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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Philippines Hacks › WarRock Philippines Help & Discussions › Game Hack Detect

QuestionGame Hack Detect

Posts 1–15 of 18 · Page 1 of 2
johnix98
johnix98
Game Hack Detect
PA HELP NMAN PO SA MGA MAMAW JAN
BAKIT PO DETECT HACK KO PAG NSA GAME NA?



532886_103592979778809_100003843219137_17245_137869285_n.jpg 380213_103594289778678_100003843219137_17265_94677028_n.jpg
#1 · 14y ago
GMDaddy
GMDaddy
What version of Dev C++ your using? Version 5.0.*.*.* is working.
#2 · 14y ago
αςε.εmόkόι
αςε.εmόkόι
Oops, how can we help you if you don't post your source code's !
BTW, @GMDaddy wag mo ibigay yung binigay ko sayong source code!
#3 · 14y ago
johnix98
johnix98
Quote Originally Posted by akincbhevz View Post
Oops, how can we help you if you don't post your source code's !
BTW, @GMDaddy wag mo ibigay yung binigay ko sayong source code!
====dllmain.c======

#include "dll.h" // your address header
#include <windows.h>
#include <stdio.h>


//DWORD Player Pointer And ServerPointer
DWORD ammo;
DWORD *playing = (DWORD*)ADR_PlayerPointer;
DWORD *lobby = (DWORD*)ADR_ServerPointer;

//Codes / Functions

void UnliAmmo()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0){

if (GetAsyncKeyState(VK_F8)) //record ammo
{
ammo = *(int*)ADR_Unliammo;
}


if(GetAsyncKeyState(VK_F5) &1) //on
{
*(int*)ADR_Unliammo = 0;
}



if(GetAsyncKeyState(VK_F6) &1) //off
{
*(int*)ADR_Unliammo = ammo ;
}
}}

void BrokenAI()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(GetAsyncKeyState(VK_F9)) // F
{
MessageBeep(MB_ICONINFORMATION);
TeleBSType++;
switch(TeleBSType)
{
case 1://Safe zone for Broken Sunset
*(float*)(dwPlayerPtr+OFS_X) = 3580;
*(float*)(dwPlayerPtr+OFS_Y) = 2630;
*(float*)(dwPlayerPtr+OFS_Z) = 479;
break;

case 2://Ammo
*(float*)(dwPlayerPtr+OFS_X) = 3100;
*(float*)(dwPlayerPtr+OFS_Y) = 3080;
*(float*)(dwPlayerPtr+OFS_Z) = 585;
break;

case 3://Medic
*(float*)(dwPlayerPtr+OFS_X) = 3560;
*(float*)(dwPlayerPtr+OFS_Y) = 3350;
*(float*)(dwPlayerPtr+OFS_Z) = 479;
TeleBSType = 0;
break;
}
Sleep(200);
}
}

void ZombieFreeze()
{
if(GetAsyncKeyState(VK_RIGHT) & 1)
{
MessageBeep(MB_ICONINFORMATION);
*(float*) ADR_Speed = 0.0f;
}}

void SpeedHackOn()
{
if(GetAsyncKeyState(VK_UP) & 1)
{
MessageBeep(MB_ICONINFORMATION);
if (ADR_Speed > 10 )
{
*(float*)ADR_Speed = *(float*) (ADR_Speed) + 10.f; // i want to make the zombie not to attack me so I reverse the movement
}}}

void SpeedHackOff()
{
if(GetAsyncKeyState(VK_DOWN) & 1)
{
MessageBeep(MB_ICONINFORMATION);
if (ADR_Speed > 10 )
{
*(float*)ADR_Speed = *(float*) (ADR_Speed) - 10.f; // i want to make the zombie not to attack me so I reverse the movement
}}}

void Teleport()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F10))
{
MessageBeep(MB_ICONINFORMATION);
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F11))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}

void GlassWall()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(GetAsyncKeyState(VK_MBUTTON)) //
{
MessageBeep(MB_ICONINFORMATION);
TeleBSType2++;
switch(TeleBSType2)
{
case 1:
*(int*)(ADR_Glasswall) = 2;
break;

case 2:
*(int*)(ADR_Glasswall) = 0;
TeleBSType2 = 0;
break;
}
Sleep(200);
}
}

void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}

void NoFog()
{
*(float*)ADR_FarFog = 1166127104;
*(float*)ADR_NearFog = 0;
}

void Scope()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)ADR_Scope = (int)1;
}
else
{
*(int*)ADR_Scope = (int)5;
}
}

