
Originally Posted by
InvaderGir
Is consolite able to detect when we are back in town instead of the boat? Cause when I was adjusting my bot and it lagged out while still in its loop. It transformed in town and I had to use the quit command in consolite before someone saw me. So I was wondering if it had that town detected built in so I could add an extra line with the IF and QUIT functions because I was to go afk but if it lags out and it transform in town where people can see I will so get banned.
theoretically it's is possible with
a_if host_map == DUNGEON_level_123.bsp a_nukell
but consolite would have to know map name before start
with host_map command
but it would require specific file for each map and good knowledge
of consolite, so only DewDew or other coders would be able to figure it out
see bottom for quit explanation if want to be 100% safe
a_if host_map == t01.bsp quit
---------- Post added at 04:14 PM ---------- Previous post was at 04:06 PM ----------

Originally Posted by
bmwboi765
This is very nice indeed :P I was going to learn AutoIT to make a bot, but I didn't know that you could make a bot within the consolite itself. Very interesting :P. To my understanding, you should probably even be able to alt-tab out of the game and do whatever you want.
Now all we have to do is figure out what makes everything break like in DanK's bots
I do have a question though... what's the transform? I guess I'll figure it out myself, but I'm just curious lol. And for the loop given here, it's only used for maps where it's on the first, yet final map right? Where you don't change maps? So if we wanted to change maps X amount of times, we'd have to use changelevel 2 X amount of times, correct?
First question I put transform by mistake when copy paste from mine bind list, been in hurry
and second yes just do changelevel 2 as many times as needed
also there in new thread with better commands
http://www.mpgh.net/forum/267-vindic...-1-49-bot.html
---------- Post added at 04:24 PM ---------- Previous post was at 04:14 PM ----------

Originally Posted by
uubjk
a_if a_var_is_quest_ranking_shown == "1" "a_boat_start"
a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 65 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 4 a_boat_no_intro "1"
a_delayed 3 a_boat_start
a_delayed 1 changelevel 2
a_delayed 1 changelevel 2
a_delayed 5 cc_change_figure_height 1000
a_delayed 3 cc_change_figure_height 1
a_delayed 5 a_nukeall
a_delayed 70 a_exec lmfao.txt
Well i try these commands for twomoons it keeps replaying my boat weirdly anyone have any answers to this ???
for two moons You need setpos command
also
a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
is unnecessary, my mistake, been in hurry
also
a_if a_var_is_quest_ranking_shown == "1" "a_boat_start"
is totally wrong remove it or game will crash
timings are bad too
try to use some already made script
there is new thread, check it out.
---------- Post added at 04:39 PM ---------- Previous post was at 04:24 PM ----------

Originally Posted by
InvaderGir
Thanks if I can do it now
---------- Post added at 01:29 PM ---------- Previous post was at 12:48 PM ----------
@
dewdew a little more help pleasesss ^^
So I still cant get it to work I am using this command:
a_if host_map == "t01.bsp" "quit" and i've also tried a_if host_map < > "lobby_multiplayer.bsp" "quit" and other variation. The only thing they do is just quit without checking map >.<
I have even tried a_if a_vartools_check_convar host_map == "t01.bsp" "quit" and < > "lobby_multiplayer.bsp" "quit" but it tells me invalid operations. Any help or advice would be much appreciated.
try
a_if host_map == t01.bsp quit
no quotes in direct console command
but You can put in You loop file with quotes
when start bot
paste
a_if host_map == t01.bsp quit
into onspawn.txt
inside
a_cfg folder
and before starting game again empty onspawn.txt
you can even create batch file with
echo a_if host_map == t01.bsp quit >> onspawn.txt
adding default nexon folder a_cfg before onspawn.txt
when start bot
and other batch
del onspawn.txt
again adding file path before game restart