Elevator with Logprint [games_mp.log]

Posts 1–4 of 4 · Page 1 of 1
Elevator with Logprint [games_mp.log]
Elevator with Logprint on your games_mp.log.



Code:
teleporters(enter, exit, angle)
{
	self endon("jw");
	self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to starting position of Elevator");
	self notifyOnPlayerCommand("SL","+actionslot 2");
	for(;;)
	{
		self waittill("SL");
		st=self getOrigin();
		efx = loadfx("misc/flare_ambient_green");
		playFx( efx, enter );
		showInMap();
		self iPrintLn("Start position saved.");
		self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to ending position");
		self waittill("SL");
		en=self getOrigin();
		self iPrintLn("End position saved.");
		self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to start build.");
		self waittill("SL");
		self iPrintLn("started....");
		CreateElevator((st),(en),(0,0,0));
		self iPrintLn("Done.");
	    logPrint("\n------------------------------------------------------------\nStart Elevator: " + st + ", Angles: " + self getPlayerAngles() + "\nEnd Elevator: " + en + ", Angles: " + self getPlayerAngles() + "\n------------------------------------------------------------\n");
		self notify("jw");
	}
}
showInMap()
{
	self endon("disconnect");
	self endon("death");
	curObjID=maps\mp\gametypes\_gameobjects::getNextObjID();
	name=precacheShader("compass_waypoint_panic");
	objective_add(curObjID,"invisible",(0,0,0));
	objective_position(curObjID,self.origin);
	objective_state(curObjID,"active");
	objective_team(curObjID,self.team);
	objective_icon(curObjID,name);
	self.objIdFriendly=curObjID;
}
CreateElevator(enter, exit, angle)
{
	flag = spawn( "script_model", enter );
	flag setModel( level.elevator_model["enter"] );
	wait 0.01;
	efx = loadfx( "misc/flare_ambient_green" );
	playFx( efx, enter );
	wait 0.01;
	self thread ElevatorThink(enter, exit, angle);
}


ElevatorThink(enter,exit,angle)
{
	while(1)
	{
		foreach(player in level.players)
		{
			if(Distance(enter,player.origin)<= 50)
			{
				player SetOrigin(exit);
				player SetPlayerAngles(angle);
			}
		}
		wait .25;
	}
}
This kind of stuff is old, you know?
Quote Originally Posted by Yamato View Post
This kind of stuff is old, you know?
That makes no sense...
Yes... is old. This Code is from Chrone Forge Patch... I Edit this a little... ideal for entiys and Spawning Points (Custom Spawn)
Posts 1–4 of 4 · Page 1 of 1

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