EXP/GP Calculation
Hi my friends, DO YOU KNOW IT? THAT.. made by NickTheGreek, i believe that is some usefull... 

=Team Deathmatch=
=Search & Destroy=
=Ghost Mode=
=Elimination=
=Mutation Mode=
=Hero Mode=
=Escape Mode=
=Team Deathmatch=
=Search & Destroy=
=Ghost Mode=
=Elimination=
=Escape Mode=
The gp calculation is only for time-bases in mode...


EXP CALCULATION
=Team Deathmatch=
Open Me
- Kill = +3 EXP
- First kill ( first blood ) = +3 EXP
- Golden Headshot = +4 EXP
- Silver Headshot = +4 EXP
- Knife = +3 EXP
- Knife Headshot = +4 EXP
- Grenade Kill = +4 EXP
- Double Kill = +4 EXP
- Triple Kill = +5 EXP
- Quadruple Kill = +7 EXP
- Quintuple Kill = +7 EXP
- Sextuple kill = +7 EXP
- Septuple kill = +7 EXP
- Octuple kill = +7 EXP
- Multi Kill [ after Octuble ( 8 ) ] = +7 EXP
- Double Kill HEADSHOT = +5 EXP
- Triple Kill HEADSHOT = +6 EXP
- Quadruple Kill HEADSHOT = +8 EXP
- Quintuple Kill HEADSHOT = +8 EXP
- Sextuple Kill HEADSHOT = +8 EXP
- Septuple Kill HEADSHOT = +8 EXP
- Octuple Kill HEADSHOT = +8 EXP
- Multi Kill HEADSHOT [ after Octuble ( 8 ) ] = +8 EXP
- Win = +5 EXP
- Loss = ?? EXP
=Search & Destroy=
Open Me
- Kill = +2 EXP ( subtract 1 from TDM Calculations )
- Round Win = +1 EXP
- Round Loss = ?? EXP
- Plant Bomb = +2 EXP
- Defuse Bomb = +5 EXP
=Ghost Mode=
Open Me
- Kill = +2 EXP ( subtract 1 from TDM Calculations )
- Round Win = +1 EXP
- Round Loss = ?? EXP
- Plant Bomb = +2 EXP
- Defuse Bomb = +5 EXP
=Elimination=
Open Me
- Kill = +2 EXP ( subtract 1 from TDM Calculations )
- Round Win = +1 EXP
- Round Loss = ?? EXP
=Mutation Mode=
Open Me
- 1000 Damage = +2 EXP
- Kill Mutant = +2 EXP ( Subtract 1 from TDM calculations )
- Mutate = +2 EXP
- Round Win ( Soldiers ) = +5 EXP
- Round Lose ( Soldiers ) = ?? EXP
- Round Win ( Mutants ) = +3 EXP
- Round Lose ( Mutants ) = ?? EXP
=Hero Mode=
Open Me
- 1000 Damage = +2 EXP
- Kill Mutant = +2 EXP ( Subtract 1 from TDM calculations )
- Mutate = +2 EXP
- Round Win ( Soldiers ) = +5 EXP
- Round Lose ( Soldiers ) = ?? EXP
- Round Win ( Mutants ) = +3 EXP
- Round Lose ( Mutants ) = ?? EXP
=Escape Mode=
Open Me
- Kill = +3 EXP
- First kill ( first blood ) = +3 EXP
- Golden Headshot = +4 EXP
- Silver Headshot = +4 EXP
- Knife = +3 EXP
- Knife Headshot = +4 EXP
- Grenade Kill = +4 EXP
- Double Kill = +4 EXP
- Triple Kill = +5 EXP
- Quadruple Kill = +7 EXP
- Quintuple Kill = +7 EXP
- Sextuple kill = +7 EXP
- Septuple kill = +7 EXP
- Octuple kill = +7 EXP
- Multi Kill [ after Octuble ( 8 ) ] = +7 EXP
- Double Kill HEADSHOT = +5 EXP
- Triple Kill HEADSHOT = +6 EXP
- Quadruple Kill HEADSHOT = +8 EXP
- Quintuple Kill HEADSHOT = +8 EXP
- Sextuple Kill HEADSHOT = +8 EXP
- Septuple Kill HEADSHOT = +8 EXP
- Octuple Kill HEADSHOT = +8 EXP
- Multi Kill HEADSHOT [ after Octuble ( 8 ) ] = +8 EXP
- Win = +5 EXP
- Loss = ?? EXP
- 1 Extra Point ( from Escape ) = +3 EXP
GP CALCULATION
=Team Deathmatch=
Open Me
- 3 seconds in-game = +1 GP ( You must shoot gun to gain GP AND must be using un-broken gun )
- ? seconds in-game = +? GP ( With broken gun, or no break-able item )
=Search & Destroy=
Open Me
- 3 seconds ALIVE in-game = +1 GP ( Not sure if you must be alive )
=Ghost Mode=
Open Me
- Same as Search & Destroy
=Elimination=
Open Me
- Same as Search & Destroy
=Escape Mode=
Open Me
- 3 seconds in-game = +1 GP
The gp calculation is only for time-bases in mode...
