telekill is not completely patched and I know when they start their checks
Teleport
Thanks for sharing bro.. as i am new to these is it D3D ? or can be using in Memory too

@giniyat101 so just using calsses ??? so easy lol... does it work with no errors ?
---------- Post added at 12:37 PM ---------- Previous post was at 12:34 PM ----------
so what is the difference between them remote and tele ??? dont both just transport the bullet to the persons head ???
---------- Post added at 12:37 PM ---------- Previous post was at 12:34 PM ----------
so what is the difference between them remote and tele ??? dont both just transport the bullet to the persons head ???
That's not how code get's patched...
1) The only way they could stop this is by checking players positions...THEY ALREADY HAVE THAT. When a player moves too fast (for too long) or too far in a certain period of time they get a client error...that's the client engine doing it's job.
2) Xtrap is a heuristic blocking system...it blocks things by checking to see what it's name is, what it's functions names are, and if it runs the same way as other things on it's watch list. It's why injectors typically get blocked FIRST because xtrap sees them running when it starts up, but doesn't catch all of these other injectors made by newbies...they're too new. They won't get blocked unless they all work in the same fashion (leeched bases...) and one get's pegged.
Releasing this code at the most would get some of Z8s flunkies to show it to them and get it forwarded to SmileGate or whoever the fuck programmed CF...and then we'd have to wait 2 months for it to get patched.
On another note : Ever find it ODD that hacks get patched, but there features still work MONTHS LATER? It's because it only takes a few changes to get the hack working again...when they finally DO patch things you don't see anything getting posted here for MONTHS...
1) The only way they could stop this is by checking players positions...THEY ALREADY HAVE THAT. When a player moves too fast (for too long) or too far in a certain period of time they get a client error...that's the client engine doing it's job.
2) Xtrap is a heuristic blocking system...it blocks things by checking to see what it's name is, what it's functions names are, and if it runs the same way as other things on it's watch list. It's why injectors typically get blocked FIRST because xtrap sees them running when it starts up, but doesn't catch all of these other injectors made by newbies...they're too new. They won't get blocked unless they all work in the same fashion (leeched bases...) and one get's pegged.
Releasing this code at the most would get some of Z8s flunkies to show it to them and get it forwarded to SmileGate or whoever the fuck programmed CF...and then we'd have to wait 2 months for it to get patched.
On another note : Ever find it ODD that hacks get patched, but there features still work MONTHS LATER? It's because it only takes a few changes to get the hack working again...when they finally DO patch things you don't see anything getting posted here for MONTHS...
Hey, where do I add these things into on my CrossFire folder? Ive been looking everywhere in the tutorials and stuff but I just cant seem to find it. I know its a really dumb question but I need to know...
@giniyat101, why dont we make an teleport with 2,3 place for saving and a undo feature ??? 

okay i got question how this teleport work ? hotkeys or what 


