Ano Po mali dito ??
#include <windows.h>
#include <stdio.h>
// Definess //
#define Addr_Playerpointer 0x00
#define Addr_Serverpointer 0x00
#define ADR_Glasswall 0x00
#define ADR_unliStamina 0x00
#define Addr_Unliammo 0x00
#define ADR_Boneshot 0x00
// end define addies //
// define hack treads //
DWORD ammo;
DWORD *ingame= (DWORD*) Addr_Playerpointer ;
DWORD *outgame= (DWORD*) Addr_Serverpointer ;
// end define treads //
// start Server hacks //
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*) Addr_Serverpointer;
if(dwSrvrPtr!=0){
}} //End ServerHacks
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
void PlayerHacks() // Start PlayerHacks
{
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
*(int*)(ADR_Glasswall) = 1;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
*(int*)(ADR_Glasswall) = 0;
}
}
void sp()
{
*(float*)ADR_unliStamina = 1000000;
}
//Ammo Recorrd //
if (GetAsyncKeyState(VK_F8)) //record ammo
{
ammo = *(int*)Addr_Unliammo;
}
//Ammo on //
if(GetAsyncKeyState(VK_F5) &1) //on
{
*(int*)ADR_Unliammo = 0;
}
//Ammo Off //
if(GetAsyncKeyState(VK_F6) &1) //off
{
*(int*)ADR_Unliammo = ammo ;
}
}
void Boneshot()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1235;
}
}
void Boneshotoff()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
MessageBeep(MB_ICONINFORMATION);
*(float*)ADR_BoneShot = 1237;
}
} //End PlayerHacks
//--------------------------End Hacks--------------------------//
//-------------------------HackThread--------------------------//
void HackThread(){
for(;
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
Sleep(200);
}
//End HackThread//
//End//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Hack by Colossus","Credits",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}