My planned menu.

Posts 12 of 2 · Page 1 of 1
My planned menu.


Thoughts?
Was made in Paint.NET, not my actual menu YET.
I'd say remove the mojang logo and just put copyright blah blah at the bottom of the screen. And with this kind of menu make sure to draw your strings and such according to the variables height and width in minecraft not just your values.I also have found a opengl11 function that might help you out with your menu.All I have for credits is someone named AceOfDiamonds21.Enjoy.The menu doesn't look that bad imo.
Code:
protected void drawSideGradientRect(int i, int j, int k, int l, int i1, int j1)
    {
        float f = (float)(i1 >> 24 & 0xff) / 255F;
        float f1 = (float)(i1 >> 16 & 0xff) / 255F;
        float f2 = (float)(i1 >> 8 & 0xff) / 255F;
        float f3 = (float)(i1 & 0xff) / 255F;
        float f4 = (float)(j1 >> 24 & 0xff) / 255F;
        float f5 = (float)(j1 >> 16 & 0xff) / 255F;
        float f6 = (float)(j1 >> 8 & 0xff) / 255F;
        float f7 = (float)(j1 & 0xff) / 255F;
        GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
        GL11.glEnable(3042 /*GL_BLEND*/);
        GL11.glDisable(3008 /*GL_ALPHA_TEST*/);
        GL11.glBlendFunc(770, 771);
        GL11.glShadeModel(7425 /*GL_SMOOTH*/);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        tessellator.setColorRGBA_F(f1, f2, f3, f);
        tessellator.addVertex(k, j, zLevel);
        tessellator.setColorRGBA_F(f5, f6, f7, f4);
        tessellator.addVertex(i, j, zLevel);
        tessellator.addVertex(i, l, zLevel);
        tessellator.setColorRGBA_F(f1, f2, f3, f);
        tessellator.addVertex(k, l, zLevel);
        tessellator.draw();
        GL11.glShadeModel(7424 /*GL_FLAT*/);
        GL11.glDisable(3042 /*GL_BLEND*/);
        GL11.glEnable(3008 /*GL_ALPHA_TEST*/);
        GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
    }
Posts 12 of 2 · Page 1 of 1

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