Diablo III (Beta): Classes, Structures, Functions & Globals
Plenty of information if you wish to make your own Diablo 3 Cheats / Hacks / Bots.
Information from multiple sources.
<BUILD>0.2.0.7200.BETA (30572-429625)</BUILD>
Some Functions:
A global or two
the offsets look weird cause they are file offsets, to get them to virtual addresses you add 0x800C00 (yes I was too lazy to do the math to make RVA's :P, I'll fix it up for the next build though)
if anyone feels like finding files in memory
Structures:
Functions:
Globals:
VTables:
Functions
Types:
Typeinfo
Information from multiple sources.
<BUILD>0.2.0.7200.BETA (30572-429625)</BUILD>
Code:
struct Item //note: I don't know if these are items as in the things that drop
{
uint32_t ID; //+004 - unconfirmed
Item* pPerant; //+010
Item* pNext; //+458
};
//note: alignment is 4 bytes!
class Stat //sizeof 0xC (including vftable)
{
void* pVFTable; //+00
uint32_t nType; //+04
Stat* pPrev; //+08
};
class StatMin //sizeof 0x10
{
uint32_t nMin; //+0C - needs some testing
};
class StatMinMax : public Stat //sizeof 0x18 (including vftable)
{
uint32_t nMax; //+10
uint32_t nBitSize; //+14 - filled with D3GetPower2Shift
};
struct StatData //sizeof 0x28
{
uint8_t nType; //+00 - could also be bitflags
uint32_t nID; //+04
uint32_t nUnk; //+08 - these 4 appear to be params to the stat(s)
uint32_t nUnk1; //+0C
uint32_t nUnk2; //+10
uint32_t nUnk3; //+14
const char* szFormula; //+18
const char* szFormulaEx;//+1C
cosnt char* szName; //+20
Stat* pStat; //+24
};
Code:
0x5232D0 - void* __cdecl D3Malloc(size_t nSize); 0x522C10 - void* __cdecl D3AllocateMemory(size_t nSize, int32_t nFour, int32_t nZero, int32_t nZero); 0xBA950 - Stat* __sdtcall D3CreateMinStat(); 0xBA760 - StatEx* __stdcall D3CreateMinMaxStat(int32_t nMin, int32_t nMax); 0x5354C0 - uint32_t __cdecl D3GetPower2Shift(uint32_t nValue); 0x522A70 - void __cdecl D3InitializeMemoryManager();
Code:
0x134C230 - Stat* gpStatChain 0x14F1364 - MemoryManager* gpMemoryManager
if anyone feels like finding files in memory

Code:
struct SNOInternalStore //sizeof 0x9C
{
uint32_t nSNOType; //+00
uint32_t dwSize; //+04
const char szName[128]; //+08
uint8_t* pRawFile; //+88
uint32_t dwUnk; //+8C
uint32_t fFlags; //+90
SNOInternalStore* pPrev; //+94
SNOInternalStore* pNext; //+98
};
Code:
00000000 HighResTimerData struc ; (sizeof=0x40) 00000000 double0 dq ? 00000008 double8 dq ? 00000010 double10 dq ? 00000018 qword18 dq ? 00000020 TimerIsHighRes db ? 00000021 f21 db 7 dup(?) 00000028 FreqLow dd ? 0000002C FreqHigh dd ? 00000030 PerfCountLow dd ? 00000034 PerfCountHigh dd ? 00000038 SystemTimeAsFileTime dd ? 0000003C dword3C dd ?
Code:
Stat *__cdecl AllocStat_8BB280() // Allocs stat and adds to stat chain
Code:
gpHighResTimerData // 0x14E6068
Code:
2011.09.08 14:08:50.570818600 <BUILD>0.3.0.7318.BETA (31222-477554)</BUILD>
00ACD120 int __thiscall D3CloseD3DInWindow(int this)
00ACA210 int __thiscall D3CreateD3DInWindow(int this, DisplayMode *windowMode)
00ACD180 bool __thiscall D3CreateWindowAndDirect3D(int this, DisplayMode *windowMode)
00919510 int __cdecl D3CreateWindowMode(int)
00ACAEF0 bool __thiscall D3CreateWindowWrapper(int this, DisplayMode *windowMode)
00ACC910 int __thiscall D3InitializeGraphics(int this, DisplayMode *windowMode)
00D3D8E0 int __cdecl D3ZeroMemory(void *Dst, size_t Size)
0098EA50 int __cdecl ScanPreferences()
struct DisplayMode // See D3Prefs.txt
{
DWORD Flags;
DWORD WindowMode;
DWORD WinLeft;
DWORD WinTop;
DWORD WinWidth;
DWORD WinHeight;
DWORD UIOptWidth;
DWORD UIOptHeight;
DWORD Width;
DWORD Height;
DWORD RefreshRate;
DWORD BitDepth;
DWORD FSAAQuality;
}; // sizeof(DisplayMode) == 0x34
Code:
Build: 0.3.0.7318.BETA (31222-477554)
00ABBA30 char __thiscall D3TextboxRemoveCharacters(D3UIObject *uiObject, int removeAll)
009A95F0 char* __thiscall D3TextboxGetText(D3UITextBox *this)
009A9600 int __thiscall D3TextboxGetLength(D3UITextBox *this)
00964A00 bool __thiscall D3TextboxHasSelectedText(D3UIObject *this)
00ABABE0 int __thiscall D3TextboxRemoveSelectedCharacters(D3UIObject *this)
struct D3UIObject
{
DWORD VTABLE;
DWORD Unknown00[6];
DWORD IsVisible;
DWORD Unknown01;
DWORD Unknown02;
char ObjectDescString[2040]; // size not necessarily correct
D3UITextBox Textbox;
BYTE Unknown03[192];
DWORD SelectionIndexStart; // -1 if nothing selected
DWORD SelectionIndexEnd; // -1 if nothing selected
BYTE Unknown04[144];
DWORD TextCursorPosition;
BYTE Fill[40960]; // size not correct
// ?
}; // size == ?
struct D3UITextBox
{
char *Text;
DWORD Unknown00[3];
DWORD TextLength;
DWORD IsPassword; // 1 = only dots will be displayed
// ?
}; // size == ?
Code:
Button vtable: 0x011870B0 Textbox vtable: 0x011842F8 Label vtable: 0x0115DE90 scrollbar vtable: 0x01195128 TextArea vtable: 0x011902E8 ?? Dialog/Root? 0x011836B0
Code:
0080db5e GetModuleBaseNameA 0080db64 EnumProcessModules 0080db6a CloseHandle 00813260 fnEnum 008172e0 sGetSNOCoreDataHash 0081b4f0 SNOFileCompileOrResolve 0081b820 SNOFileOpen 0081bb40 SNOGetStringlist 0081bfb0 SNOFileGetName 0081e2b0 sOpenPatchMopaqs 00820eb0 SNOFilesDispose 00822b30 GameTesting::SetTestType 00824040 GameCommonGameFlagIsSet 0083e830 StringToAttrib 00862200 GetGameCommonGameFlag 0086ba40 InitializeNetwork 0087c740 ActorCommonData::GetContactOffset 0087c8d0 ActorCommonData::GetContactOffsetForAnim 00883230 ACDCreate 00884ac0 Blizzard::Storage::StorageSystem::FindOpenSequence 008aad60 ACDInventorySocketSpell 008afd80 ACDInventoryGetGoldACD 008b8c10 ParseBBE 008e0e60 Agent::AsyncStatusCheck::Impl::HttpCallback::GetVerb 0091aa20 Direct3D::SoftReset 0092a260 InitializeGameStructs 0092a480 GetGlobalGameStruct 00939570 UnkHeroStructInHeroStructInHeroUnkStructInUnkHeroStruct_sub_939570 0093a340 UnkHeroStructInHeroStruct_sub_93A340 0093c260 UnkHeroStructInHeroStruct_sub_93C260 0093d330 UnkHeroStructInHeroStruct_sub_93D330 0093dd80 UnkHeroStructInHeroStruct_sub_93DD80 0093e2e0 UnkHeroStructInHeroStruct_sub_93E2E0 00952fe0 SoundPlatform::Update 00953b10 SoundPlatform::PlayOVTStream 00953b80 SoundPlatform::StopOVTStream 00955940 SoundPlatform::OpenOVTStream 009577b0 SoundPlatform::Dispose 00986ba0 Hero::Hero 00991b00 GetCapture 00995d70 Window_sub_995D70 00995dd0 Window::BenginScene 00995df0 Window::EndScene 00995e10 Window::SetViewport 00995eb0 Window_sub_995EB0 009eadb0 Hero_sub_9EADB0 00a07d60 System_Mopaq::DeltaData::OpenSrcFile 00a29a30 InitUnk1140BytesStruct 00a425f0 InitUnk48BytesStruct 00a43b90 InitUnk568BytesStruct 00a43c50 Unk568BytesStruct_sub_A43C50 00a58b80 j_nullsub_104 00a64b10 InitUnk408BytesStruct 00a68950 InitUnk1784BytesStruct 00a6af70 InitUnk392BytesStruct 00a6bae0 BnetService_sub_A6BAE0 00a6bb70 Platform_sub_A6BB70 00a6bbb0 BnetService_sub_A6BBB0 00a6bbc0 BnetService_sub_A6BBC0 00a6bd00 j_nullsub_313 00a6bd10 BnetService_sub_A6BD10 00a6bd20 BnetService_sub_A6BD20 00a6bd30 j_nullsub_314 00a6bd40 BnetService_sub_A6BD40 00a6bd90 BnetService_sub_A6BD90 00a6e430 BnetService_sub_A6E430 00a6e570 BnetService_GetGameCreationError 00a6e970 BnetService::InvokeLeftGameSession_OnLeaveGame 00a6ea70 BnetService_sub_A6EA70 00a71860 BnetService_sub_A71860 00a71d30 BnetService::Platform_ReportPlayerCallback 00a74240 BnetService_sub_A74240 00a743b0 BnetService::ReportPlayer 00a77ea0 BnetService::Connect 00a78120 BnetService_sub_A78120 00a78cb0 BnetService::Logout 00a791b0 BnetService::Authentication::LogonCallback 00a7a100 BnetService_sub_A7A100 00a7aef0 BnetService::BnetService 00a7b210 BnetService::Shutdown 00a7b430 BnetService::LogoutSynchronously 00a7b850 BnetService_sub_A7B850 00a7baf0 BnetService_sub_A7BAF0 00a7bfe0 BnetService::Authentication_DisplayAgreementCallback 00a7c460 BnetService::Authentication_OnModuleMessage 00a7c9e0 BnetService_sub_A7C9E0 00ad4860 UnkHeroStruct_sub_AD4860 00ad56d0 UnkHeroStruct_sub_AD56D0 00af7070 Party::NotifyAdvertisedPartyEvent 00afae60 Window_sub_AFAE60 00afaf10 Window::GetCreationParameters 00afaf50 Window::EvictManagedResources 00afaf60 Window_sub_AFAF60 00afaf80 Window_sub_AFAF80 00afafd0 Window::GetDeviceCaps 00afb270 Window::GetDeviceID 00afb290 Window_sub_AFB290 00afb430 Window_sub_AFB430 00afb570 Window::SetCursorPosition 00afb8f0 Window_sub_AFB8F0 00afbb10 Window_sub_AFBB10 00afbd60 Window::CreateTexture 00afc160 Window::TestCooperativeLevel 00afc500 Window::CreateDevice 00afc750 Window::GetDisplayMode 00afc930 Window_sub_AFC930 00afcaa0 Window::StretchRect 00afcb20 Window::SetSurface 00afcb80 sBlitHWCursorToBuffer 00afcd50 Window_sub_AFCD50 00afcee0 Window_sub_AFCEE0 00b3d510 BnetService_sub_B3D510 