BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#include<windows.h>
[
*(float*)( NoRecoil1 + (0x4C8 + (4*y))) = (float)0;
*(float*)( NoRecoil2 + (0x630 + (4*y))) = (float)0;
*(float*)( NoRecoil3 + (0x18E4 + (4*y))) = (float)0;
*(float*)( NoRecoil4 + (0x18F0 + (4*y))) = (float)0;
*(float*)( NoRecoil5 + (0x1F4C + (4*y))) = (float)0;
*(float*)( NoRecoil5 + (0x20B4 + (4*y))) = (float)0;
*(float*)( Wep + (0x4C8 + (4*y))) = (float)0;
///*/** grenades ((i==6)4i==7)||*/(i==8)||(i==64)||(i==100)||(i==126define)||(i==135 )||(i==209)||(i==210)||(i==240)||(i==262)||(i==263 )||(i==272)||(i==288)||(i==313)||(i==338)||(i==357 )||(i==382)||(i==383)||(i==384)||(i==391)||(i==416 )||(i==42*/3)||(i==424)||(i==425)||(i==438)||(i==473)||(i==48 1)||(i==500)||(i==513)||(i==519)||(i==554))
#define knives ((i==5)||(i==35)||(i==74)||(i==132)||(i==189)||(i= =239)||(i==261)||(i==269)||(i==270)||(i==271)||(i= =372)||(i==437)||(i==517)||(548))
#define flash ((i==7)||(i==383)||(i==520))
#define flash ((i==7)||(i==383)||(i==520))
/*#define Weapo
{
for(int i=0; i<598; i++)
{
DWORD wep = *(DWORD*)(Weapon +(4*i));
if(wep)
{
*(int*)(wep + 0xAA4) = 2;
}
}
}
}*/
#define NoRecoil - 598 and 10
#define NoWeaponWeight - 598
#define NoGrenadeDmg - 598 - need to define grenades
#define NoChangeDelay - 598
#define NoKnockBack - 598 and 10
#define NoScope - 598
#define FastKnife - 598
#define KnifeOHK - 598 and 6
#define RepeatFire - 598
//(int i=0; i<598; i++)
//{
#include "stdafx.h"
#include "targetver.h"
void hacks() /

put your stuffs here like loading cshell etc.
Base /

put your base here
dllmain //put your dll main here
//After Dllmain
void ShowMessage(char* string, DWORD CShell)
{
DWORD MsgBoxFunc = CShell + 0x838F0;
__asm
{
push string;
push 0;
push 0x70;
push 0x1C;
call MsgBoxFunc;
add esp, 16;
}
[
okk man yuo good