void STW()
{
*(double*)ADR_STW = 0;
}

void BoneShot()
{
*(float*)ADR_BoneShot = 1235.0f;
}

void Sns()
{
*(double*)ADR_SuperNoSpread = 0;
}

void PxItem()
{
*(int*)(ADR_Sniper2x) = 1;
*(int*)(ADR_Assault2x) = 1;
}

void ExtraAmmo()
{
*(int*)(ADR_AssaultClip) = 1;
*(int*)(ADR_SniperClip) = 1;
}

void NoWater()
{
*(int*)ADR_NoWater = 0;
*(int*)ADR_WUW = 0;
}

void FullBrigth()
{
*(int*)FullBright1 = 1092779973;
*(int*)FullBright2 = 1092779973;
*(int*)FullBright3 = 1092779973;
}


void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000;
}
}
}

void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -3000;
}
}
}

void NFD()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NFD) = -20000;
}
}

void Fast()
{
*(float*)ADR_FastAmmo = 10000.0f;
*(float*)ADR_FastMedic = 10000.0f;
*(float*)ADR_FastFlag = 10000.0f;
}

void UnliSP()
{
*(float*)ADR_UnliSp = 10000.0f;
}

void Premium()
{
DWORD dwPlayerPtr = *(DWORD*)lobby;
*(long*)(dwPlayerPtr + OFS_PREMIUM1) = 3, 10; //
*(float*)(dwPlayerPtr + OFS_PREMIUM2) = 7; // no of days that will display on your account
}

void Level()
{
DWORD dwPlayerPtr = *(DWORD*)lobby;
*(long*)(dwPlayerPtr+OFS_Level) = 999999999;
}

void Dinar()
{
DWORD dwPlayerPtr = *(DWORD*)lobby;
*(long*)(dwPlayerPtr+OFS_Dinar) = 999999999;
}


void LetsDoThisShit()
{
for(;; )
{
if(*playing)
{
UnliAmmo();
Teleport();
BrokenAI();
ZombieFreeze();
SpeedHackOff();
SpeedHackOn();
GlassWall();
NoRecoil();
NoFog();
Scope();
Sns();
STW();
FullBrigth();
BoneShot();
PxItem();
ExtraAmmo();
NoWater();
Superjump();
Dig();
NFD();
Fast();
UnliSP();
Dinar();
Level();
Premium();
}
if(*lobby)
{
Dinar();
Level();
Premium();
}}
Sleep(200);
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD status, LPVOID res)
{
if (status == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)LetsDoThisShit , 0, 0, 0);
MessageBoxA(NULL,"Made By: johnix98","Credits",MB_OK);
MessageBoxA(NULL,"D3ath + Proten + X1RK + K4mot3 + Umbrela + Ace + `Kung Sino Pa`","Respect",MB_OK);
}
return TRUE;
}
#4 · 14y ago
underpresure
underpresure
Nagwowork yang BrokenAI mo? kasi me "int TeleBSType" yan sa code ko.

P paste na rin ng error message para makita namin kung saan sa code mo ang me prob.
#5 · 14y ago
GMDaddy
GMDaddy
Your code seems.......familiar....And if I say familiar IT is really familiar. Who did this and where did you get it? Did you code the source by yourself OR you get a help from the other coders?
#6 · 14y ago
underpresure
underpresure
I only pointed out the AI thing coz Im the one who did it (XYZ coordination, time and testing. Credit to the original coder) other than that... yes its familiar code ^^

so again. add "int TeleBSType;" thats how I code it. (im no coder so bear with me if I code it wrong)
#7 · 14y ago
αςε.εmόkόι
αςε.εmόkόι
Oops, i guess that source is detected? xD
#8 · 14y ago
GMDaddy
GMDaddy
Quote Originally Posted by underpresure View Post
I only pointed out the AI thing coz Im the one who did it (XYZ coordination, time and testing. Credit to the original coder) other than that... yes its familiar code ^^

so again. add "int TeleBSType;" thats how I code it. (im no coder so bear with me if I code it wrong)
LOL. I'm talking to the guy who posted the code. Maybe I should quote about it but if I do that, I will also quote his code which is BIG. But anyway, the code that johnix98 posted is very familiar. If I keep seeing it, I always think of something who gave the code?.......
#9 · 14y ago
johnix98
johnix98
This not my own code...... this code made by@jheamuel
#10 · 14y ago
GMDaddy
GMDaddy
I knew it! Good luck to your source code...
#11 · 14y ago
αςε.εmόkόι
αςε.εmόkόι
@johnix98 yeah we know, that source is detected !
#12 · 14y ago
johnix98
johnix98
Quote Originally Posted by akincbhevz View Post
@johnix98 yeah we know, that source is detected !
OK! but what is the new source code can you help me for
this sourece code ? super jump, dig, nfd,unli sp,glasswall only...!!!!
#13 · 14y ago
underpresure
underpresure
dig into MJcreado's post you can get the source code that I used
#14 · 14y ago
foreveryoujizz
foreveryoujizz
Quote Originally Posted by GMDaddy View Post
What version of Dev C++ your using? Version 5.0.*.*.* is working.
Are you sure Dev C++ Ver5.0 Its work ok try this
#15 · 14y ago
Posts 1–15 of 18 · Page 1 of 2

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