00b3d670 BnetService_sub_B3D670 00b3d6e0 BnetService_sub_B3D6E0 00b42830 BNetClientService::Shutdown 00b42bd0 BnetService_sub_B42BD0 00b42be0 BnetService_sub_B42BE0 00b42c60 Hero_sub_B42C60 00b54fa0 GameSession::ConnectToGameServer 00b56820 UnkBnetService76BytesStruct_sub_B56820 00b5c080 BuyoutDialog::Close 00b5c4e0 BuyoutDialog::Show 00b5c720 UIAuctionHouseBidDialog::Close 00b5cdb0 UIAuctionHouseBidDialog::Show 00b5d200 UIAuctionHouseCreateAuctionDialog::Close 00b5d9d0 UIAuctionHouseCreateAuctionDialog::Show 00b6b740 UIAuctionHouseCompletedContent::OnClose 00b6ca60 UIAuctionHouseCompletedContent::DataSourceNotification 00b6cc80 UIAuctionHouseCompletedContent::OnOpen 00b6dad0 UIAuctionHouseBiddingContent::BidStatusChanged 00b6f6f0 UIAuctionHouseBiddingContent::OnClose 00b6f7e0 UIAuctionHouseBiddingContent::CategorySelected 00b6f8a0 UIAuctionHouseBiddingContent::BidListCallback 00b6f940 UIAuctionHouseBiddingContent::DataSourceNotification 00b70310 UIAuctionHouseBiddingContent::OnOpen 00b70c70 UIAuctionHouseSellingContent::OfferStatusChanged 00b72490 UIAuctionHouseSellingContent::OnClose 00b72580 UIAuctionHouseSellingContent::CategorySelected 00b72640 UIAuctionHouseSellingContent::AuctionListCallback 00b72770 UIAuctionHouseSellingContent::DataSourceNotification 00b72e10 UIActionHouseSellingContent::OnOpen 00b751a0 UIAuctionHouseSearchContent::OnClose 00b75780 UIAuctionHouseSearchContent::CategorySelected 00b76110 UIAuctionHouseSearchContent::DataSourceNotification 00b767d0 UIAuctionHouseSearchContent::OnOpen 00b76a40 Blizzard::Util::BitField::Clear 00b77220 Hero_sub_B77220 00b77280 Hero_sub_B77280 00b772c0 Hero_sub_B772C0 00b77300 Hero_sub_B77300 00b83d40 UIBattlenet_Campaign_QuestDialog_SetSelectedQuest:: 00b84a50 sCampaign_SearchForPublicGameEvent 00b85dc0 Hero_sub_B85DC0 00b864c0 Hero_sub_B864C0 00b88cc0 GetBnetService 00b8aa00 BnetRID::GameAccountLogon_OnGetGameAccountDigestResponse 00b8ba50 BnetRID::GameAccountLogon_OnGetGameAccountClientSettingsResponse 00b8c170 Platform::DestroyInterfaceEx 00b8c190 Platform::IsBasicAPIsInitialized 00b8c1b0 Platform::WaitForBasicInitialized 00b8c3e0 Platform_sub_B8C3E0 00b8cdd0 PartyListener::PartyListener 00b8d280 GamesListener::GamesListener 00b8d310 GamesListener_sub_B8D310 00b8d360 Platform_sub_B8D360 00b8da70 Platform::Platform 00b8daf0 Platform_sub_B8DAF0 00b8db20 Platform::Startup 00b8db80 Platform_sub_B8DB80 00b8dc20 Platform_sub_B8DC20 00b8dfd0 Platform::Connect 00b8e610 Platform_sub_B8E610 00b905a0 InitializeUnkBnetService128BytesStruct 00b90f80 InitializeUnkBnetService12BytesStruct 00b97f80 InitializeUnkBnetService248BytesStruct 00ba56b0 BnetGames::IsGamesApiInitialized 00ba57a0 BnetGames_sub_BA57A0 00ba57b0 BnetGames_sub_BA57B0 00ba7100 BnetGames::OnAPIBound 00ba71e0 BnetGames_sub_BA71E0 00ba8800 BnetGames::Platform_CreatePrivateGameCallback 00ba8b20 BnetGames::LeaveGame 00ba8d80 BnetGames_sub_BA8D80 00ba8e10 BnetGames::Platform_CreatePublicGameCallback 00baa4f0 BnetGames_sub_BAA4F0 00baa560 BnetGames::Platform_LeaveGame_LeavePartyCallback 00baa6f0 BnetGames::Party_MyPartyEvent 00bade00 BnetGames_sub_BADE00 00baea50 BnetGames::BnetGames 00baec10 BnetGames_sub_BAEC10 00baf360 BnetGames_sub_BAF360 00baf700 BnetGames_sub_BAF700 00baf990 BnetGames::Platform_OnGetGameFactoryInfo 00bafff0 BnetGames::Platform_OnGameFactoryList 00bb0ac0 BnetGames::JoinPartyMemberToMyGame 00bb1170 BnetGames::CreatePublicGame_DoWork 00bb15b0 BnetGames::RefreshFactories 00bb1710 BnetGames::CreatePrivateGame 00bb1d10 BnetGames::JoinGame 00bb1fa0 BnetGames::Platform_CancelFindGameCallback 00bb2480 BnetGames::Platform_FindGameCallback 00bb2880 BnetGames::CancelSearchForPublicGame 00bb2bc0 BnetGames::CreatePublicGame 00bb30a0 BnetGames::SearchForPublicGame 00bb3d60 Settings::OnWriteToonSettings 00bb3e80 Settings::OnWriteGameAccountSettings 00bb47c0 InitializeUnkBnetService76BytesStruct 00bb9f40 UpgradeToWhisper_CreateChannelCallback 00bc2370 InitializeUnkBnetService2456BytesStruct 00bc56d0 j_GetBnetService 00bc77c0 Hero_sub_BC77C0 00bc8450 BnetParty::sLockStatusChange_SetPrivacyLevelCallback 00bc8600 BnetParty::sCallback_PartyJoined_AutoJoinOrLeaveGame_LeavePartyFailure 00bc86f0 BnetParty::PartyMemberAdded_AutoJoinGame_KickMemberFailure 00bc8940 BnetParty::sCallback_PartyGameIdCleared_LeaveGameFailure 00bc8ac0 BnetParty::CancelLeaveGameWithMyPartyFailure 00bc8b90 BnetParty::CancelSearchForPublicGameFailure 00bcbd80 Hero_sub_BCBD80 00bd2f50 BnetParty::LockStatusChange_SetJoinPermission 00bd3a10 BnetParty::InvokeReceivedInviteToPartyEvent 00bd9270 BnetParty::AutoCreateMyParty 00bd9fe0 InitializeUnkBnetService2880BytesStruct 00be5910 InitializeUnkBnetService1144BytesStruct 00be69d0 InitializeUnkBnetService8BytesStruct_0 00be7190 RemoteStorage::OnWriteGameAccountSettings 00be7310 RemoteStorage::OnWriteToonSettings 00be74b0 RemoteStorage::OnLoadAccountDigestClient 00be7620 RemoteStorage::OnGetHeroItems2 00be7800 RemoteStorage::OnGetAccountItems2 00bea010 RemoteStorage::OnGetGameAccountSettings 00bea180 RemoteStorage::OnGetToonSettings 00beb000 RemoteStorage::OnGetHeroItems1 00beb2d0 RemoteStorage::OnGetAccountItems1 00bebc40 RemoteStorage::OnListHeroDigests 00bf92c0 sUIHeroSelect_OnSwitchCurrentHeroComplete 00bfcd80 Sandbox::Start 00bff850 UIBattlenet_Login_OnClick_CancelLogonButton 00c04df0 UICallback_SandBox02_JoinPartyFailure 00c11980 UnkBnetService12BytesStruct_sub_C11980 00c186e0 BnetGameAccount::SwitchCurrentHero_OnSelectToon 00c18840 BnetGameAccount::HeroLogout_OnSelectToon 00c19910 BnetGameAccount::HeroCreate_OnReceivedHeroDigests 00c1a240 BnetGameAccount::ReloadHeroDigest_OnReceivedHeroDigests 00c1aa80 BnetGameAccount::HeroCreate_OnSelectToon 00c1b0d0 BnetGameAccount::HeroCreate_OnCreateToon 00c1e2d0 PartyListener::OnPartyJoined 00c1ecc0 UserManagerListener::OnUserBlocked_OnRequestField 00c20970 GamesListener::OnGameJoined 00c20d40 GamesListener::OnGameMemberAdded 00c2e7c0 Blizzard::Time::GetTimeElapsed 00c2f700 Blizzard::File::GetFileInfo 00c2fbb0 Blizzard::File::Move 00c2fcd0 Blizzard::File::ProcessDirFast 00c31140 Blizzard::File::IsDirectory 00c31170 Blizzard::File::IsFile 00c395a0 ThreadSleep 00c39700 GetCurrentProcessId 00c3f0c0 TimerFunc 00c3fb10 Blizzard::String::Copy 00c41360 Blizzard::String::FindPathSeparatorReverse 00c41b00 Blizzard::String::JoinPath 00c83420 OpenMpq 00cbacb0 Blizzard::Patch::ApplyTransform 00cc2d90 Blizzard::Hardware::CpuSpeed 00cc3320 Blizzard::Memory::GetPhysicalMemory 00cc3940 GetTickCount 00cc3d60 Blizzard::Streaming::BasicQueue::Implementation::NextRequest 00cdfb40 TlsCallback_0 00ce5bc0 GetExeName 00cec310 TopLevelExceptionFilter 00cf0720 fnInternetCallback 00d098b0 HttpPostCallback::GetPostContextType 00d23810 AllocateMemoryEx 00d238b0 GamesListener_sub_D238B0 00d23ed0 AllocateMemory 00d23f50 GamesListener_sub_D23F50 00d240c0 CDebug::OutputDebugString 00d25650 CreateHesitationDump 00d2c380 System_SFile::BitPacked::BitPacked 00d2d340 SNOFilesInitialize 00d2f130 XNetAddress::FromString 00d2fdb0 OutputDebugString 00d31270 TerminateProcessEx 00d32960 File::Delete 00d32af0 File::Create 00d32d60 File::Copy 00d32f70 File::Read 00d33070 File::Write 00d4ab60 CDebug::OutputCommonDebugString 00d61760 Blizzard::Streaming::BasicQueue::Implementation::Shutdown 00d69b50 ErrorManagerInspector::LaunchInspectorReporterApplication 00d69f90 ErrorManagerInspector::CreateErrorReportFile 00d6ac40 CreateCrashDumpFile 00d72654 strncpy 00d72a5c rand 00d72c36 _recalloc 00d72d90 _gmtime64 00d72f0a _stricmp 00d730fc asin 00d73322 _ismbblead 00d745ca MiniDumpWriteDump 00d745d0 VerQueryValueA 00d745d6 GetFileVersionInfoA 00d745dc GetFileVersionInfoSizeA 00d745e2 D3DPERF_EndEvent 00d745ee D3DPERF_BeginEvent 00d885d0 InternetCloseHandle 00dc9134 ImmAssociateContext 00dc913a ImmReleaseContext 00dc9140 ImmGetConversionStatus 00dc9146 ImmGetContext 00dc914c ImmGetCandidateListW 00dc9152 ImmGetCompositionStringW 00dce2c0 pfnAPC 00e73970 GetUserDefaultLCID 00f510f0 Sleep 00f5122e Process32First 00f51234 Process32Next 00f5123a Module32First 00f51240 Module32Next 00f51354 Thread32Next 00f5136c Thread32First 00f51390 Module32NextW 00f51396 Module32FirstW 00f516c6 ConvertStringSecurityDescriptorToSecurityDescriptorW 00f516cc AdjustTokenPrivileges 00f61650 Frost::TextFetcher::Completed 00f72490 Phoenix::AgentClient::StartAgent 00f74d30 Blizzard::Storage::PartialFile::GetTotalLocalSize 00f81390 Blizzard::Streaming::Transport::TransportHttpCallback::Completed 00fa0ce0 CDebug::OutputDebugString3 00fa1ca0 CDebug::OutputDebugString2 