nakukuha ung source na yan ah )... tsaka hindi gagana yan sa warrock ph promise.
Quote Originally Posted by MJCreado View Post
mukhang san san nyo lang nakukuha ung source na yan ah )... tsaka hindi gagana yan sa warrock ph promise.
HAHAHAHA. uonga eh.

Detected ung OPK ko.
http://screensnapr.com/v/lg1jRP.jpg
Teleport ang labas nito eh ^^

same code kahit anong bago ko.. teleport talaga
Pakner Kami ni Tags sa PagAraral nyan...haha
FAILed !! Again hahahah only Struct and ASM OPK are existed today for struct OPK its private for ASm OPK its pUBLIC
Quote Originally Posted by pronten View Post
FAILed !! Again hahahah only Struct and ASM OPK are existed today for struct OPK its private for ASm OPK its pUBLIC
I think ASM need Bypass.
Can you PM to me sir the full source.
and you teach how to updated struct. i know a little bit. for my Zombie OPK.
thanks
Posts 1–15 of 15 · Page 1 of 1
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