Combat Arms Eu Full Source Code Addies 17 - 05 - 2012
Combat Arms Eu Full Source Code Addies
#define GameStatus 0x377F4EFC
#define LTClientEXE 0x00485FC0
#define LTClientDLL 0x377DFCE8
#define WeaponManager 0x37825D74
#define DeviceGame 0x0090D6A0
#define GlassWalls 0x00572FDA
#define DIPEngine 0x006A085A
#define LTCSBASE 0x377DFCD0
#define EspName1 0x372FCDC9
#define EspName2 0x372FCE4F
#define NoRecoil 0x373AB1BC
#define NoReload 0x37424E34
#define SuperBullets 0x3741FA5D
#define WeaponRange1 0x374250B9
#define WeaponRange2 0x37425439
#define PlayerRandom 0x37829AF0
#define RapidFire 0x37425B35
#define REMOTEKILL1 0x374251E1
#define REMOTEKILL2 0x374251E2
#define REMOTEKILL3 0x37425561
#define REMOTEKILL4 0x37425562
#define ClientInfoMgr 0x377BA1B3
#define ADDR_LOCALPTR 0x3782BBE8
#define ADDR_BUILDFONT 0x3757FB00
#define ADDR_FILLFONT 0x37580790
#define ADDR_FONTECX 0x3783CC28
#define ADDR_GETFONTHAND 0x37487C50
#define ADDR_GETCONSOLEINT 0x3738F0D0
#define PlayerMgr 0x377FBAEB
#define FireMessage1 0x37426353
#define FireMessage2 0x374263A2
#define Recoil1 0x373AB200
#define Recoil2 0x374D3639
#define Recoil3 0x373AB214
#define Recoil4 0x373AB217
#define Recoil5 0x373AB220
#define ADDR_GETFONTHAND 0x37487C50
#define ADDR_GETCONSOLEINT 0x3738F0D0
#define PlayerByIndex 0x371557D0
#define LocalPlayer 0x37156650
#define ADDR_MTBWCRET 0x373D0717
#define ADDR_REMOTEKILL1 0x374251E1
#define ADDR_REMOTEKILL2 0x374251E2
#define ADDR_REMOTEKILL3 0x37425561
#define ADDR_REMOTEKILL4 0x37425562
#define ADDR_RAPIDFIRE1 0x3741C987
#define ADDR_RAPIDFIRE2 0x37425B2E
#define ADDR_RAPIDFIRE3 0x37421977
#define ADDR_RAPIDFIRE4 0x37425B35
#define ADDR_RAPIDFIRE5 0x37425968
#define ADDR_FORCEFPS 0x377DFD78
Credit : Proxlive
#define GameStatus 0x377F4EFC
#define LTClientEXE 0x00485FC0
#define LTClientDLL 0x377DFCE8
#define WeaponManager 0x37825D74
#define DeviceGame 0x0090D6A0
#define GlassWalls 0x00572FDA
#define DIPEngine 0x006A085A
#define LTCSBASE 0x377DFCD0
#define EspName1 0x372FCDC9
#define EspName2 0x372FCE4F
#define NoRecoil 0x373AB1BC
#define NoReload 0x37424E34
#define SuperBullets 0x3741FA5D
#define WeaponRange1 0x374250B9
#define WeaponRange2 0x37425439
#define PlayerRandom 0x37829AF0
#define RapidFire 0x37425B35
#define REMOTEKILL1 0x374251E1
#define REMOTEKILL2 0x374251E2
#define REMOTEKILL3 0x37425561
#define REMOTEKILL4 0x37425562
#define ClientInfoMgr 0x377BA1B3
#define ADDR_LOCALPTR 0x3782BBE8
#define ADDR_BUILDFONT 0x3757FB00
#define ADDR_FILLFONT 0x37580790
#define ADDR_FONTECX 0x3783CC28
#define ADDR_GETFONTHAND 0x37487C50
#define ADDR_GETCONSOLEINT 0x3738F0D0
#define PlayerMgr 0x377FBAEB
#define FireMessage1 0x37426353
#define FireMessage2 0x374263A2
#define Recoil1 0x373AB200
#define Recoil2 0x374D3639
#define Recoil3 0x373AB214
#define Recoil4 0x373AB217
#define Recoil5 0x373AB220
#define ADDR_GETFONTHAND 0x37487C50
#define ADDR_GETCONSOLEINT 0x3738F0D0
#define PlayerByIndex 0x371557D0
#define LocalPlayer 0x37156650
#define ADDR_MTBWCRET 0x373D0717
#define ADDR_REMOTEKILL1 0x374251E1
#define ADDR_REMOTEKILL2 0x374251E2
#define ADDR_REMOTEKILL3 0x37425561
#define ADDR_REMOTEKILL4 0x37425562
#define ADDR_RAPIDFIRE1 0x3741C987
#define ADDR_RAPIDFIRE2 0x37425B2E
#define ADDR_RAPIDFIRE3 0x37421977
#define ADDR_RAPIDFIRE4 0x37425B35
#define ADDR_RAPIDFIRE5 0x37425968
#define ADDR_FORCEFPS 0x377DFD78
Credit : Proxlive
