How to make "CreateThread" undetected
I inject with an injector when the game started up![=]](/forum/images/emotions/=].gif)
This is the DLL main that team destroy use
![=]](/forum/images/emotions/=].gif)
Code:
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD dwReason, LPVOID lpvReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
TeamDestroy();
}else if(dwReason == DLL_PROCESS_DETACH) {
{
std::ofstream file;
file.open("Team Destroy Info.txt");
file << "Info: \n";
file << "________________________________\n";
file << "D3D Coder: Swag\n";
file << "Memory Coder: Dragon Hell / Code Vb10e \n";
file << "Loader: berryh\n";
file << "Version: 8\n";
file << "________________________________\n";
file << "For More Info Go to www.MPGH.net\n";
}
}
return TRUE;
}

My base almost like Fizhy base but CShell it's null
if i use this DllMain but i put this it's detected
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)test, NULL, NULL, NULL);
void test()
while(1)
{....}
---------- Post added at 10:17 PM ---------- Previous post was at 09:54 PM ----------
AHHHHHH i am going mad nothing work's "Genkidesu" hack's give "send report" IDK noob windows i am going to break into pieces this idiot PC 
Code:
#include <Windows.h>
void test ()
{ if (GetModuleHandleA("CShell.dll"))
Beep(500,500);
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD fdwReason, LPVOID lpReserved){
if (fdwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
test(); }
return TRUE;}
if i use this DllMain but i put this it's detected
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)test, NULL, NULL, NULL);
void test()
while(1)
{....}
---------- Post added at 10:17 PM ---------- Previous post was at 09:54 PM ----------
AHHHHHH i am going mad nothing work's "Genkidesu" hack's give "send report" IDK noob windows i am going to break into pieces this idiot PC 
u use wrong base xDD
Code:
#include <Windows.h>
void test ()
{ if (GetModuleHandleA("CShell.dll"))
Beep(500,500);
}
int Base()
{
test()
return 1;
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD fdwReason, LPVOID lpReserved){
if (fdwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
base(); }
return TRUE;}
Code:
dont use hotkeys its easy 

But no hotkey have almost client error in mutant mode to decrease speed hack
try using one while than 2 and code more in while...
CreateThread is detected??
i got a lot of module that are auto injected to crossfire (like internet download manager grabber)
and all of them uses CreateThread ofc so i should get an xtrap message without hacking l;ol
i got a lot of module that are auto injected to crossfire (like internet download manager grabber)
and all of them uses CreateThread ofc so i should get an xtrap message without hacking l;ol
@bandi12 dude dont you understand it -_- i read it once and i get it... XTRAP blocks ModuleHandleA from outside thread... so you need to create thread first... one Dllmain that creates thread for a function which start the hack...
i still use createthread
works perfectly for me..
i use normal dllmain..
works perfectly for me..i use normal dllmain..
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i understand it long time ago ... now i have a D3D9 menu to .... thx for all teh people who helped me