MAT Automaton (1.0.2.5) - Automatic

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MAT Automaton (1.0.2.5) - Automatic
MAT Automaton (1.0.2.5) Preview
Below is a preview of the new path finding system, based on the A* search algorithm, in the latest version of MAT Automaton. There was no input, either keyboard or mouse, for the duration of the game captured in the video. MAT Automaton is entirely responsible for movement and shooting.

a question, it has only one route? and this route is always going to the enemy base? haha

I understood it did routes to find the closest enemy
The routes are not hard coded. By this I mean, it generates the path on its own. I did however fix logic in the bot to select a spawn point on the enemy base as the goal. This is why in the video it always travels to the enemy base. Later on the bot will have more sophisticated logic.
Wow ! nice idea
Dbased ,when release???
A star graph traversal?
Quote Originally Posted by thrilexz View Post
A star graph traversal?
Yes. All the levels in AI mode have a navigation graph (which the enemy robots use to navigate of course). There is some overlap between these levels and standard multiplayer levels. I suppose I should mention that not all levels have a complete navigation graph. I will eventually deal with this by creating custom navigation data to supplement the existing set.
Has routes in Bounty Mode?
>.< many Kid want hack...hey just wait hack release......
owh i see......
please add switch team hack

and can u tell me how make one?
you work best to produce a new version of mat automaton
nice....dBased
I can see this hack was Awesome but there is the Problem....Where is God Mode ???
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