00fa5430 Platform::IsConnected 00fa5460 Platform::OnDestroyAllAPIs 00fa54e0 Platform_sub_FA54E0 00fa5560 Platform::APICleanup_LocalStorage 00fa5580 Platform::APICleanup_Search 00fa55a0 Platform::APICleanup_RemoteLock 00fa55c0 Platform::APICleanup_Identity 00fa5610 Platform::APICleanup_RemoteStorage 00fa5640 Platform::Disconnect 00fa5770 Platform::OnConnected_Internal 00fa57d0 Platform::OnConnectionInterrupted_Internal 00fa5810 Platform::OnConnectionReestablished_Internal 00fa5850 Platform::CheckAssert_OnAPIInitialized 00faa980 Platform::OnAPIInitialized_Authentication_Internal 00faa9f0 Platform::OnAPIInitialized_Presence_Internal 00faaa60 Platform::OnAPIInitialized_Toons_Internal 00faaad0 Platform::OnAPIInitialized_Friends_Internal 00faab40 Platform::OnAPIInitialized_Followers_Internal 00faabb0 Platform::OnAPIInitialized_Party_Internal 00faac20 Platform::OnAPIInitialized_Chat_Internal 00faac90 Platform::OnAPIInitialized_Whisper_Internal 00faad10 Platform::OnAPIInitialized_Resources_Internal 00faad90 Platform::OnAPIInitialized_UserManager_Internal 00faae10 Platform::OnAPIInitialized_GameServer_Internal 00faae90 Platform::OnAPIInitialized_GameUtilities_Internal 00faaf10 Platform::OnAPIInitialized_ExchangeObjectProvider_Internal 00faaf90 Platform::OnAPIInitialized_Search_Internal 00fab010 Platform::OnAPIInitialized_RemoteLock_Internal 00fab090 Platform::OnAPIInitialized_Identity_Internal 00fab110 Platform::OnAPIInitialized_Games_Internal 00fab190 Platform::OnAPIInitialized_RemoteStorage_Internal 00fab210 Platform::OnAPIInitialized_LocalStorage_Internal 00fab290 Platform::OnAPIInitialized_Exchange_Internal 00fb30f0 Platform::APICleanup_Presence 00fb3180 Platform::APIInitialize_Presence 00fb32f0 Platform::APIInitialize_Search 00fb33f0 Platform::APIInitialize_RemoteLock 00fb34f0 Platform::APIInitialize_Identity 00fb35f0 Platform::APIInitialize_RemoteStorage 00fb36f0 Platform::APIInitialize_LocalStorage 00fb75b0 Platform::DestroyInterface 00fb7690 Platform::APICleanup_Games 00fb76f0 Platform::APICleanup_GameServer 00fb7750 Platform::APICleanup_GameUtilities 00fb77b0 Platform::APIDestroy_ExchangeObjectProvider 00fb7810 Platform::APICleanup_Whisper 00fb7870 Platform::APICleanup_Resources 00fb78d0 Platform::APICleanup_UserManager 00fb7930 Platform::APICleanup_Chat 00fb7990 Platform::APICleanup_Party 00fb79f0 Platform::APICleanup_Followers 00fb7a50 Platform::APICleanup_Friends 00fb7ab0 Platform::APICleanup_Toons 00fb7b10 Platform::APICleanup_Authentication 00fb7b70 Platform_sub_FB7B70 00fb86c0 Platform::Shutdown 00fb8a20 Platform::Initialize 00fb8c80 Platform_sub_FB8C80 00fb8d50 Platform::ConnectEx 00fb8e80 Platform::APIInitialize_Authentication 00fb8fb0 Platform::APIInitialize_Toons 00fb90e0 Platform::APIInitialize_Friends 00fb9210 Platform::APIInitialize_Followers 00fb9340 Platform::APIInitialize_Party 00fb9470 Platform::APIInitialize_Chat 00fb95a0 Platform::APIInitialize_Whisper 00fb96d0 Platform::APIInitialize_Resources 00fb9800 Platform::APIInitialize_UserManager 00fb9930 Platform::APIInitialize_GameServer 00fb9a60 Platform::APIInitialize_GameUtilities 00fb9b90 Platform::APIInitialize_Exchange 00fb9cc0 Platform::APIInitialize_ExchangeObjectProvider 00fb9df0 Platform::APIInitialize_Games 00fba0b0 Platform::RequestFields 00fba2f0 Platform::PublishFields 00fba7b0 Platform_sub_FBA7B0 00fbaa90 Platform_sub_FBAA90 00fbb0e0 Platform::OnDisconnected_Internal 00fbd990 InitializeUnkBnetService8BytesStruct 00fc0620 RemoteStorage::OnLoadHeroDigest 00fc20f0 RemoteStorage::PopulateItemListFromResults 00fc2a70 RemoteStorage::OnLoadAccountDigest 00fc4100 Platform::OnConnectionReestablished 00fc6692 abs 00fc66f2 GetAcceptExSockaddrs 00fc66f8 AcceptEx
Code:
/*
This file has been generated by IDA Pro.
It contains local type definitions from
D:\Reversing\IDA\Diablo III\Pc\0.2.0.7200\Diablo III_0.2.0.7200.idb
*/
/* 1 */
struct _EH4_SCOPETABLE_RECORD
{
int EnclosingLevel;
void *FilterFunc;
void *HandlerFunc;
};
/* 2 */
struct _EH4_SCOPETABLE
{
DWORD GSCookieOffset;
DWORD GSCookieXOROffset;
DWORD EHCookieOffset;
DWORD EHCookieXOROffset;
struct _EH4_SCOPETABLE_RECORD ScopeRecord[];
};
/* 3 */
union __m64
{
unsigned __int64 m64_u64;
float m64_f32[2];
__int8 m64_i8[8];
__int16 m64_i16[4];
__int32 m64_i32[2];
__int64 m64_i64;
unsigned __int8 m64_u8[8];
unsigned __int16 m64_u16[4];
unsigned __int32 m64_u32[2];
};
/* 4 */
union __m128
{
float m128_f32[4];
unsigned __int64 m128_u64[2];
__int8 m128_i8[16];
__int16 m128_i16[8];
__int32 m128_i32[4];
__int64 m128_i64[2];
unsigned __int8 m128_u8[16];
unsigned __int16 m128_u16[8];
unsigned __int32 m128_u32[4];
};
/* 5 */
struct __m128d
{
double m128d_f64[2];
};
/* 6 */
union __m128i
{
__int8 m128i_i8[16];
__int16 m128i_i16[8];
__int32 m128i_i32[4];
__int64 m128i_i64[2];
unsigned __int8 m128i_u8[16];
unsigned __int16 m128i_u16[8];
unsigned __int32 m128i_u32[4];
unsigned __int64 m128i_u64[2];
};
/* 7 */
#pragma pack(push, 1)
struct Window
{
WindowVTable *VTable;
_DWORD dword4;
_DWORD dword8;
_DWORD dwordC;
_BYTE f8[20];
_DWORD Flags;
_DWORD AdapterOrdinal;
DWORD DevType;
DWORD Behavior;
DWORD Flags2;
_BYTE f30[12];
char *GfxDriver;
_BYTE f31[508];
char *GfxName;
_BYTE f32[508];
char *MonitorNumber;
_BYTE f35[28];
WORD DriverRevisionNumber;
WORD DriverBuildNumber;
WORD DriverMinorVersion;
WORD DriverMajorVersion;
DWORD VendorID;
DWORD DeviceID;
_BYTE f34[28];
IDirect3D9 *PrimaryDevice;
IDirect3D9 *SecondaryDevice;
DWORD unk0[1];
IDirect3DSurface9 *Surface;
DWORD unk[15];
DWORD ResWidth;
DWORD ResHeight;
DWORD Fmt;
DWORD BBC;
DWORD MST;
DWORD MSQ;
DWORD Swap;
DWORD unk8;
DWORD Windowed;
DWORD EADS;
DWORD ADSFmt;
DWORD Flags3;
DWORD FSHz;
DWORD PresInt;
IDirect3DVertexShader9 *VertexShader;
DWORD unk1[1];
IDirect3DPixelShader9 *PixelShader;
DWORD unk2[15];
IDirect3DVertexDeclaration9 *VertexDeclaration;
DWORD unk2[780];
};
#pragma pack(pop)
/* 9 */
#pragma pack(push, 1)
struct IDirect3D9
{
struct IDirect3DDevice9Vtbl *lpVtbl;
};
#pragma pack(pop)
/* 10 */
struct WindowVTable
{
int Function1;
int Function2;
int (__stdcall *Function3)(_DWORD);
int Function4;
int Function5;
int Function6;
int Function7;
int Function8;
int Function9;
int Function10;
int Function11;
int Function12;
int Function13;
int Function14;
int Function15;
int Function16;
int Function17;
int Function18;
int Function19;
int Function20;
int Function21;
int Function22;
int Function23;
int Function24;
int Function25;
int Function26;
int Function27;
int Function28;
int Function29;
int Function30;
int Function31;
int Function32;
int Function33;
int Function34;
int Function35;
int Function36;
int Function37;
int Function38;
int Function39;
int Function40;
int Function41;
int Function42;
int Function43;
int Function44;
int Function45;
int Function46;
int Function47;
int Function48;
int Function49;
int Function50;
int Function51;
int Function52;
int Function53;
int Function54;
int Function55;
int Function56;
int Function57;
int Function58;
int Function59;
int Function60;
int Function61;
int Function62;
int Function63;
int Function64;
int Function65;
int Function66;
int Function67;
int Function68;
int Function69;
int Function70;
int Function71;
int Function72;
int Function73;
int Function74;
int Function75;
int Function76;
int Function77;
int Function78;
int Function79;
int Function80;
int Function81;
int Function82;
int Function83;
int Function84;
int Function85;
int Function86;
int Function87;
int Function88;
int Function89;
int Function90;
int Function91;
int Function92;
int Function93;
int Function94;
int Function95;
int Function96;
int Function97;
int Function98;
int Function99;
int Function100;
};
/* 11 */
#pragma pack(push, 1)
struct Platform
{
PlatformVTable *VTable;
_BYTE f1[11];
char gap_F[1];
PlatformUnkStruct *UnkStruct;
_BYTE f10[76];
_DWORD APIInitializedFlags;
DWORD unk1[66];
DWORD ConnectionState;
DWORD unk2[7];
};
#pragma pack(pop)
/* 12 */
struct PlatformUnkStruct
{
PlatformUnkStruct *UnkPtr;
DWORD unk[120];
};
/* 13 */
struct PlatformVTable
{
int (__thiscall *Function0)(Platform *this, char a2);
int (__thiscall *Function1)(Platform *this, int a2);
int (__thiscall *Function2)(Platform *this, int a2, int a3, int a4);
int (__thiscall *Function3)(Platform *this, int a2);
int Function4;
int Function5;
int (__thiscall *Function6)(Platform *this, int a2, int a3);
int Function7;
int Function8;
int Function9;
int Function10;
int Function11;
int Function12;
int Function13;
int Nullsub1;
int Nullsub2;
int Nullsub3;
int Nullsub4;
int (__thiscall *Function18)(Platform *this, int a2);
