game crashes when injected......
hi sir, can i ask question?????, when i injected this to a game it crashes????
maybe there is a wrong?????
help me please????
base address = 00087454
offsets= 60, 0, 24, 4
advance thanks to whom will help on me ^_^
and also, i have a cheat engine source beta, but its detected, can someone help me make the strings undetected?????, the compiler is lazarus, the same with delphi but somethin differs in it.............
maybe there is a wrong?????
help me please????
base address = 00087454
offsets= 60, 0, 24, 4
Code:
#include <Windows.h>
void mine()
{
if (GetAsyncKeyState(VK_NUMPAD1)&1)
{
Beep(512, 100);
MessageBoxA(0,"HaCk AcTiVaTeD","sUcCsEs!!!",0);
*(float*)(0x00087454+0x60+0x0+0x24+0x4)=0;
}
else
{
Beep(612, 100);
MessageBoxA(0,"FaIlEd","HaCk NoT aCtIvAtEd!!!",0);
DLL_PROCESS_DETACH;
}
if (GetAsyncKeyState(VK_NUMPAD2)&1)
{
Beep(512, 100);
MessageBoxA(0,"HaCk DeAcTiVaTeD","sUcCsEs!!!",0);
*(float*)(0x00087454+0x60+0x0+0x24+0x4)=true;
}
}
void huk()
{
GetModuleHandleA("MineSweeper.exe");
}
BOOL __stdcall DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH)
{
//MessageBoxA(0,"D3d HaCk","ShEn LeI lIaNg", MB_OK);
//CreateThread(0,0,0,huk,0,0);
CreateThread(0,0,0,mine,0,0);
}
return TRUE;
}
and also, i have a cheat engine source beta, but its detected, can someone help me make the strings undetected?????, the compiler is lazarus, the same with delphi but somethin differs in it.............
