LightbulbEXP/GP Calculation

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EXP/GP Calculation
Hi my friends, DO YOU KNOW IT? THAT.. made by NickTheGreek, i believe that is some usefull...

EXP CALCULATION

=Team Deathmatch=
 
Open Me
  • Kill = +3 EXP
  • First kill ( first blood ) = +3 EXP
  • Golden Headshot = +4 EXP
  • Silver Headshot = +4 EXP
  • Knife = +3 EXP
  • Knife Headshot = +4 EXP
  • Grenade Kill = +4 EXP
  • Double Kill = +4 EXP
  • Triple Kill = +5 EXP
  • Quadruple Kill = +7 EXP
  • Quintuple Kill = +7 EXP
  • Sextuple kill = +7 EXP
  • Septuple kill = +7 EXP
  • Octuple kill = +7 EXP
  • Multi Kill [ after Octuble ( 8 ) ] = +7 EXP
  • Double Kill HEADSHOT = +5 EXP
  • Triple Kill HEADSHOT = +6 EXP
  • Quadruple Kill HEADSHOT = +8 EXP
  • Quintuple Kill HEADSHOT = +8 EXP
  • Sextuple Kill HEADSHOT = +8 EXP
  • Septuple Kill HEADSHOT = +8 EXP
  • Octuple Kill HEADSHOT = +8 EXP
  • Multi Kill HEADSHOT [ after Octuble ( 8 ) ] = +8 EXP
  • Win = +5 EXP
  • Loss = ?? EXP


=Search & Destroy=
 
Open Me
  • Kill = +2 EXP ( subtract 1 from TDM Calculations )
  • Round Win = +1 EXP
  • Round Loss = ?? EXP
  • Plant Bomb = +2 EXP
  • Defuse Bomb = +5 EXP


=Ghost Mode=
 
Open Me
  • Kill = +2 EXP ( subtract 1 from TDM Calculations )
  • Round Win = +1 EXP
  • Round Loss = ?? EXP
  • Plant Bomb = +2 EXP
  • Defuse Bomb = +5 EXP


=Elimination=
 
Open Me
  • Kill = +2 EXP ( subtract 1 from TDM Calculations )
  • Round Win = +1 EXP
  • Round Loss = ?? EXP


=Mutation Mode=
 
Open Me
  • 1000 Damage = +2 EXP
  • Kill Mutant = +2 EXP ( Subtract 1 from TDM calculations )
  • Mutate = +2 EXP
  • Round Win ( Soldiers ) = +5 EXP
  • Round Lose ( Soldiers ) = ?? EXP
  • Round Win ( Mutants ) = +3 EXP
  • Round Lose ( Mutants ) = ?? EXP


=Hero Mode=
 
Open Me
  • 1000 Damage = +2 EXP
  • Kill Mutant = +2 EXP ( Subtract 1 from TDM calculations )
  • Mutate = +2 EXP
  • Round Win ( Soldiers ) = +5 EXP
  • Round Lose ( Soldiers ) = ?? EXP
  • Round Win ( Mutants ) = +3 EXP
  • Round Lose ( Mutants ) = ?? EXP


=Escape Mode=
 
Open Me
  • Kill = +3 EXP
  • First kill ( first blood ) = +3 EXP
  • Golden Headshot = +4 EXP
  • Silver Headshot = +4 EXP
  • Knife = +3 EXP
  • Knife Headshot = +4 EXP
  • Grenade Kill = +4 EXP
  • Double Kill = +4 EXP
  • Triple Kill = +5 EXP
  • Quadruple Kill = +7 EXP
  • Quintuple Kill = +7 EXP
  • Sextuple kill = +7 EXP
  • Septuple kill = +7 EXP
  • Octuple kill = +7 EXP
  • Multi Kill [ after Octuble ( 8 ) ] = +7 EXP
  • Double Kill HEADSHOT = +5 EXP
  • Triple Kill HEADSHOT = +6 EXP
  • Quadruple Kill HEADSHOT = +8 EXP
  • Quintuple Kill HEADSHOT = +8 EXP
  • Sextuple Kill HEADSHOT = +8 EXP
  • Septuple Kill HEADSHOT = +8 EXP
  • Octuple Kill HEADSHOT = +8 EXP
  • Multi Kill HEADSHOT [ after Octuble ( 8 ) ] = +8 EXP
  • Win = +5 EXP
  • Loss = ?? EXP
  • 1 Extra Point ( from Escape ) = +3 EXP


GP CALCULATION

=Team Deathmatch=
 
Open Me
  • 3 seconds in-game = +1 GP ( You must shoot gun to gain GP AND must be using un-broken gun )
  • ? seconds in-game = +? GP ( With broken gun, or no break-able item )


=Search & Destroy=
 
Open Me
  • 3 seconds ALIVE in-game = +1 GP ( Not sure if you must be alive )


=Ghost Mode=
 
Open Me
  • Same as Search & Destroy


=Elimination=
 
Open Me
  • Same as Search & Destroy


=Escape Mode=
 
Open Me
  • 3 seconds in-game = +1 GP


The gp calculation is only for time-bases in mode...
Is it real ? Hmm .. thanks for this info
Thanks anyway
But its old,
Thx. Is this after patch?
i believe that it is same..
Posts 16 of 6 · Page 1 of 1
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