int Function19;
int Function20;
int Function21;
int Nullsub5;
int Function23;
int Nullsub6;
int Nullsub7;
int (__thiscall *APICleanup_Authentication)(Platform *this);
int (__thiscall *APICleanup_Presence)(int result, int a2);
int (__thiscall *APICleanup_Toons)(Platform *this);
int (__thiscall *APICleanup_Friends)(Platform *this);
int (__thiscall *APICleanup_Followers)(Platform *this);
int (__thiscall *APICleanup_Party)(Platform *this);
int (__thiscall *APICleanup_Chat)(Platform *this);
int (__thiscall *APICleanup_Whisper)(Platform *this);
int (__thiscall *APICleanup_Resources)(Platform *this);
int (__thiscall *APICleanup_UserManager)(Platform *this);
int (__thiscall *APICleanup_GameServer)(Platform *this);
int (__thiscall *APICleanup_GameUtilities)(Platform *this);
int (__thiscall *APICleanup_Games)(Platform *this);
int (__thiscall *APICleanup_RemoteStorage)(Platform *this);
int (__thiscall *APICleanup_LocalStorage)(Platform *this);
int (__thiscall *Function41)(Platform *this);
int (__thiscall *APIDestroy_ExchangeObjectProvider)(Platform *this);
int (__thiscall *APICleanup_Search)(Platform *this);
int (__thiscall *APICleanup_RemoteLock)(Platform *this);
int (__thiscall *APICleanup_Identity)(Platform *this);
};
/* 14 */
enum PlatformAPIFlags
{
Authentication = 0x1,
Presence = 0x2,
Toons = 0x4,
Friends = 0x8,
Followers = 0x10,
Party = 0x20,
Chat = 0x40,
Whisper = 0x80,
Resources = 0x100,
UserManager = 0x200,
GameServer = 0x400,
GameUtilities = 0x800,
Gamess = 0x1000,
RemoteStorage = 0x2000,
LocalStorage = 0x4000,
Exchange = 0x8000,
ExchangeObjectProvider = 0x10000,
Search = 0x20000,
RemoteLock = 0x40000,
Identity = 0x800000,
};
/* 15 */
#pragma pack(push, 1)
struct BnetGames
{
BnetGamesVTable *VTable;
_BYTE f4[348];
Platform *Platform;
_DWORD dword164;
_DWORD dword168;
_DWORD dword16C;
_DWORD dword170;
_DWORD dword174;
_DWORD dword178;
_DWORD dword17C;
_DWORD dword180;
_DWORD dword184;
_DWORD dword188;
_BYTE f18C[4];
_DWORD dword190;
_DWORD dword194;
_DWORD dword198;
_DWORD dword19C;
_DWORD dword1A0;
_DWORD dword1A4;
_BYTE f1A8[136];
_DWORD dword230;
_DWORD dword234;
_DWORD dword238;
_DWORD dword23C;
_DWORD dword240;
_DWORD dword244;
_DWORD dword248;
_DWORD dword24C;
_BYTE f250[96];
_DWORD dword2B0;
_DWORD dword2B4;
_DWORD dword2B8;
_DWORD dword2BC;
_BYTE f2C0[104];
_DWORD dword328;
_BYTE f32C[108];
_DWORD dword398;
_BYTE f39C[108];
_DWORD dword408;
};
#pragma pack(pop)
/* 16 */
#pragma pack(push, 1)
struct BnetGamesVTable
{
bool (__thiscall *Function1)(BnetGames *this);
int (__thiscall *Function2)(BnetGames *this);
int (__thiscall *Function3)(BnetGames *this);
int (__thiscall *Function4)(BnetGames *this, int a2);
int (__thiscall *CreatePrivateGame)(BnetGames *this, int a2, int a3, int a4);
int (__thiscall *JoinGame)(BnetGames *this, int a2, int a3, int a4);
int (__thiscall *SearchForPublicGame)(BnetGames *this, int a2, int a3, int a4);
int (__thiscall *CancelSearchForPublicGame)(BnetGames *this, int a2, int a3);
int (__thiscall *CreatePublicGame)(BnetGames *this, char *a2, int a3, int a4);
int (__thiscall *Function10)(BnetGames *this, int a2, int a3, char *a4);
int (__thiscall *Function11)(BnetGames *this, int a2, int a3, int a4);
int (__thiscall *Function12)(BnetGames *this, int a2, int a3);
int Function13;
int Function14;
int (__thiscall *Function15)(BnetGames *this, int a2);
int Function16;
int Function17;
int Function18;
int Function19;
int Function20;
int (__thiscall *IsGamesApiInitialized)(BnetGames *this);
int (__thiscall *Function22)(BnetGames *this);
};
#pragma pack(pop)
/* 17 */
#pragma pack(push, 1)
struct UnkGameStruct
{
UnkGameStruct1140Bytes *unk1140BytesStruct;
UnkGameStruct408Bytes *unk408BytesStruct;
UnkGameStruct48Bytes *unk48BytesStruct;
UnkGameStruct392Bytes *unk392BytesStruct;
BnetService *BnetService;
UnkGameStruct568Bytes *unk568BytesStruct;
UnkGameStruct1784Bytes *unk1784BytesStruct;
};
#pragma pack(pop)
/* 18 */
struct UnkGameStruct1140Bytes
{
_BYTE unk[1140];
};
/* 19 */
struct UnkGameStruct408Bytes
{
void *VTable;
_BYTE unk[404];
};
/* 20 */
struct UnkGameStruct48Bytes
{
_BYTE unk[48];
};
/* 21 */
struct UnkGameStruct392Bytes
{
void *VTable;
_BYTE unk[388];
};
/* 22 */
#pragma pack(push, 1)
struct BnetService
{
BnetServiceVTable *VTable;
_BYTE unk1[4];
UnkBnetService1144BytesStruct *UnkBnetService1144BytesStruct;
UnkBnetService2880BytesStruct *UnkBnetService2880BytesStruct;
UnkBnetService2456BytesStruct *UnkBnetService2456BytesStruct;
UnkBnetService76BytesStruct *UnkBnetService76BytesStruct;
BnetGames *Games;
UnkBnetService248BytesStruct *UnkBnetService248BytesStruct;
UnkBnetService12BytesStruct *UnkBnetService12BytesStruct;
UnkBnetService128BytesStruct *UnkBnetService128BytesStruct;
_BYTE unk3[80];
Hero *CurrentHero;
_BYTE unk4[684];
Platform *Platform;
UnkBnetService8BytesStruct *UnkBnetServiceStruct;
_BYTE unk5[704];
};
#pragma pack(pop)
/* 23 */
struct UnkGameStruct568Bytes
{
void *VTable;
_BYTE unk[564];
};
/* 24 */
struct UnkGameStruct1784Bytes
{
_BYTE unk[1784];
};
/* 25 */
struct BnetServiceVTable
{
BnetService *(__thiscall *Function0)(BnetService *this, char a2);
int (__thiscall *Function1)(BnetService *this);
bool (__thiscall *Function2)(BnetService *this);
int (__thiscall *Function3)(int this);
int (__thiscall *Connect)(BnetService *this, char arg0, int a3, int a4, int argC, int a6, char a7, int a8);
int (__thiscall *Logout)(BnetService *this, int a2, int a3);
int (__thiscall *LogoutSynchronously)(BnetService *this);
int (__thiscall *Function7)(BnetService *this, char a2, int a3, int a4, char a5, int a6, int a7, char a8, int a9, int a10, int a11);
int (__thiscall *Function8)(BnetService *this, int a2, int a3);
int (__thiscall *ReportPlayer)(BnetService *this, int a2, int a3, int a4, int a5, char a6, CHAR *a7, int a8, int a9);
int (__thiscall *Function10)(BnetService *this, void *a2, void *a3);
int (__stdcall *GetGameCreationError)(int a1, signed int errorCode);
int Nullsub1;
int (__thiscall *Function13)(BnetService *this);
int (__thiscall *Function14)(BnetService *this);
int Nullsub2;
int (__thiscall *Function16)(BnetService *this, int a2);
int (__thiscall *Function17)(BnetService *this, int a2);
int (__thiscall *Function18)(BnetService *this, int a2, int a3, int a4);
int (__thiscall *Function19)(Platform *this);
int (__thiscall *Function20)(BnetService *this);
};
/* 26 */
struct Hero
{
void *VTable;
_BYTE unk1[132];
UnkHero304BytesStruct *UnkHero304BytesStruct;
_BYTE unk2[340];
};
/* 27 */
#pragma pack(push, 4)
struct UnkBnetService8BytesStruct
{
void *VTable;
Platform *Platform;
};
#pragma pack(pop)
/* 28 */
struct UnkBnetService1144BytesStruct
{
void *VTable;
_BYTE unk[1140];
};
/* 29 */
struct UnkBnetService2880BytesStruct
{
void *VTable;
_BYTE unk[2876];
};
/* 30 */
struct UnkBnetService2456BytesStruct
{
void *VTable;
_BYTE unk[2452];
};
/* 31 */
struct UnkBnetService76BytesStruct
{
void *VTable;
BnetService *Service;
_BYTE unk[68];
};
/* 32 */
struct UnkBnetService248BytesStruct
{
void *VTable;
_BYTE unk[236];
Platform *Platform;
DWORD unk2;
};
/* 33 */
struct UnkBnetService12BytesStruct
{
void *VTable;
BnetService *Service;
Platform *Platform;
};
/* 34 */
struct UnkBnetService128BytesStruct
{
void *VTable;
_BYTE unk[4];
Platform *Platfrom;
_BYTE unk[116];
};
/* 35 */
struct UnkHero304BytesStruct
{
void *VTable;
_BYTE unk[104];
UnkHero112BytesStruct *UnkHero112BytesStruct;
_BYTE unk2[192];
};
/* 36 */
struct UnkHero112BytesStruct
{
void *VTable;
_BYTE unk[108];
};
/* 37 */
#pragma pack(push, 4)
struct UnkHero76BytesStruct
{
void *VTable;
_BYTE unk[4];
UnkHero76BytesStruct *UnkHero76BytesStruct;
_BYTE unk2[55];
_DWORD dword40;
_DWORD dword44;
};
#pragma pack(pop)
/* 38 */
#pragma pack(push, 1)
struct UnkHero44BytesStruct
{
_DWORD dword0;
_DWORD dword4;
_DWORD dword8;
_BYTE fC[4];
_DWORD dword10;
_DWORD dword14;
_DWORD dword18;
_BYTE byte1C;
_BYTE byte1D;
_WORD word1E;
_DWORD dword20;
_DWORD dword24;
_DWORD dword28;
};
#pragma pack(pop)
/* 39 */
#pragma pack(push, 1)
struct GamesListener
{
void *VTable;
_DWORD dword4;
};
#pragma pack(pop)
/* End of file */
Code:
