Wallhack
Well, i'm just setting out on learning D3D, after seeing it's relativley simple to code a wallhack. Anybody have one, or built one before that wouldn't mind giving me a few tips and pointers as to the best method. Apparently now K2 have made a supposed "anti-wallhack" change to the engine...so it's gonna be tougher than it used to be. Any help at all...or just on D3D in general would be great. ps: have read and seen most D3D "wallhack" type posts both here and around the net...so I really just need help from people actually using D3D or who have already made a wallhack before. 

thanks Dave. I see easily how this works, but apparently there has been a change to the player models (in BETA5) so they no longer recieve SetRenderState (according to TGS s0beit). Dave if i get stuck trying to get this working, is it ok to pm you about this & DirectX questions in general ?