


void glasswall()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1) //ON
{
*(int*)(Glasswall)= 1;
}
}
void glasswalloff()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)//OFF
{
*(int*)(Glasswall)= 0;
}
}
#include <windows.h>
#include <stdio.h>
//--------------------------Define Hacks--------------------------//
#define ADR_Playerpointer 0x00
#define ADR_Serverpointer 0x00
#define ADR_Glasswall 0x00
//--------------------------End Define Addies--------------------------//
//--------------------------Define HackThread--------------------------//
DWORD *playing = (DWORD*)ADR_Playerpointer;
DWORD *lobby = (DWORD*)ADR_Serverpointer;
//--------------------------End Define HackThread--------------------------//
//--------------------------Start Hacks--------------------------//
void glasswall()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1) //ON
{
*(int*)(ADR_Glasswall)= 1;
}
}
void glasswalloff()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1)//OFF
{
*(int*)(ADR_Glasswall)= 0;
}
}
void Kalolz()
{
for(;; )
{
if(*playing)
{
glasswall();
}
if(*lobby)
{
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD processStatus, LPVOID res)
{
if (processStatus == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Kalolz , 0, 0, 0);
}
return TRUE;
}