No reload with updated bytes

Posts 111 of 11 · Page 1 of 1
No reload with updated bytes
if (GetAsyncKeyState(VK_F10)&1)
noReload = !noreload;
if ((*(BYTE *)GameStatus == 1) && noreload){
memcpy((void *)NoReload, (void *)(PBYTE)"\x90", 1);//On byte
} else {
memcpy((void *)NoReload, (void *)(PBYTE)"\x5F", 1);//Off byte

Ill soon make a tut of how to get bytes for noobs
It's just visual only i'm guessing.
Quote Originally Posted by Xipher View Post
It's just visual only i'm guessing.
Most likely
There's only One
Yeah its one byte i was looking on cshell dump and this is what i found xD i havent tested it yet
I tried this its not visual.
@MGKING thanks for trying and reporting ill test it on my own
No Reload is visual only both by modding and hacking. The only way to do it is to do it with a rapid fire/unlimited ammo combo
Confirm Working Status?

Status: Unknown ?
Well the bytes hadn't changed...
And its visual only. Sort-of pointless.
Posts 111 of 11 · Page 1 of 1
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