_WinMain@16 int __stdcall _WinMain@16(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd); GetModuleBaseNameA DWORD __stdcall GetModuleBaseNameA(HANDLE hProcess, HMODULE hModule, LPSTR lpBaseName, DWORD nSize); EnumProcessModules BOOL __stdcall EnumProcessModules(HANDLE hProcess, HMODULE *lphModule, DWORD cb, LPDWORD lpcbNeeded); CloseHandle BOOL __stdcall CloseHandle(HANDLE hObject); GetGameCommonGameFlag int __cdecl GetGameCommonGameFlag(int, char *Str1); InitializeGameStructs UnkGameStruct1784Bytes *__thiscall InitializeGameStructs(UnkGameStruct *a1); UnkHeroStructInHeroStructInHeroUnkStructInUnkHeroStruct_sub_939570 UnkHero44BytesStruct *__thiscall UnkHeroStructInHeroStructInHeroUnkStructInUnkHeroStruct_sub_939570(UnkHero44BytesStruct *this); UnkHeroStructInHeroStruct_sub_93A340 int __thiscall UnkHeroStructInHeroStruct_sub_93A340(UnkHero112BytesStruct *, int); UnkHeroStructInHeroStruct_sub_93C260 int __thiscall UnkHeroStructInHeroStruct_sub_93C260(UnkHero112BytesStruct *this, int a2); UnkHeroStructInHeroStruct_sub_93D330 UnkHero76BytesStruct *__thiscall UnkHeroStructInHeroStruct_sub_93D330(UnkHero112BytesStruct *this); UnkHeroStructInHeroStruct_sub_93DD80 void *__thiscall UnkHeroStructInHeroStruct_sub_93DD80(UnkHero112BytesStruct *this, int a2); UnkHeroStructInHeroStruct_sub_93E2E0 void *__thiscall UnkHeroStructInHeroStruct_sub_93E2E0(UnkHero112BytesStruct *this, int a2); SoundPlatform::PlayOVTStream int __cdecl SoundPlatform__PlayOVTStream(float); Hero::Hero Hero *__thiscall Hero__Hero(Hero *this); GetCapture HWND __stdcall GetCapture(); Window_sub_995D70 Window *__thiscall Window_sub_995D70(Window *this); Window::BenginScene bool __thiscall Window__BenginScene(Window *this); Window::EndScene int __thiscall Window__EndScene(Window *this); Window::SetViewport int __thiscall Window__SetViewport(Window *this, int a2); Window_sub_995EB0 Window *__thiscall Window_sub_995EB0(Window *this, char a2); Hero_sub_9EADB0 Hero *__thiscall Hero_sub_9EADB0(Hero *this); InitUnk1140BytesStruct UnkGameStruct1140Bytes *__thiscall InitUnk1140BytesStruct(UnkGameStruct1140Bytes *this); InitUnk48BytesStruct UnkGameStruct48Bytes *__thiscall InitUnk48BytesStruct(UnkGameStruct48Bytes *this); InitUnk568BytesStruct UnkGameStruct568Bytes *__thiscall InitUnk568BytesStruct(UnkGameStruct568Bytes *this); Unk568BytesStruct_sub_A43C50 signed int __thiscall Unk568BytesStruct_sub_A43C50(UnkGameStruct568Bytes *this, int a2, int a3); InitUnk408BytesStruct UnkGameStruct408Bytes *__thiscall InitUnk408BytesStruct(UnkGameStruct408Bytes *this); InitUnk1784BytesStruct UnkGameStruct1784Bytes *__thiscall InitUnk1784BytesStruct(UnkGameStruct1784Bytes *this); InitUnk392BytesStruct UnkGameStruct392Bytes *__thiscall InitUnk392BytesStruct(UnkGameStruct392Bytes *this); BnetService_sub_A6BAE0 int __thiscall BnetService_sub_A6BAE0(BnetService *); Platform_sub_A6BB70 int __thiscall Platform_sub_A6BB70(Platform *this); BnetService_sub_A6BBB0 int __thiscall BnetService_sub_A6BBB0(BnetService *this); BnetService_sub_A6BBC0 bool __thiscall BnetService_sub_A6BBC0(BnetService *this); BnetService_sub_A6BD10 int __thiscall BnetService_sub_A6BD10(BnetService *this); BnetService_sub_A6BD20 int __thiscall BnetService_sub_A6BD20(BnetService *this); BnetService_sub_A6BD40 int __thiscall BnetService_sub_A6BD40(BnetService *this, int a2); BnetService_sub_A6BD90 int __thiscall BnetService_sub_A6BD90(BnetService *this); BnetService_sub_A6E430 int __thiscall BnetService_sub_A6E430(BnetService *this); BnetService_GetGameCreationError int __stdcall BnetService_GetGameCreationError(int a1, signed int errorCode); BnetService_sub_A6EA70 int __thiscall BnetService_sub_A6EA70(BnetService *this, int a2, int a3); BnetService_sub_A71860 int __thiscall BnetService_sub_A71860(BnetService *this); BnetService_sub_A74240 int __thiscall BnetService_sub_A74240(BnetService *this, int a2); BnetService::ReportPlayer int __thiscall BnetService__ReportPlayer(BnetService *this, int a2, int a3, int a4, int a5, char a6, CHAR *a7, int a8, int a9); BnetService::Connect int __thiscall BnetService__Connect(BnetService *this, char arg0, int a3, int a4, int argC, int a6, char a7, int a8); BnetService_sub_A78120 int __thiscall BnetService_sub_A78120(BnetService *this, void *a2, void *a3); BnetService::Logout int __thiscall BnetService__Logout(BnetService *this, int a2, int a3); BnetService_sub_A7A100 int __thiscall BnetService_sub_A7A100(BnetService *this, char a2, int a3, int a4, char a5, int a6, int a7, char a8, int a9, int a10, int a11); BnetService::BnetService BnetService *__thiscall BnetService__BnetService(BnetService *this); BnetService::Shutdown int __thiscall BnetService__Shutdown(BnetService *this); BnetService::LogoutSynchronously int __thiscall BnetService__LogoutSynchronously(BnetService *this); BnetService_sub_A7B850 BnetService *__thiscall BnetService_sub_A7B850(BnetService *this, char a2); BnetService_sub_A7BAF0 int __thiscall BnetService_sub_A7BAF0(BnetService *this, int a2, int a3, int a4); BnetService_sub_A7C9E0 int __thiscall BnetService_sub_A7C9E0(BnetService *this, int a2, int a3, int a4); UnkHeroStruct_sub_AD4860 int __thiscall UnkHeroStruct_sub_AD4860(UnkHero304BytesStruct *); UnkHeroStruct_sub_AD56D0 UnkHero304BytesStruct *__thiscall UnkHeroStruct_sub_AD56D0(UnkHero304BytesStruct *this); Window_sub_AFAE60 int __thiscall Window_sub_AFAE60(Window *this, int a2); Window::GetCreationParameters bool __thiscall Window__GetCreationParameters(Window *this); Window::EvictManagedResources int __thiscall Window__EvictManagedResources(Window *this); Window_sub_AFAF60 DWORD __thiscall Window_sub_AFAF60(Window *this, DWORD a2); Window_sub_AFAF80 int __thiscall Window_sub_AFAF80(Window *this, int a2); Window::GetDeviceCaps int __thiscall Window__GetDeviceCaps(Window *this, int *a2, int a3); Window::GetDeviceID DWORD __thiscall Window__GetDeviceID(Window *this, int vendorId, int deviceId); Window_sub_AFB290 int __cdecl Window_sub_AFB290(Window *this, int Dst); Window_sub_AFB430 signed int __thiscall Window_sub_AFB430(Window *this, int a2); Window::SetCursorPosition int __thiscall Window__SetCursorPosition(Window *this); Window_sub_AFB8F0 int __thiscall Window_sub_AFB8F0(Window *this); Window_sub_AFBB10 void __thiscall Window_sub_AFBB10(Window *this); Window::CreateTexture signed int __thiscall Window__CreateTexture(Window *this, int a2, int a3, int a4, int a5, int a6, int a7, char a8, int a9); Window::CreateCubeTexture signed int __thiscall Window__CreateCubeTexture(Window *this, int a2, int a3, int a4, int a5, int a6, char a7, int a8); Window::CreateVolumeTexture signed int __thiscall Window__CreateVolumeTexture(Window *this, int a2, int a3, int a4, int a5, int a6, int a7, int a8, char a9, int a10); Window::TestCooperativeLevel int __thiscall Window__TestCooperativeLevel(Window *this, int a2, int a3, int a4); Window::CreateDevice int __thiscall Window__CreateDevice(Window *); Window::GetDisplayMode int __thiscall Window__GetDisplayMode(Window *this, int a2); Window_sub_AFC930 int __thiscall Window_sub_AFC930(Window *this); Window::StretchRect int __thiscall Window__StretchRect(Window *this, int a2, int a3); Window::SetSurface int __thiscall Window__SetSurface(Window *this, int a2); Window_sub_AFCD50 int __thiscall Window_sub_AFCD50(Window *this, int a2, int a3, __int32 a4, __int32 a5, size_t Size); Window_sub_AFCEE0 int __stdcall Window_sub_AFCEE0(Window *a1); Window_sub_AFCF00 int __thiscall Window_sub_AFCF00(Window *this, int a2); Window_sub_AFCF50 int __thiscall Window_sub_AFCF50(Window *this, DWORD a2); Window_sub_AFCF90 int __thiscall Window_sub_AFCF90(Window *this, int a2, int a3); Window::SetRenderTarget int __thiscall Window__SetRenderTarget(Window *this, int a2); Window_sub_AFD150 int __thiscall Window_sub_AFD150(Window *this, int a2, int a3, int a4); Window::Clear int __thiscall Window__Clear(Window *this, int a2, int a3, int a4, int a5); Window::GetDisplayModeEx signed int __thiscall Window__GetDisplayModeEx(Window *this, int a2); Window_sub_AFD450 unsigned int __thiscall Window_sub_AFD450(Window *this, unsigned int a2, int a3); Window::Create signed int __thiscall Window__Create(Window *this, int a2, int a3); Window_sub_AFE9D0 signed int __thiscall Window_sub_AFE9D0(Window *this); Window::GetGraphicsInfo signed int __thiscall Window__GetGraphicsInfo(Window *this, int a2); Window::CloseWindow void __thiscall Window__CloseWindow(Window *this); Window::ReCreate signed int __thiscall Window__ReCreate(Window *this, int a2); Window::CloseEx signed int __thiscall Window__CloseEx(Window *this); Window::Release signed int __thiscall Window__Release(Window *this, int a2); Window::CreateVertexBuffer bool __thiscall Window__CreateVertexBuffer(Window *this, int a2, IDirect3DVertexBuffer9 **a3, int a4, int a5, int a6); Window::SetStreamSource int __thiscall Window__SetStreamSource(Window *this, int a2, DWORD a3, DWORD a4, DWORD a5); Window::SetTexture int __thiscall