EDIT: Looks nice. Hopefully this can come to use.
Few questions:
-What exactly can this thing do? I saw your spiderman shit, that was crazy.
-Do you expect this to work for a long time or are they probably going to change the encryption on the files eventually? (or something like that)
Originally Posted by Blitz
Taking a looksies. One moment, luv.
EDIT: Looks nice. Hopefully this can come to use.
Few questions:
-What exactly can this thing do? I saw your spiderman shit, that was crazy.
-Do you expect this to work for a long time or are they probably going to change the encryption on the files eventually? (or something like that)
The flaw I used to create the "spiderman mode" will most likely not last very long. I do not think there are other easy and powerful things you can do by simply modifying configuration files with the tool. However, people can bind more complicated macros to keys and modify other configuration settings not normally available in the client GUI. Also, all the compiled UnrealScript can be decrypted, among other things.
As for how long the tool will last? Your guess is as good as mine. However, if they did decide to change the encryption, they would either need to release a patcher which would re-encrypt all the files using the new scheme, or force everyone to re-download the files. The second option would clearly be a pain for both players and the administrators.
Originally Posted by dBased
KFX Archive
Screenshot
Instructions
Execute the tool and select a file to encrypt or decrypt.
If you tried to decrypt "User.ini", the result will be stored in "User.ini.dec". In general, given a "Filename.ext" the decrypted file will be "Filename.ext.dec".
Originally Posted by dBased
If you tried to decrypt "User.ini", the result will be stored in "User.ini.dec". In general, given a "Filename.ext" the decrypted file will be "Filename.ext.dec".
me not understand O.o i just want to say notthis happen
me want try edit XD
After open file nothing happen..... so what these use for??
If you are not interested in editing the configuration files, then do not bother with this release.
Once you have selected a file for decryption using the tool, you will find the decrypted file in the same directory.
Hello, Dbased, could u pls tell us exactly what this use for? well, i have found some files like fx_ambient_sounds.uax, is that useful to use this archive to decrypt the sound to mp3, arm etc. so i can change the volume while playing the ghost mode, that would be very funny.
Originally Posted by dBased
If you are not interested in editing the configuration files, then do not bother with this release.
Once you have selected a file for decryption using the tool, you will find the decrypted file in the same directory.
Originally Posted by dravenautumn
Hello, Dbased, could u pls tell us exactly what this use for? well, i have found some files like fx_ambient_sounds.uax, is that useful to use this archive to decrypt the sound to mp3, arm etc. so i can change the volume while playing the ghost mode, that would be very funny.
Unfortunately even after you decrypt the sound files, you will need UnrealEd to actually modify the sound files. This is because they are in a custom format for Unreal Engine.
Originally Posted by dravenautumn
Hello, Dbased, could u pls tell us exactly what this use for? well, i have found some files like fx_ambient_sounds.uax, is that useful to use this archive to decrypt the sound to mp3, arm etc. so i can change the volume while playing the ghost mode, that would be very funny.
This is the editor I'm talking about. UnrealEd comes free with all of the games in the Unreal series.
you mean we can open and edit .dec files with unrealeditor?
Dbased,do you know about the hack can buy the gun that place at display?Can we hack the gun to be permanent?