//declaração da função
int sp33d; int sp33dx1;
//Chave da função
char *Speed [] = {"Off", "x0", "x1", "x2", "x3", "x4"};
//Adicionado a função
Additem("Speed ", 5, sp33d, 0, Speed, pDevice);
//A Função
if(sp33d && !sp33dx1) {
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 3000.000000") ;
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 3000.000000") ;
PushToConsole("WalkVel 3000.000000") ;
PushToConsole("FRunVel 3000.000000") ;
PushToConsole("BRunVel 3000.000000") ;
PushToConsole("SRunVel 3000.000000");
sp33dx1 = 1;
} else if(!sp33d && sp33dx1) {
PushToConsole("BaseMoveAccel 3000.000000") ;
PushToConsole("StartAccel 500.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 6000.000000");
PushToConsole("WalkVel 70.000000") ;
PushToConsole("FRunVel 285.000000") ;
PushToConsole("BRunVel 285.000000") ;
PushToConsole("SRunVel 285.000000");
sp33dx1 = 0;
}
//declaração da função
int sp33d;
//Chave da função
char *Speed [] = {"Off", "On"};
//Adicionado a função
Additem("Speed ", 1, sp33d, 0, Speed, pDevice);
//A Função
if(sp33d) {
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 3000.000000") ;
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 3000.000000") ;
PushToConsole("WalkVel 3000.000000") ;
PushToConsole("FRunVel 3000.000000") ;
PushToConsole("BRunVel 3000.000000") ;
PushToConsole("SRunVel 3000.000000");
} else {
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 500.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 6000.000000");
PushToConsole("WalkVel 70.000000");
PushToConsole("FRunVel 285.000000");
PushToConsole("BRunVel 285.000000");
PushToConsole("SRunVel 285.000000");
}
if(sp33d) {
PushToConsole("BaseMoveAccel 0.000000");
PushToConsole("StartAccel 0.000000") ;
PushToConsole("MaxAccel 0.000000");
PushToConsole("AccelInc 0.000000") ;
PushToConsole("WalkVel 0.000000") ;
PushToConsole("FRunVel 0.000000") ;
PushToConsole("BRunVel 0.000000") ;
PushToConsole("SRunVel 0.000000");
} else {
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 500.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 6000.000000");
PushToConsole("WalkVel 70.000000");
PushToConsole("FRunVel 285.000000");
PushToConsole("BRunVel 285.000000");
PushToConsole("SRunVel 285.000000");
}
if((*(BYTE *)GameStatus == 1) && GetAsyncKeyState(VK_LSHIFT)&1) {
Comando("WalkVel 1000");
Comando("FRunVel 1000");
Comando("BRunVel 1000");
Comando("SRunVel 1000");
Comando("DuckVel 1000");
} else if((*(BYTE *)GameStatus == 1)) {
Comando("WalkVel 70");
Comando("FRunVel 285");
Comando("BRunVel 285");
Comando("SRunVel 285");
Comando("DuckVel 50");
}
int Speed;
switch(Speed) {
case 0:
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 500.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 6000.000000");
PushToConsole("WalkVel 70.000000");
PushToConsole("FRunVel 285.000000");
PushToConsole("BRunVel 285.000000");
PushToConsole("SRunVel 285.000000");
case 1:
PushToConsole("BaseMoveAccel 5000.000000");
PushToConsole("StartAccel 5000.000000");
PushToConsole("MaxAccel 5000.000000");
PushToConsole("AccelInc 9000.000000");
PushToConsole("WalkVel 700.000000");
PushToConsole("FRunVel 485.000000");
PushToConsole("BRunVel 485.000000");
PushToConsole("SRunVel 485.000000");
case 2:
PushToConsole("BaseMoveAccel 9000.000000");
PushToConsole("StartAccel 9000.000000");
PushToConsole("MaxAccel 9000.000000");
PushToConsole("AccelInc 9000.000000");
PushToConsole("WalkVel 900.000000");
PushToConsole("FRunVel 900.000000");
PushToConsole("BRunVel 900.000000");
PushToConsole("SRunVel 900.000000");
default:
break;
}