Outdated🙂 Consolite 1.49 custom "super-loop-Bot"

Posts 61–75 of 85 · Page 5 of 6
Quote Originally Posted by dewdew View Post
It holds the map name you are currently in. colhen is t01.bsp. You can check other map names with a_vartools_check_convar
Thanks if I can do it now

---------- Post added at 01:29 PM ---------- Previous post was at 12:48 PM ----------

@dewdew a little more help pleasesss ^^

So I still cant get it to work I am using this command:

a_if host_map == "t01.bsp" "quit" and i've also tried a_if host_map < > "lobby_multiplayer.bsp" "quit" and other variation. The only thing they do is just quit without checking map >.<

I have even tried a_if a_vartools_check_convar host_map == "t01.bsp" "quit" and < > "lobby_multiplayer.bsp" "quit" but it tells me invalid operations. Any help or advice would be much appreciated.
Mind telling me when to exactly click kp9?
Seems to me that if i do it before WP i lag out after one run
Also can anyone tell me the best delays?
Thanks in advance
Quote Originally Posted by raju25 View Post
Mind telling me when to exactly click kp9?
Seems to me that if i do it before WP i lag out after one run
Also can anyone tell me the best delays?
Thanks in advance
The best delay is ...
...
...
..
.
try it yourself.

Everyone has different machines, you have to try it to find your own.

---------- Post added at 04:29 PM ---------- Previous post was at 04:27 PM ----------

Quote Originally Posted by InvaderGir View Post
Thanks if I can do it now

---------- Post added at 01:29 PM ---------- Previous post was at 12:48 PM ----------

@dewdew a little more help pleasesss ^^

So I still cant get it to work I am using this command:

a_if host_map == "t01.bsp" "quit" and i've also tried a_if host_map < > "lobby_multiplayer.bsp" "quit" and other variation. The only thing they do is just quit without checking map >.<

I have even tried a_if a_vartools_check_convar host_map == "t01.bsp" "quit" and < > "lobby_multiplayer.bsp" "quit" but it tells me invalid operations. Any help or advice would be much appreciated.
I think the operator is != not <>, but no, I haven't tried it, so I can't tell for sure if that's the problem.
Quote Originally Posted by raju25 View Post
Mind telling me when to exactly click kp9?
Seems to me that if i do it before WP i lag out after one run
Also can anyone tell me the best delays?
Thanks in advance
Your suppose to click kp9 once the dungeon loads, and this is what I use:

host_timescale 3
a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_nuke
a_nukeall
a_delayed 90 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 100 a_boat_no_intro "1"
a_delayed 103 a_boat_start
a_delayed 110 a_exec btt.txt

and I had it running 8 hours straight without any lag out or crash. You might need to increase the delay if you lag out or it trys to start a new run while in dungeon and this is for Weeping Queen ONLY.

@wolb xD I have been trying different variation all morning, cant get it to work. It just skips over the operation and just jumps straight to quit no matter what I put in front of it.
Quote Originally Posted by InvaderGir View Post
Your suppose to click kp9 once the dungeon loads, and this is what I use:

host_timescale 3
a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_nuke
a_nukeall
a_delayed 90 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 100 a_boat_no_intro "1"
a_delayed 103 a_boat_start
a_delayed 110 a_exec btt.txt

and I had it running 8 hours straight without any lag out or crash. You might need to increase the delay if you lag out or it trys to start a new run while in dungeon and this is for Weeping Queen ONLY.
Exactly what i needed to know. Thank you very much.
I also happened to trans in town for some reason.
I think it is server side, just wanna make sure.
Will anyone be able to see it?
Quote Originally Posted by raju25 View Post
Exactly what i needed to know. Thank you very much.
I also happened to trans in town for some reason.
I think it is server side, just wanna make sure.
Will anyone be able to see it?
I think they will, not 100% sure , but you don't need the transformation command because with nukeall everything will die when it spanws.

---------- Post added at 05:03 PM ---------- Previous post was at 04:50 PM ----------

Quote Originally Posted by raju25 View Post
DAMMIT I WAS IN CHANNEL ONE
Lol there is still a chance no one saw it as your only the host when you make a boat and I believe anything that happens in town is server side so 50-50 no one else saw you transform, but I would still need someone else to verify what I say as I'm not 100% sure.
Quote Originally Posted by InvaderGir View Post
Is consolite able to detect when we are back in town instead of the boat? Cause when I was adjusting my bot and it lagged out while still in its loop. It transformed in town and I had to use the quit command in consolite before someone saw me. So I was wondering if it had that town detected built in so I could add an extra line with the IF and QUIT functions because I was to go afk but if it lags out and it transform in town where people can see I will so get banned.
theoretically it's is possible with
a_if host_map == DUNGEON_level_123.bsp a_nukell
but consolite would have to know map name before start


with host_map command
but it would require specific file for each map and good knowledge
of consolite, so only DewDew or other coders would be able to figure it out

see bottom for quit explanation if want to be 100% safe

a_if host_map == t01.bsp quit




---------- Post added at 04:14 PM ---------- Previous post was at 04:06 PM ----------

Quote Originally Posted by bmwboi765 View Post
This is very nice indeed :P I was going to learn AutoIT to make a bot, but I didn't know that you could make a bot within the consolite itself. Very interesting :P. To my understanding, you should probably even be able to alt-tab out of the game and do whatever you want.

