Fullbright
Code:
if(cItem.CF_Fullbright)
{
if(T_Players)
{
D3DCOLOR FRONT = 0xFF00FF00, BACK = 0xFFFF0000;
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,FRONT);
}
}
if(cItem.CF_Fullbright)
{
if(T_Players)
{
D3DCOLOR FRONT = 0xFF00FF00, BACK = 0xFFFF0000;
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,FRONT);
}
}