if(Playercl) {
*(float*)(Playercl + 0x04) = (float)0;
}
if(Wapenclass) {
for(int i=0 ; i<533 ; i++) {
DWORD curwapen = *(DWORD*)(Wapenclass +(4*i));
if (curwapen) {
*(float*)( curwapen + 0x2698) = (float)1;
*(float*)( curwapen + 0x269c) = (float)1;
}
}
}
}