MY BASE DETECTED T_T PLEASE MASTER , HOW WORK HELP ME, PLEASE FIX for my base T_T

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MY BASE DETECTED T_T PLEASE MASTER , HOW WORK HELP ME, PLEASE FIX for my base T_T
#include "stdafx.h"
#include <Windows.h>
#include <iostream>

//Definacion Granadas
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 2)||(i==263)||(i==272)||(i==288)||(i==313)||(i==33 8)||(i==357)||(i==382)||(i==383)||(i==384)||(i==39 1)||(i==416)||(i==423)||(i==424)||(i==425)||(i==43 8)||(i==473)||(i==481)||(i==500)||(i==513)||(i==51 9)||(i==554))

//Offsets / Pointers
#define WeaponMgr 0xB231E4 //addys baru
#define NoReload 0x2714 // addys baru
#define NoChangeDelay 0x2718 // addys baru
#define WeaponDamage 0x818 //addys baru

float Hithard = 999.0f;
float FragDmg = 0.0f;

DWORD WINAPI SndDrv(LPVOID)
{
bool onehit = false,
reload = true,
fragdmg = true,
norecoil = true;

while(true)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);

//hotkeys toggle + beep sounds
//if(GetAsyncKeyState(VK_F9) || GetAsyncKeyState(VK_NUMPAD0) &1) { onehit = true; Beep(512, 100); }
//if(GetAsyncKeyState(VK_F10) || GetAsyncKeyState(VK_NUMPAD1) &1) { reload = true; Beep(512, 100); }
//if(GetAsyncKeyState(VK_F11) || GetAsyncKeyState(VK_NUMPAD2) &1) { fragdmg = true; Beep(512, 100); }

//one hit kill
if(onehit)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = Hithard;
}
}
}

if(norecoil)
{
if(pWeaponMgr)
{
for(int i=0; i<576; i++)
{
DWORD wep = *(DWORD*)(WeaponMgr +(4*i));
if(wep)
{
for(int y=0; y<10; y++)
{
*(float*)(wep + 0x225C+y*4) = 0;
*(float*)(wep + 0x20F4+y*4) = 0;
*(float*)(wep + 0x1F8C+y*4) = 0;
*(float*)(wep + 0x1B00+y*4) = 0;
*(float*)(wep + 0x192C+y*4) = 0;
*(float*)(wep + 0x0684+y*4) = 0;
}
}
}
}
}

//no reload
if(reload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100;
}
}
}

//no grenade damage
if(fragdmg)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = FragDmg;
}
}
}
Sleep(300);
}
}

bool Rook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}

DWORD WINAPI Espera(LPVOID)
{
while(!Rook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SndDrv, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{
//optional
MessageBoxA(0, Msg,Title, 0);
system("failed");

CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return true;
}
I know the reason it got detected: Leecher + BoB Coder = Detected it was very easy to find the reason lol
Swiftdude base
if you post your base it's 100% patched

I don't post my base here or on other forum's and my base is undetected after 5 XCrap patch and a lot of public hack patch


don't C+P try learning from old bases and after that make you'r own don't post it and it will not be patched to soon
Quote Originally Posted by dhanexlab View Post
plisss give me new base T_T send me : dhanexlab@gmail.com

thanks
no one will give you ud base
Answered and closed.
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