

, Anyway here is a tutorial:#include<windows.h>
#define WeaponMgr 0xB65E94
DWORD WINAPI Hacks(LPVOID)
{
bool noreload = true;
bool nochange = true;
bool norecoil = true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
PDWORD Weapon = (PDWORD)(CShell + 0xB65E94);
//No Reload
if (noreload)
{
if (pWeaponMgr)
{
for(int i=0; i<630; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xBDC) = 2.0f;
}
}
}
//No Change
if (nochange)
{
if (pWeaponMgr)
{
for(int i=0; i<630; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xBD8) = 2.0f;
}
}
}
if(norecoil)
{
if (pWeaponMgr)
for(int i=0 ; i<630 ; i++)
{
DWORD Wep = *(DWORD*)(*Weapon + 4*i);
if(Wep)
{
for(int y = 0; y<9; y++)
{
*(float*)( Wep + (0X34C0 + (4*y))) = (float)0;
*(float*)( Wep + (0x34C4 + (4*y))) = (float)0;
*(float*)( Wep + (0x34C8 + (4*y))) = (float)0;
*(float*)( Wep + (0x3B20 + (4*y))) = (float)0;
*(float*)( Wep + (0xE98 + (4*y))) = (float)0;
*(float*)( Wep + (0x1000 + (4*y))) = (float)0;
}
}
}
}
Sleep(100);
}
}
}
bool IsGameReadyForHook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return true;
return false;
}
DWORD WINAPI Wait(LPVOID)
{
while(!IsGameReadyForHook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return false;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Made by zhan" , "CrossFire Philippines Hack" ,0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return 1;
}
@zhanre