Window__SetTexture(Window *this, DWORD a2, IDirect3DBaseTexture9 *a3); Window::CreateIndexBuffer bool __thiscall Window__CreateIndexBuffer(Window *this, IDirect3DIndexBuffer9 **a2, UINT a3, int a4, int a5); Window::SetIndices void __thiscall Window__SetIndices(Window *this, IDirect3DIndexBuffer9 *a2); Window::SetCursorPosition2 int __thiscall Window__SetCursorPosition2(Window *this, int a2); Window::BeginStateBlock int __thiscall Window__BeginStateBlock(Window *this); Window::EndStateBlock int __thiscall Window__EndStateBlock(Window *this, int a2); Window_sub_AFFEB0 int __stdcall Window_sub_AFFEB0(Window *a1); Window::SetGammaRamp void __thiscall Window__SetGammaRamp(Window *this, float a2, float a3); Window::SetCursorProperties int __thiscall Window__SetCursorProperties(Window *this, int a2, int a3, int a4); Window::ShowCursor int __thiscall Window__ShowCursor(Window *this, int a2); Window::SetRenderStateStippledAplhaFlag0x80 int __thiscall Window__SetRenderStateStippledAplhaFlag0x80(Window *this, DWORD a2); Window::SetRenderStateFogenable int __thiscall Window__SetRenderStateFogenable(Window *this, DWORD a2); Window::SetRenderStateFogColor int __thiscall Window__SetRenderStateFogColor(Window *this, int a2); Window::SetRenderStateZFunc int __thiscall Window__SetRenderStateZFunc(Window *this, int a2); Window::SetRenderStateZWriteEnable int __thiscall Window__SetRenderStateZWriteEnable(Window *this, DWORD a2); Window::SetRenderStateRangeFogEnableTexturePerspective int __thiscall Window__SetRenderStateRangeFogEnableTexturePerspective(Window *this, DWORD a2); Window::SetRenderStateRangeFogEnableFillModeFlushBatchWrapuAnisotropyTexturePerspective int __thiscall Window__SetRenderStateRangeFogEnableFillModeFlushBatchWrapuAnisotropyTexturePerspective(Window *this, int a2, DWORD a3, int a4, int a5, int a6); Window::SetRenderStateAlphaTestEnable int __thiscall Window__SetRenderStateAlphaTestEnable(Window *this, DWORD a2); Window::SetRenderStateAlphaFuncAlphaRef int __thiscall Window__SetRenderStateAlphaFuncAlphaRef(Window *this, int a2, unsigned __int8 a3); Window::SetSamplerState int __thiscall Window__SetSamplerState(Window *this, int a2, int a3, int a4); Window::SetSamplerStateMipMapLodBias signed int __thiscall Window__SetSamplerStateMipMapLodBias(Window *this, DWORD a2, DWORD a3); Window::SetRenderStateEdgeAntialias0x80 int __thiscall Window__SetRenderStateEdgeAntialias0x80(Window *this, int a2, int a3); Window::SetRenderStateAlphaBlendEnableSrcBlendDestBlendBordercolor0x80StipplePattern010x80 int __thiscall Window__SetRenderStateAlphaBlendEnableSrcBlendDestBlendBordercolor0x80StipplePattern010x80(Window *this, DWORD a2, int a3, int a4, int a5); Window::SetRenderStateStipplePattern030x80 int __thiscall Window__SetRenderStateStipplePattern030x80(Window *this, int a2, float a3); Window::SetRenderState22 int __thiscall Window__SetRenderState22(Window *this, int a2); Window::SetRenderState89 int __thiscall Window__SetRenderState89(Window *this, int a2); Window::SetScissorRect int __thiscall Window__SetScissorRect(Window *this, DWORD a2, int a3); Window::SetVertexShader int __thiscall Window__SetVertexShader(Window *this, int a2, int a3); Window_sub_B01290 int __thiscall Window_sub_B01290(Window *this, int a2); Window::SetPixelShader int __thiscall Window__SetPixelShader(Window *this, int a2, int a3); Window_sub_B01320 int __thiscall Window_sub_B01320(Window *this, int a2); Window::SetVertexShaderConstants2 void __thiscall Window__SetVertexShaderConstants2(Window *this, int a2, int a3, int a4, unsigned int a5); Window::SetPixelShaderConstants void __thiscall Window__SetPixelShaderConstants(Window *this, int a2, int a3, int a4, unsigned int a5); Window_sub_B021E0 int __thiscall Window_sub_B021E0(Window *this, int a2, int a3, int a4, int a5, int a6); Window_sub_B02240 int __thiscall Window_sub_B02240(Window *this, int a2, int a3, int a4, int a5, int a6); Window::SetVertexDeclaration int __thiscall Window__SetVertexDeclaration(Window *this); BnetService_sub_B3D510 int __thiscall BnetService_sub_B3D510(BnetService *this, int a2); BnetService_sub_B3D670 int __thiscall BnetService_sub_B3D670(BnetService *this); BnetService_sub_B3D6E0 int __thiscall BnetService_sub_B3D6E0(BnetService *this); BnetService_sub_B42BD0 int __thiscall BnetService_sub_B42BD0(BnetService *this); BnetService_sub_B42BE0 int __thiscall BnetService_sub_B42BE0(BnetService *this); Hero_sub_B42C60 void *__thiscall Hero_sub_B42C60(Hero *this, const void *a2); UnkBnetService76BytesStruct_sub_B56820 int __thiscall UnkBnetService76BytesStruct_sub_B56820(UnkBnetService76BytesStruct *this, BnetService *service); Hero_sub_B77220 Hero *__thiscall Hero_sub_B77220(Hero *this); Hero_sub_B77280 Hero *__thiscall Hero_sub_B77280(Hero *this); Hero_sub_B772C0 Hero *__thiscall Hero_sub_B772C0(Hero *this); Hero_sub_B77300 int __thiscall Hero_sub_B77300(Hero *this); Hero_sub_B85DC0 Hero *__thiscall Hero_sub_B85DC0(Hero *this, const void *a2); Hero_sub_B864C0 Hero *__thiscall Hero_sub_B864C0(Hero *this); Platform::DestroyInterfaceEx void __thiscall Platform__DestroyInterfaceEx(Platform *this, char *reason); Platform::IsBasicAPIsInitialized int __thiscall Platform__IsBasicAPIsInitialized(Platform *); Platform::WaitForBasicInitialized signed int __thiscall Platform__WaitForBasicInitialized(Platform *this); Platform_sub_B8C3E0 int __thiscall Platform_sub_B8C3E0(Platform *this, int a2); GamesListener::GamesListener int __thiscall GamesListener__GamesListener(GamesListener *this, int a2); GamesListener_sub_B8D310 GamesListener *__thiscall GamesListener_sub_B8D310(GamesListener *this, char a2); Platform_sub_B8D360 int __thiscall Platform_sub_B8D360(Platform *this); Platform::InitializeAllAPIs int __thiscall Platform__InitializeAllAPIs(Platform *this); Platform::Platform Platform *__thiscall Platform__Platform(Platform *this); Platform_sub_B8DAF0 Platform *__thiscall Platform_sub_B8DAF0(Platform *this, char a2); Platform::Startup int __thiscall Platform__Startup(Platform *this, int a2, int a3); Platform_sub_B8DB80 int __thiscall Platform_sub_B8DB80(Platform *this, int a2, int a3, int a4); Platform_sub_B8DC20 int __thiscall Platform_sub_B8DC20(Platform *this, int a2, int a3); Platform::Connect int __thiscall Platform__Connect(Platform *this, int a2, int a3, char a4, int a5); Platform_sub_B8E4A0 int __thiscall Platform_sub_B8E4A0(Platform *this, int a2); Platform_sub_B8E610 int __thiscall Platform_sub_B8E610(Platform *this, int a2); InitializeUnkBnetService128BytesStruct void *__thiscall InitializeUnkBnetService128BytesStruct(UnkBnetService128BytesStruct *this, BnetService *service); InitializeUnkBnetService12BytesStruct void *__thiscall InitializeUnkBnetService12BytesStruct(UnkBnetService12BytesStruct *this, BnetService *service); InitializeUnkBnetService248BytesStruct void *__thiscall InitializeUnkBnetService248BytesStruct(UnkBnetService248BytesStruct *this, BnetService *service); BnetGames::IsGamesApiInitialized int __thiscall BnetGames__IsGamesApiInitialized(BnetGames *this); BnetGames_sub_BA57A0 bool __thiscall BnetGames_sub_BA57A0(BnetGames *this); BnetGames_sub_BA57B0 int __thiscall BnetGames_sub_BA57B0(BnetGames *this); BnetGames::OnAPIBound int __thiscall BnetGames__OnAPIBound(BnetGames *this, int a2); BnetGames_sub_BA71E0 int __thiscall BnetGames_sub_BA71E0(BnetGames *this, int a2); BnetGames::Platform_CreatePrivateGameCallback int __thiscall BnetGames__Platform_CreatePrivateGameCallback(BnetGames *this, int a2); BnetGames::LeaveGame int __thiscall BnetGames__LeaveGame(BnetGames *this, int a2, int a3, int a4); BnetGames_sub_BA8D80 int __thiscall BnetGames_sub_BA8D80(BnetGames *this, int a2); BnetGames::Platform_CreatePublicGameCallback int __thiscall BnetGames__Platform_CreatePublicGameCallback(BnetGames *this, int a2); BnetGames_sub_BA8F90 int __stdcall BnetGames_sub_BA8F90(int a1, const char *a2); BnetGames_sub_BAA4F0 int __thiscall BnetGames_sub_BAA4F0(BnetGames *this, int a2, int a3); BnetGames_sub_BADE00 int __thiscall BnetGames_sub_BADE00(BnetGames *this); BnetGames::BnetGames BnetGames *__thiscall BnetGames__BnetGames(BnetGames *this, BnetService *service); BnetGames_sub_BAEC10 int __thiscall BnetGames_sub_BAEC10(BnetGames *this); BnetGames_sub_BAF360 int __thiscall BnetGames_sub_BAF360(BnetGames *this, int a2, int a3, int a4); BnetGames_sub_BAF700 int __thiscall BnetGames_sub_BAF700(BnetGames *this, int a2, int a3, char *a4); BnetGames::Platform_OnGetGameFactoryInfo int __thiscall BnetGames__Platform_OnGetGameFactoryInfo(BnetGames *this, int a2, int a3, int a4, char *a5); BnetGames::Platform_OnGameFactoryList int __thiscall BnetGames__Platform_OnGameFactoryList(BnetGames *this, int a2, int a3); BnetGames::JoinPartyMemberToMyGame int __thiscall BnetGames__JoinPartyMemberToMyGame(BnetGames *this, int a2, int a3, int a4); BnetGames::CreatePublicGame_DoWork int __thiscall BnetGames__CreatePublicGame_DoWork(BnetGames *this, int a2); BnetGames::CreatePrivateGame int __thiscall BnetGames__CreatePrivateGame(BnetGames *this, int a2, int a3, int a4); BnetGames::JoinGame int __thiscall BnetGames__JoinGame(BnetGames *this, int a2, int a3, int a4); BnetGames::Platform_CancelFindGameCallback int __thiscall BnetGames__Platform_CancelFindGameCallback(BnetGames *this, int a2); BnetGames::CancelSearchForPublicGame int __thiscall BnetGames__CancelSearchForPublicGame(BnetGames *this, int a2, int a3); BnetGames::CreatePublicGame int __thiscall BnetGames__CreatePublicGame(BnetGames *this, char *a2, int a3, int a4); BnetGames::SearchForPublicGame int __thiscall BnetGames__SearchForPublicGame(BnetGames *this, int a2, int a3, int a4); InitializeUnkBnetService76BytesStruct void *__thiscall InitializeUnkBnetService76BytesStruct(UnkBnetService76BytesStruct *this, BnetService *service); InitializeUnkBnetService2456BytesStruct void *__thiscall InitializeUnkBnetService2456BytesStruct(UnkBnetService2456BytesStruct *this, BnetService *service); Hero_sub_BC77C0 Hero *__thiscall Hero_sub_BC77C0(Hero *this, int a2); Hero_sub_BCBD80 Hero *__thiscall Hero_sub_BCBD80(Hero *this, int a2); InitializeUnkBnetService2880BytesStruct void *__thiscall InitializeUnkBnetService2880BytesStruct(UnkBnetService2880BytesStruct *this, BnetService *service); InitializeUnkBnetService1144BytesStruct void *__thiscall InitializeUnkBnetService1144BytesStruct(void *this, BnetService *service); InitializeUnkBnetService8BytesStruct_0 UnkBnetService8BytesStruct *__thiscall InitializeUnkBnetService8BytesStruct_0(UnkBnetService8BytesStruct *this, BnetService *a2); UnkBnetService12BytesStruct_sub_C11980 int __thiscall UnkBnetService12BytesStruct_sub_C11980(UnkBnetService12BytesStruct *this, BnetService *service); BnetGameAccount::HeroCreate_OnCreateToon int __cdecl BnetGameAccount__HeroCreate_OnCreateToon(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, char Src); PartyListener::OnPartyJoined int __stdcall PartyListener__OnPartyJoined(void *Src, int, int, int); UserManagerListener::OnUserBlocked_OnRequestField int __cdecl UserManagerListener__OnUserBlocked_OnRequestField(char Src, int, int, int, int, int); ThreadSleep char __cdecl ThreadSleep(DWORD dwMilliseconds); GetCurrentProcessId DWORD __stdcall GetCurrentProcessId(); Blizzard::Patch::ApplyTransform int __cdecl Blizzard__Patch::ApplyTransform(int, void *Dst, size_t Size, void *Src, int); GetTickCount DWORD __stdcall GetTickCount(); GetExeName int __cdecl GetExeName(int (*a1)(_DWORD, const char *, ...), int a2); GamesListener_sub_D238B0 void __cdecl GamesListener_sub_D238B0(GamesListener *a1, int a2); AllocateMemory int __cdecl AllocateMemory(int nBytes); GamesListener_sub_D23F50 void __cdecl GamesListener_sub_D23F50(GamesListener *a1); System_SFile::BitPacked::BitPacked void __thiscall System_SFile__BitPacked::BitPacked(void *); OutputDebugString int __cdecl OutputDebugString(LPCSTR lpOutputString); TerminateProcessEx int __stdcall TerminateProcessEx(UINT uExitCode, int); CreateCrashDumpFile int __stdcall CreateCrashDumpFile(int, LPCSTR lpFileName); memset void *__cdecl memset(void *Dst, int Val, size_t Size); free void __cdecl free(void *Memory); sprintf int sprintf(char *Dest, const char *Format, ...); malloc void *__cdecl malloc(size_t Size); strncpy char *__cdecl strncpy(char *Dest, const char *Source, size_t Count); memcpy void *__cdecl memcpy(void *Dst, const void *Src, size_t Size); floor double __cdecl floor(double); memmove_s errno_t __cdecl memmove_s(void *Dst, rsize_t DstSize, const void *Src, rsize_t MaxCount); rand int __cdecl rand(); strrchr char *__cdecl strrchr(const char *Str, int Ch); _recalloc void *__cdecl _recalloc(void *Memory, size_t Count, size_t Size); _gmtime64 struct tm *__cdecl _gmtime64(const __time64_t *Time); _vsnprintf int __cdecl _vsnprintf(char *DstBuf, size_t MaxCount, const char *Format, va_list ArgList); _stricmp int __cdecl _stricmp(const char *Str1, const char *Str2); asin double __cdecl asin(double); _ismbblead int __cdecl _ismbblead(unsigned int); ?terminate@@YAXXZ void __cdecl ?terminate@@YAXXZ(); _controlfp_s errno_t __cdecl _controlfp_s(unsigned int *CurrentState, unsigned int NewValue, unsigned int Mask); ?_type_info_dtor_internal_method@Type_info@@QAEXXZ void __thiscall ?_type_info_dtor_internal_method@Type_info@@QAEXXZ(void *); __WSAFDIsSet int __stdcall __WSAFDIsSet(SOCKET fd, fd_set *); select int __stdcall select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, const struct timeval *timeout); MiniDumpWriteDump BOOL __stdcall MiniDumpWriteDump(HANDLE hProcess, DWORD ProcessId, HANDLE hFile, MINIDUMP_TYPE DumpType, PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam, PMINIDUMP_CALLBACK_INFORMATION CallbackParam); VerQueryValueA BOOL __stdcall VerQueryValueA(LPCVOID pBlock, LPCSTR lpSubBlock, LPVOID *lplpBuffer, PUINT puLen); GetFileVersionInfoA BOOL __stdcall GetFileVersionInfoA(LPCSTR lptstrFilename, DWORD dwHandle, DWORD dwLen, LPVOID lpData); GetFileVersionInfoSizeA DWORD __stdcall GetFileVersionInfoSizeA(LPCSTR lptstrFilename, LPDWORD lpdwHandle); D3DPERF_EndEvent int __stdcall D3DPERF_EndEvent(); Direct3DCreate9 IDirect3D9 *__stdcall Direct3DCreate9(UINT SDKVersion); D3DPERF_BeginEvent int __stdcall D3DPERF_BeginEvent(D3DCOLOR col, LPCWSTR wszName); InternetCloseHandle BOOL __stdcall InternetCloseHandle(HINTERNET hInternet); free_0 void __cdecl free_0(void *Memory); ImmAssociateContext HIMC __stdcall ImmAssociateContext(HWND, HIMC); ImmReleaseContext BOOL __stdcall ImmReleaseContext(HWND, HIMC); ImmGetConversionStatus BOOL __stdcall ImmGetConversionStatus(HIMC, LPDWORD lpfdwConversion, LPDWORD lpfdwSentence); ImmGetContext HIMC __stdcall ImmGetContext(HWND); ImmGetCandidateListW DWORD __stdcall ImmGetCandidateListW(HIMC, DWORD deIndex, LPCANDIDATELIST lpCandList, DWORD dwBufLen); ImmGetCompositionStringW LONG __stdcall ImmGetCompositionStringW(HIMC, DWORD, LPVOID lpBuf, DWORD dwBufLen); GetUserDefaultLCID LCID __stdcall GetUserDefaultLCID(); Sleep void __stdcall Sleep(DWORD dwMilliseconds); Process32First BOOL __stdcall Process32First(HANDLE hSnapshot, LPPROCESSENTRY32 lppe); Process32Next BOOL __stdcall Process32Next(HANDLE hSnapshot, LPPROCESSENTRY32 lppe); Module32First BOOL __stdcall Module32First(HANDLE hSnapshot, LPMODULEENTRY32 lpme); Module32Next BOOL __stdcall Module32Next(HANDLE hSnapshot, LPMODULEENTRY32 lpme); CreateToolhelp32Snapshot HANDLE __stdcall CreateToolhelp32Snapshot(DWORD dwFlags, DWORD th32ProcessID); Thread32Next BOOL __stdcall Thread32Next(HANDLE hSnapshot, LPTHREADENTRY32 lpte); Thread32First BOOL __stdcall Thread32First(HANDLE hSnapshot, LPTHREADENTRY32 lpte); Module32NextW BOOL __stdcall Module32NextW(HANDLE hSnapshot, LPMODULEENTRY32W lpme); Module32FirstW BOOL __stdcall Module32FirstW(HANDLE hSnapshot, LPMODULEENTRY32W lpme); ConvertStringSecurityDescriptorToSecurityDescriptorW BOOL __stdcall ConvertStringSecurityDescriptorToSecurityDescriptorW(LPCWSTR StringSecurityDescriptor, DWORD StringSDRevision, PSECURITY_DESCRIPTOR *SecurityDescriptor, PULONG SecurityDescriptorSize); AdjustTokenPrivileges BOOL __stdcall AdjustTokenPrivileges(HANDLE TokenHandle, BOOL DisableAllPrivileges, PTOKEN_PRIVILEGES NewState, DWORD BufferLength, PTOKEN_PRIVILEGES PreviousState, PDWORD ReturnLength); Platform::IsConnected bool __thiscall Platform__IsConnected(Platform *this); Platform::OnDestroyAllAPIs int __thiscall Platform__OnDestroyAllAPIs(Platform *this, int code); Platform_sub_FA54E0 bool __thiscall Platform_sub_FA54E0(Platform *this); Platform::APICleanup_LocalStorage int __thiscall Platform__APICleanup_LocalStorage(Platform *this); Platform::APICleanup_Search int __thiscall Platform__APICleanup_Search(Platform *this); Platform::APICleanup_RemoteLock int __thiscall Platform__APICleanup_RemoteLock(Platform *this); Platform::APICleanup_Identity int __thiscall Platform__APICleanup_Identity(Platform *this); Platform::APICleanup_RemoteStorage int __thiscall Platform__APICleanup_RemoteStorage(Platform *this); Platform::Disconnect void __thiscall Platform__Disconnect(Platform *this); Platform::OnConnected_Internal int __thiscall Platform__OnConnected_Internal(Platform *this, int a2, int a3); Platform::OnConnectionInterrupted_Internal int __thiscall Platform__OnConnectionInterrupted_Internal(Platform *this, int a2); Platform::OnConnectionReestablished_Internal int __thiscall Platform__OnConnectionReestablished_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Authentication_Internal int __thiscall Platform__OnAPIInitialized_Authentication_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Presence_Internal int __thiscall Platform__OnAPIInitialized_Presence_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Toons_Internal int __thiscall Platform__OnAPIInitialized_Toons_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Friends_Internal int __thiscall Platform__OnAPIInitialized_Friends_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Followers_Internal int __thiscall Platform__OnAPIInitialized_Followers_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Party_Internal int __thiscall Platform__OnAPIInitialized_Party_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Chat_Internal int __thiscall Platform__OnAPIInitialized_Chat_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Whisper_Internal int __thiscall Platform__OnAPIInitialized_Whisper_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Resources_Internal int __thiscall Platform__OnAPIInitialized_Resources_Internal(Platform *this, int a2); Platform::OnAPIInitialized_UserManager_Internal int __thiscall Platform__OnAPIInitialized_UserManager_Internal(Platform *this, int a2); Platform::OnAPIInitialized_GameServer_Internal int __thiscall Platform__OnAPIInitialized_GameServer_Internal(Platform *this, int a2); Platform::OnAPIInitialized_GameUtilities_Internal int __thiscall Platform__OnAPIInitialized_GameUtilities_Internal(Platform *this, int a2); Platform::OnAPIInitialized_ExchangeObjectProvider_Internal int __thiscall Platform__OnAPIInitialized_ExchangeObjectProvider_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Search_Internal int __thiscall Platform__OnAPIInitialized_Search_Internal(Platform *this, int a2); Platform::OnAPIInitialized_RemoteLock_Internal int __thiscall Platform__OnAPIInitialized_RemoteLock_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Identity_Internal int __thiscall Platform__OnAPIInitialized_Identity_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Games_Internal int __thiscall Platform__OnAPIInitialized_Games_Internal(Platform *this, int a2); Platform::OnAPIInitialized_RemoteStorage_Internal int __thiscall Platform__OnAPIInitialized_RemoteStorage_Internal(Platform *this, int a2); Platform::OnAPIInitialized_LocalStorage_Internal int __thiscall Platform__OnAPIInitialized_LocalStorage_Internal(Platform *this, int a2); Platform::OnAPIInitialized_Exchange_Internal int __thiscall Platform__OnAPIInitialized_Exchange_Internal(Platform *this, int a2); Platform::APICleanup_Presence int __thiscall Platform__APICleanup_Presence(_DWORD result, int a2); Platform::APIInitialize_Presence int __thiscall Platform__APIInitialize_Presence(Platform *this, int a2); Platform::APIInitialize_Search int __thiscall Platform__APIInitialize_Search(Platform *this); Platform::APIInitialize_RemoteLock int __thiscall Platform__APIInitialize_RemoteLock(Platform *this); Platform::APIInitialize_Identity int __thiscall Platform__APIInitialize_Identity(Platform *this); Platform::APIInitialize_RemoteStorage int __thiscall Platform__APIInitialize_RemoteStorage(Platform *this); Platform::APIInitialize_LocalStorage int __thiscall Platform__APIInitialize_LocalStorage(Platform *this); Platform::DestroyInterface void __thiscall Platform__DestroyInterface(Platform *this, char *a2, int a3); Platform::APICleanup_Games void __thiscall Platform__APICleanup_Games(Platform *this); Platform::APICleanup_GameServer void __thiscall Platform__APICleanup_GameServer(Platform *this); Platform::APICleanup_GameUtilities void __thiscall Platform__APICleanup_GameUtilities(Platform *this); Platform::APIDestroy_ExchangeObjectProvider void __thiscall Platform__APIDestroy_ExchangeObjectProvider(Platform *this); Platform::APICleanup_Whisper void __thiscall Platform__APICleanup_Whisper(Platform *this); Platform::APICleanup_Resources void __thiscall Platform__APICleanup_Resources(Platform *this); Platform::APICleanup_UserManager void __thiscall Platform__APICleanup_UserManager(Platform *this); Platform::APICleanup_Chat void __thiscall Platform__APICleanup_Chat(Platform *this); Platform::APICleanup_Party void __thiscall Platform__APICleanup_Party(Platform *this); Platform::APICleanup_Followers void __thiscall Platform__APICleanup_Followers(Platform *this); Platform::APICleanup_Friends void __thiscall Platform__APICleanup_Friends(Platform *this); Platform::APICleanup_Toons void __thiscall Platform__APICleanup_Toons(Platform *this); Platform::APICleanup_Authentication void __thiscall Platform__APICleanup_Authentication(Platform *this); Platform_sub_FB7B70 void __thiscall Platform_sub_FB7B70(Platform *this); Platform::Shutdown void __thiscall Platform__Shutdown(Platform *this, char *reason); Platform::Initialize int __thiscall Platform__Initialize(Platform *this, int a2); Platform_sub_FB8C80 int __userpurge<eax> Platform_sub_FB8C80(int a1<eax>, Platform *a2<ecx>, int esi0<esi>, int *a3); Platform::ConnectEx signed int __thiscall Platform__ConnectEx(Platform *this, int a2, int a3, int a4, int a5, int a6, int a7); Platform::APIInitialize_Authentication int __thiscall Platform__APIInitialize_Authentication(Platform *this, int a2); Platform::APIInitialize_Toons int __thiscall Platform__APIInitialize_Toons(Platform *this, int a2); Platform::APIInitialize_Friends int __thiscall Platform__APIInitialize_Friends(Platform *this, int a2); Platform::APIInitialize_Followers int __thiscall Platform__APIInitialize_Followers(Platform *this, int a2); Platform::APIInitialize_Party int __thiscall Platform__APIInitialize_Party(Platform *this, int a2); Platform::APIInitialize_Chat int __thiscall Platform__APIInitialize_Chat(Platform *this, int a2); Platform::APIInitialize_Whisper int __thiscall Platform__APIInitialize_Whisper(Platform *this, int a2); Platform::APIInitialize_Resources int __thiscall Platform__APIInitialize_Resources(Platform *this, int a2); Platform::APIInitialize_UserManager int __thiscall Platform__APIInitialize_UserManager(Platform *this, int a2); Platform::APIInitialize_GameServer int __thiscall Platform__APIInitialize_GameServer(Platform *this, int a2); Platform::APIInitialize_GameUtilities int __thiscall Platform__APIInitialize_GameUtilities(Platform *this, int a2); Platform::APIInitialize_Exchange int __thiscall Platform__APIInitialize_Exchange(Platform *this, int a2); Platform::APIInitialize_ExchangeObjectProvider int __thiscall Platform__APIInitialize_ExchangeObjectProvider(Platform *this, int a2); Platform::APIInitialize_Games int __thiscall Platform__APIInitialize_Games(Platform *this, int a2); Platform::RequestFields int __thiscall Platform__RequestFields(Platform *this, void *Src, int a3, int a4, int a5); Platform::PublishFields int __stdcall Platform__PublishFields(int a1, Platform *platform, void *Src, int a4); Platform_sub_FBA7B0 int __stdcall Platform_sub_FBA7B0(int a1, Platform *a2, int a3); Platform_sub_FBAA90 int __thiscall Platform_sub_FBAA90(Platform *this, int a2); Platform::OnDisconnected_Internal int __thiscall Platform__OnDisconnected_Internal(Platform *this, int a2); InitializeUnkBnetService8BytesStruct UnkBnetService8BytesStruct *__thiscall InitializeUnkBnetService8BytesStruct(UnkBnetService8BytesStruct *this, Platform *a2); Platform::OnConnectionReestablished int __thiscall Platform__OnConnectionReestablished(int this, int a2); printf int printf(const char *Format, ...); strcmp int __cdecl strcmp(const char *Str1, const char *Str2); strlen size_t __cdecl strlen(const char *Str); strcpy char *__cdecl strcpy(char *Dest, const char *Source); abs int __cdecl abs(int X); GetAcceptExSockaddrs void __stdcall GetAcceptExSockaddrs(PVOID lpOutputBuffer, DWORD dwReceiveDataLength, DWORD dwLocalAddressLength, DWORD dwRemoteAddressLength, struct sockaddr **LocalSockaddr, LPINT LocalSockaddrLength, struct sockaddr **RemoteSockaddr, LPINT RemoteSockaddrLength); AcceptEx BOOL __stdcall AcceptEx(SOCKET sListenSocket, SOCKET sAcceptSocket, PVOID lpOutputBuffer, DWORD dwReceiveDataLength, DWORD dwLocalAddressLength, DWORD dwRemoteAddressLength, LPDWORD lpdwBytesReceived, LPOVERLAPPED lpOverlapped);