Aimbot source code

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Aimbot source code
Here is a private source code i got from a coder please compile it thanks

01 void aa(CUserCmd* pCmd){
02 if( !gNospread.noAim && !( pCmd->buttons&IN_ATTACK ) )
03 {
04 Vector viewforward, viewright, viewup, aimforward, aimright, aimup;
05 QAngle v;
06 float forward = pCmd->forwardmove;
07 float right = pCmd->sidemove;
08 float up = pCmd->upmove;
09 v.Init(0.0f, pCmd->viewangles.x, 0.0f);
10 v.Init(0.0f, pCmd->viewangles.y, 0.0f);
11 v.Init(0.0f, pCmd->viewangles.z, 179.0f);
12 AngleVectors( pCmd->viewangles, &viewforward, &viewright, &viewup );
13 if(gCvar.misc_aa==5){
14 pCmd->viewangles.x = 180.0f;
15 pCmd->viewangles.y -= 180.0f;}
16
17 AngleVectors( pCmd->viewangles, &aimforward, &aimright, &aimup );
18 Vector vForwardNorm = viewforward * ( 1 / viewforward.Length() );
19 Vector vRightNorm = viewright * ( 1 / viewright.Length() );
20 Vector vUpNorm = viewup * ( 1 / viewup.Length() );
21 pCmd->forwardmove = DotProduct( forward * vForwardNorm, aimforward ) + DotProduct( right * vRightNorm, aimforward ) + DotProduct( up * vUpNorm, aimforward );
22 pCmd->sidemove = DotProduct( forward * vForwardNorm, aimright ) + DotProduct( right * vRightNorm, aimright ) + DotProduct( up * vUpNorm, aimright );
23 pCmd->upmove = DotProduct( forward * vForwardNorm, aimup ) + DotProduct( right * vRightNorm, aimup ) + DotProduct( up * vUpNorm, aimup );
24 }
25 }
26
27  
This is a source code, for all noobs out there, don't ask how to use it!
Need help!!!!!!!!!!!!!!!!
Quote Originally Posted by Maui_Hawaii_USA View Post
Here is a private source code i got from a coder please compile it thanks

01 void aa(CUserCmd* pCmd){
02 if( !gNospread.noAim && !( pCmd->buttons&IN_ATTACK ) )
03 {
04 Vector viewforward, viewright, viewup, aimforward, aimright, aimup;
05 QAngle v;
06 float forward = pCmd->forwardmove;
07 float right = pCmd->sidemove;
08 float up = pCmd->upmove;
09 v.Init(0.0f, pCmd->viewangles.x, 0.0f);
10 v.Init(0.0f, pCmd->viewangles.y, 0.0f);
11 v.Init(0.0f, pCmd->viewangles.z, 179.0f);
12 AngleVectors( pCmd->viewangles, &viewforward, &viewright, &viewup );
13 if(gCvar.misc_aa==5){
14 pCmd->viewangles.x = 180.0f;
15 pCmd->viewangles.y -= 180.0f;}
16
17 AngleVectors( pCmd->viewangles, &aimforward, &aimright, &aimup );
18 Vector vForwardNorm = viewforward * ( 1 / viewforward.Length() );
19 Vector vRightNorm = viewright * ( 1 / viewright.Length() );
20 Vector vUpNorm = viewup * ( 1 / viewup.Length() );
21 pCmd->forwardmove = DotProduct( forward * vForwardNorm, aimforward ) + DotProduct( right * vRightNorm, aimforward ) + DotProduct( up * vUpNorm, aimforward );
22 pCmd->sidemove = DotProduct( forward * vForwardNorm, aimright ) + DotProduct( right * vRightNorm, aimright ) + DotProduct( up * vUpNorm, aimright );
23 pCmd->upmove = DotProduct( forward * vForwardNorm, aimup ) + DotProduct( right * vRightNorm, aimup ) + DotProduct( up * vUpNorm, aimup );
24 }
25 }
26
27 *

plz i need help....how do u compile it???? thanks in advance
u may need to compile it into a DLL and inject it but i have no idea
dude's that's just a half of code for aim....u must do something else before compilin' x)
why don't your 3 aimbot source codes work to me? copy into txt and save as exe dont work i have visual basic c# 2010 and c++ 2010 saving there as exe also dont work! WTF WHAT IS WRONG?
why don't your 3 aimbot source codes work to me? copy into txt and save as exe dont work i have visual basic c# 2010 and c++ 2010 saving there as exe also dont work! WTF WHAT IS WRONG?
Made my day xD xD xD
could someone post a link to a compiled version?
Quote Originally Posted by Maui_Hawaii_USA View Post
Here is a private source code i got from a coder please compile it thanks

01 void aa(CUserCmd* pCmd){
02 if( !gNospread.noAim && !( pCmd->buttons&IN_ATTACK ) )
03 {
04 Vector viewforward, viewright, viewup, aimforward, aimright, aimup;
05 QAngle v;
06 float forward = pCmd->forwardmove;
07 float right = pCmd->sidemove;
08 float up = pCmd->upmove;
09 v.Init(0.0f, pCmd->viewangles.x, 0.0f);
10 v.Init(0.0f, pCmd->viewangles.y, 0.0f);
11 v.Init(0.0f, pCmd->viewangles.z, 179.0f);
12 AngleVectors( pCmd->viewangles, &viewforward, &viewright, &viewup );
13 if(gCvar.misc_aa==5){
14 pCmd->viewangles.x = 180.0f;
15 pCmd->viewangles.y -= 180.0f;}
16
17 AngleVectors( pCmd->viewangles, &aimforward, &aimright, &aimup );
18 Vector vForwardNorm = viewforward * ( 1 / viewforward.Length() );
19 Vector vRightNorm = viewright * ( 1 / viewright.Length() );
20 Vector vUpNorm = viewup * ( 1 / viewup.Length() );
21 pCmd->forwardmove = DotProduct( forward * vForwardNorm, aimforward ) + DotProduct( right * vRightNorm, aimforward ) + DotProduct( up * vUpNorm, aimforward );
22 pCmd->sidemove = DotProduct( forward * vForwardNorm, aimright ) + DotProduct( right * vRightNorm, aimright ) + DotProduct( up * vUpNorm, aimright );
23 pCmd->upmove = DotProduct( forward * vForwardNorm, aimup ) + DotProduct( right * vRightNorm, aimup ) + DotProduct( up * vUpNorm, aimup );
24 }
25 }
26
27 *
man what do u do with it pls give a way to compile it or just post a compiled version
if its going to be compiled into a dll its going to have to be obfuscated in some form.
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