DWORD *playing = (DWORD*)APLAYER;
DWORD *lobby = (DWORD*)ASERVER;
void GlassWall()
{
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
*(int*)(GLASSWALL) = 1;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
*(int*)(GLASSWALL) = 0;
}
}
void GGKaBoI()
{
for(;; )
{
if(*playing)
{
GlassWall();
}
if(*lobby)
{
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD processStatus, LPVOID res)
{
if (processStatus == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)GGKaBoI , 0, 0, 0);
}
return TRUE;
}
//ito, yan ung code ko
DWORD *lobby = (DWORD*)ASERVER;
void GlassWall()
{
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
*(int*)(GLASSWALL) = 1;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
*(int*)(GLASSWALL) = 0;
}
}
void GGKaBoI()
{
for(;; )
{
if(*playing)
{
GlassWall();
}
if(*lobby)
{
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD processStatus, LPVOID res)
{
if (processStatus == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)GGKaBoI , 0, 0, 0);
}
return TRUE;
}
//ito, yan ung code ko
kung pwede ka now .. ?