Now all we have to do is figure out what makes everything break like in DanK's bots

I do have a question though... what's the transform? I guess I'll figure it out myself, but I'm just curious lol. And for the loop given here, it's only used for maps where it's on the first, yet final map right? Where you don't change maps? So if we wanted to change maps X amount of times, we'd have to use changelevel 2 X amount of times, correct?
First question I put transform by mistake when copy paste from mine bind list, been in hurry
and second yes just do changelevel 2 as many times as needed
also there in new thread with better commands
http://www.mpgh.net/forum/267-vindic...-1-49-bot.html

---------- Post added at 04:24 PM ---------- Previous post was at 04:14 PM ----------

Quote Originally Posted by uubjk View Post
a_if a_var_is_quest_ranking_shown == "1" "a_boat_start"
a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 65 a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
a_delayed 4 a_boat_no_intro "1"
a_delayed 3 a_boat_start
a_delayed 1 changelevel 2
a_delayed 1 changelevel 2
a_delayed 5 cc_change_figure_height 1000
a_delayed 3 cc_change_figure_height 1
a_delayed 5 a_nukeall
a_delayed 70 a_exec lmfao.txt
Well i try these commands for twomoons it keeps replaying my boat weirdly anyone have any answers to this ???
for two moons You need setpos command
also
a_if a_var_is_quest_ranking_shown == "1" "a_boat_replay"
is unnecessary, my mistake, been in hurry
also
a_if a_var_is_quest_ranking_shown == "1" "a_boat_start"
is totally wrong remove it or game will crash
timings are bad too
try to use some already made script
there is new thread, check it out.

---------- Post added at 04:39 PM ---------- Previous post was at 04:24 PM ----------

Quote Originally Posted by InvaderGir View Post
Thanks if I can do it now

---------- Post added at 01:29 PM ---------- Previous post was at 12:48 PM ----------

@dewdew a little more help pleasesss ^^

So I still cant get it to work I am using this command:

a_if host_map == "t01.bsp" "quit" and i've also tried a_if host_map < > "lobby_multiplayer.bsp" "quit" and other variation. The only thing they do is just quit without checking map >.<

I have even tried a_if a_vartools_check_convar host_map == "t01.bsp" "quit" and < > "lobby_multiplayer.bsp" "quit" but it tells me invalid operations. Any help or advice would be much appreciated.
try
a_if host_map == t01.bsp quit

no quotes in direct console command
but You can put in You loop file with quotes

when start bot
paste

a_if host_map == t01.bsp quit

into onspawn.txt
inside
a_cfg folder
and before starting game again empty onspawn.txt

you can even create batch file with
echo a_if host_map == t01.bsp quit >> onspawn.txt

adding default nexon folder a_cfg before onspawn.txt
when start bot
and other batch
del onspawn.txt
again adding file path before game restart
Ya I already tried all that long ago it didn't work for me
Quote Originally Posted by InvaderGir View Post
Ya I already tried all that long ago it didn't work for me
ok, seems really troublesome, hope DewDew explains
host_map
correct use
seems troublesome
Sorry
Quote Originally Posted by gdrthuy View Post
ok, seems really troublesome, hope DewDew explains
host_map
correct use
seems troublesome
Sorry
From what I understand host_map tells you the name of the map you are currently in like colhen is called t01.bsp and boat/dungeon is called lobby_multiplayer.bsp

It is very troublesome but it would make a great safety net in case your bot crashes and takes you to town.
Is there any way to farm Irukul with this type of "bot"? I was thinking a lot, but have no idea, how to spawn it.
Quote Originally Posted by yamato77 View Post
Is there any way to farm Irukul with this type of "bot"? I was thinking a lot, but have no idea, how to spawn it.
Need setpos command check new thread for help, this one is obsolete
Quote Originally Posted by gdrthuy View Post
Need setpos command check new thread for help, this one is obsolete
Sadly I've tried setpos and it doesn't work too well and not at all on most map. Just use the cc_change_figure_height 100 command. It forces the boss to spawn and then nukeall will kill it without you having to move an inch.
Pretty sure the nukeall doesnt work on irukul without moving to the main battle area first
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