if(fastknife)
{
if (pWeaponMgr)
for(int i=0 ; i<630 ; i++)
{
DWORD Wep = *(DWORD*)(*Weapon + 4*i);
if(Wep)
{
for(int y = 0; y<9; y++)
{
*(float*)( Wep + (0xA0C + (4*y))) = (float)2.5f;
*(float*)( Wep + (0XA30 + (4*y))) = (float)2.5f;
}
}
}
}

#define FastKnife1 0xA70
#define FastKnife2 0xA50
if(fastknife)
{
if (pWeaponMgr)
{
for(int i=0 ; i<700 ; i++)
{
DWORD Wep = *(DWORD*)(*Weapon + 4*i)
if(Wep!= NULL)
{
for(int y = 0; y<10; y++)
{
*(float*)( Wep + (FastKnife1 + (4*y))) = 3.5f;
*(float*)( Wep + (FastKnife1 + (4*y))) = 3.5f;
}
}
}
}
}