game Crash in my own cf hack

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game Crash in my own cf hack
i create a hack but always crash what the problem in my hack

my addys

-No reload
-No change
-No recoil
-wallhack


see the screenshot
Wrong offsets/pointer

-No reload
-No change
-No recoil

in CF NA are giving client error 28_3 (they patched the old way )
noreload :
*(FLOAT*)(pWeapon+0x26C4) = 100.0f;


how to find offsets/pointer in Cshell.dll

Cshell in Cf ph:

Text strings referenced in CShell:.text, item 9096
Address=10159339
Disassembly=PUSH CShell.103462E0
Text string=ASCII "ReloadAnimRatio"

---------- Post added at 05:44 AM ---------- Previous post was at 05:40 AM ----------

this is my addys

-No reload
-No change
-No recoil

Code:
		if (pWeaponMgr)
		{
			for (int i=0; i<650; i++)
			{
				DWORD pWeapon = *(DWORD*)(pWeaponMgr+i*4);
				if (pWeapon)
				{
					if (noreload)
						*(FLOAT*)(pWeapon+0x26C4) = 100.0f;
					else
						*(FLOAT*)(pWeapon+0x26C4) = 1.0f;

					if (nochange)
						*(FLOAT*)(pWeapon+0x26C8) = 100.0f;
					else
						*(FLOAT*)(pWeapon+0x26C8) = 1.0f;
				}
			}
		}
if(wep)
{
for(int i=0; i<600; i++)
{
DWORD wep = *(DWORD*)(wep+(4*i));
if(wep)
{
for(int y=0; y<10; y++)
{
*(float*)(wep + 0x6E74+y*4) = 0;
*(float*)(wep + 0x6E64+y*4) = 0;
*(float*)(wep + 0x6664+y*4) = 0;
*(float*)(wep + 0x64D0+y*4) = 0;
*(float*)(wep + 0x64B4+y*4) = 0;
*(float*)(wep + 0x649C+y*4) = 0;
}
}
}
}
Hope you help my problem! ^_^ thnx
Quote Originally Posted by GameMaster025 View Post
noreload :
*(FLOAT*)(pWeapon+0x26C4) = 100.0f;


how to find offsets/pointer in Cshell.dll

Cshell in Cf ph:

Text strings referenced in CShell:.text, item 9096
Address=10159339
Disassembly=PUSH CShell.103462E0
Text string=ASCII "ReloadAnimRatio"

---------- Post added at 05:44 AM ---------- Previous post was at 05:40 AM ----------

this is my addys

-No reload
-No change
-No recoil

Code:
		if (pWeaponMgr)
		{
			for (int i=0; i<650; i++)
			{
				DWORD pWeapon = *(DWORD*)(pWeaponMgr+i*4);
				if (pWeapon)
				{
					if (noreload)
						*(FLOAT*)(pWeapon+0x26C4) = 100.0f;
					else
						*(FLOAT*)(pWeapon+0x26C4) = 1.0f;

					if (nochange)
						*(FLOAT*)(pWeapon+0x26C8) = 100.0f;
					else
						*(FLOAT*)(pWeapon+0x26C8) = 1.0f;
				}
			}
		}
if(wep)
{
for(int i=0; i<600; i++)
{
DWORD wep = *(DWORD*)(wep+(4*i));
if(wep)
{
for(int y=0; y<10; y++)
{
*(float*)(wep + 0x6E74+y*4) = 0;
*(float*)(wep + 0x6E64+y*4) = 0;
*(float*)(wep + 0x6664+y*4) = 0;
*(float*)(wep + 0x64D0+y*4) = 0;
*(float*)(wep + 0x64B4+y*4) = 0;
*(float*)(wep + 0x649C+y*4) = 0;
}
}
}
}
Hope you help my problem! ^_^ thnx
YOU CAN ASK XMEN OR OTHER CODERS FROM THE PHIL THEY CAN HELP YOU
yes the text string is "ReloadAnimRatio" for no Reload but i can't check if your offsets is the right one bk i don't have CF PH maybe somebody who have it will help you
@GameMaster025 No Change is 0xBDC i just don't know for the others ..
@Sprite

thnx bro big big help for me! dont worry if successfull create in my hack! i will post faster in CF ph hack section!

---------- Post added at 02:25 AM ---------- Previous post was at 02:21 AM ----------

but no change is 4 hex code

NoWeaponChangeDelay: 0x26A8???
Quote Originally Posted by GameMaster025 View Post
but no change is 4 hex code

NoWeaponChangeDelay: 0x26A8???
It's not always 4 digit
@Ryuzaki2

ok sir! i learn all offset is randomize!

message to xmen only:
sir meron bang 2 digit hex code? kc meron ako nakita sa no recoil ollly gamit ko! 2 hex digit lng un? pwede ba mangyari un? ask lng ako!
Quote Originally Posted by GameMaster025 View Post
@Ryuzaki2

ok sir! i learn all offset is randomize!

message to xmen only:
sir meron bang 2 digit hex code? kc meron ako nakita sa no recoil ollly gamit ko! 2 hex digit lng un? pwede ba mangyari un? ask lng ako!
There are even 1 digit offset Most of my no recoil offsets are 4 digits only 1 is 3 digit
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