<----------- ### POINTERS ADDRESSES ### -----------> #define ADR_PlayerPointer 0x00C9C158 #define ADR_ServerPointer 0x00AD5CC8 <----------- ### MEMORY ADDRESSES ### -----------> #define NearFog 0x00A5FEF0 #define FarFog 0x00A5FEF8 #define FogColor1 0x00A5FF10 #define FogColor2 0x00A5FF0C #define FogColor3 0x00A5FF08 #define OFS_SLOT5 0x001021AC #define OFS_SLOT6 0x001021AD #define OFS_SLOT7 0x001021AE #define OFS_SLOT8 0x001021AF #define WaterShallow1 0x00A5FEE0 #define WaterShallow2 0x00A5FEDC #define WaterShallow3 0x0015FED8 #define WaterDeep1 0x00A5FEEC #define WaterDeep2 0x00A5FEE8 #define WaterDeep3 0x00A5FEE4 #define MapColor1 0x00A5FEB0 #define MapColor2 0x00A5FEAC #define MapColor3 0x00A5FEA8 #define FullBright1 0x00A5FE80 #define FullBright2 0x00A5FE7C #define FullBright3 0x00A5FE78
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