How to make "CreateThread" undetected

Posts 16–30 of 30 · Page 2 of 2
Quote Originally Posted by bandi12 View Post
how you inject the dll ? can you pm me an example how you use it bk for me it's not working atleast how i make it
i inject with injector!!
Quote Originally Posted by bandi12 View Post
how you inject the dll ? can you pm me an example how you use it bk for me it's not working atleast how i make it
I inject with an injector when the game started up
Code:
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HINSTANCE hDll, DWORD dwReason, LPVOID lpvReserved)
{
	if (dwReason == DLL_PROCESS_ATTACH)

	{
		DisableThreadLibraryCalls(hDll);

		TeamDestroy();

	}else if(dwReason == DLL_PROCESS_DETACH) {
		{
				std::ofstream file;
				file.open("Team Destroy Info.txt");
				file << "Info: \n";
				file << "________________________________\n";
				file << "D3D Coder: Swag\n";
				file << "Memory Coder: Dragon Hell / Code Vb10e \n";
				file << "Loader: berryh\n";
				file << "Version: 8\n";
				file << "________________________________\n";
				file << "For More Info Go to www.MPGH.net\n";
		}
	}
	return TRUE;
}
This is the DLL main that team destroy use
Quote Originally Posted by -[I
fLuX;5950933]i inject with injector!!
Me to but it's not working can you pls pm me and example how you use it
Quote Originally Posted by bandi12 View Post
Me to but it's not working can you pls pm me and example how you use it
so the problem in your base not dll main -.-
My base almost like Fizhy base but CShell it's null

Code:
#include <Windows.h>

	
	
void  test ()
{ if (GetModuleHandleA("CShell.dll"))
Beep(500,500);
}

extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD fdwReason, LPVOID lpReserved){

	if (fdwReason == DLL_PROCESS_ATTACH)
	{
		DisableThreadLibraryCalls(hDll);
		test(); }
return TRUE;}

if i use this DllMain but i put this it's detected

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)test, NULL, NULL, NULL);

void test()
while(1)
{....}

---------- Post added at 10:17 PM ---------- Previous post was at 09:54 PM ----------

AHHHHHH i am going mad nothing work's "Genkidesu" hack's give "send report" IDK noob windows i am going to break into pieces this idiot PC
Quote Originally Posted by bandi12 View Post
My base almost like Fizhy base but CShell it's null

Code:
#include <Windows.h>

	
	
void  test ()
{ if (GetModuleHandleA("CShell.dll"))
Beep(500,500);
}

extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD fdwReason, LPVOID lpReserved){

	if (fdwReason == DLL_PROCESS_ATTACH)
	{
		DisableThreadLibraryCalls(hDll);
		test(); }
return TRUE;}

if i use this DllMain but i put this it's detected

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)test, NULL, NULL, NULL);

void test()
while(1)
{....}

---------- Post added at 10:17 PM ---------- Previous post was at 09:54 PM ----------

AHHHHHH i am going mad nothing work's "Genkidesu" hack's give "send report" IDK noob windows i am going to break into pieces this idiot PC
u use wrong base xDD
Code:
#include <Windows.h>

	
	
void  test ()
{ if (GetModuleHandleA("CShell.dll"))
Beep(500,500);
}
int Base()
{
test()
return 1;
}
extern "C" __declspec(dllexport) BOOL APIENTRY DllMain(HMODULE hDll, DWORD fdwReason, LPVOID lpReserved){

	if (fdwReason == DLL_PROCESS_ATTACH)
	{
		DisableThreadLibraryCalls(hDll);
		base(); }
return TRUE;}
Code:

Quote Originally Posted by -iFaDy..* View Post
u use wrong base xDD
Now realy i am going mad for everybody is working WTF whit that base for me GetModuleHandleA("CShell.dll") is NULL and NULL and NULL NULL for infinit
Ok thanks @fizzy The problem solved

but new problem
Hotkey not effect
dont use hotkeys its easy
But no hotkey have almost client error in mutant mode to decrease speed hack
try using one while than 2 and code more in while...
CreateThread is detected??
i got a lot of module that are auto injected to crossfire (like internet download manager grabber)
and all of them uses CreateThread ofc so i should get an xtrap message without hacking l;ol
@bandi12 dude dont you understand it -_- i read it once and i get it... XTRAP blocks ModuleHandleA from outside thread... so you need to create thread first... one Dllmain that creates thread for a function which start the hack...
Quote Originally Posted by kmanev073 View Post
@bandi12 dude dont you understand it -_- i read it once and i get it... XTRAP blocks ModuleHandleA from outside thread... so you need to create thread first... one Dllmain that creates thread for a function which start the hack...
i understand it long time ago ... now i have a D3D9 menu to .... thx for all teh people who helped me
i still use createthread works perfectly for me..
i use normal dllmain..
Posts 16–30 of 30 · Page 2 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us