Structs and addy 17-06-2012
I passed my exams so I was searching some stuff in op7. I decide to make my first structs with reclass.
And also searched some addy's:
I might add some later and maybe some structs are wrong ^^
Credtis:
Me
Cheat Engines
Reclass
Code:
//Generated using ReClass by DrUnKeN ChEeTaH
class Player1;
class Player;
class PlayerInfo;
class Player2;
class Player1
{
public:
char unknown0[208]; //0x0000
float Speed; //0x00D0
float SpeedHeight; //0x00D4
char unknown216[4]; //0x00D8
float Staminarefill Speed; //0x00DC
char unknown224[12]; //0x00E0
float Virtualview; //0x00EC
float Timetojump; //0x00F0
char unknown244[740]; //0x00F4
float Timer PDF; //0x03D8
char unknown988[92]; //0x03DC
}//Size=0x0438(1080)
class Player
{
public:
float Posx; //0x0000
float Posy; //0x0004
float Posz; //0x0008
float Gravityx; //0x000C
float Gravityy; //0x0010
float Gravityz; //0x0014
float Yaw; //0x0018
float Pitch; //0x001C
float Roll; //0x0020
float YawSpeed; //0x0024
float PitchSpeed; //0x0028
char unknown44[8]; //0x002C
float Fov; //0x0034
char unknown56[1092]; //0x0038
}//Size=0x047C(1148)
class PlayerInfo
{
public:
char unknown0[12640]; //0x0000
char Nickname[20]; //0x3160
char unknown12660[4]; //0x3174
__int32 Level; //0x3178
__int32 Gold; //0x317C
__int32 nCash; //0x3180
__int32 NoIdea1; //0x3184
__int32 Kills; //0x3188
__int32 Deaths; //0x318C
__int32 Teamkills; //0x3190
__int32 Exp; //0x3194
__int32 Battles; //0x3198
__int32 Wins; //0x319C
__int32 Lost; //0x31A0
__int32 Headshot; //0x31A4
__int32 Meleekills; //0x31A8
__int32 Explosionkills; //0x31AC
__int32 Knife; //0x31B0
__int32 NoIdea2; //0x31B4
__int32 Penalty; //0x31B8
char unknown12732[2620]; //0x31BC
}//Size=0x3BF8(15352)
class Player2
{
public:
__int32 Health; //0x0000
__int32 Stamina; //0x0004
__int32 ID0FD72AD8; //0x0008
char unknown12[80]; //0x000C
__int32 Roundtimer; //0x005C
char unknown96[16]; //0x0060
__int16 Blueteamscore; //0x0070
__int16 Redteamscore; //0x0072
char unknown116[12]; //0x0074
__int32 Nospawnwait; //0x0080
char unknown132[1288]; //0x0084
__int32 D3athmanwalking1; //0x058C
__int32 D3athmanwalking2; //0x0590
char unknown1428[4]; //0x0594
__int32 D3athmanwalking3; //0x0598
char unknown1436[8]; //0x059C
__int32 Invisible; //0x05A4
char unknown1448[8]; //0x05A8
__int32 Drawgun; //0x05B0 used for D3athmanwalking4
char unknown1460[612]; //0x05B4
}//Size=0x0818(2072)
Code:
#define MEM_VERSION 0x006DC6A4 #define MEM_SPEED 0x00C1CAE8 #define MEM_JUMPHEIGHT 0x00C1CAEC #define MEM_GODMODE 0x00C328E8 #define LOCALPOINTER 0x00C39858 #define PLAYER MEM_POSX; #define PLAYER1 0x00C1CA18 #define PLAYER2 0x00C36018 #define MEM_YAW 0x00C1BF70 #define MEM_PITCH 0x00C1BF74 #define MEM_ROLL 0x00C1BF78 #define MEM_POSX 0x00C1BF58 #define MEM_POSY 0x00C1BF5C #define MEM_POSZ 0x00C1BF60 #define MEM_GRAVITYX (MEM_POSY+0x8); #define MEM_GRAVITYY (MEM_POSY+0xC); #define MEM_GRAVITYZ (MEM_POSY+0x10); #define MEM_STAMINA 0x00C3601C #define MEM_NODELAY 0x00A16B90 #define MEM_FIRERATE 0x00C2C568// #define MEM_NORELOAD 0x00C35FF8// #define MEM_INVIS 0x00C365BC// #define MEM_FASTPLANT 0x00C1CDF0// #define MEM_NIGHTVISION 0x00C2FA18// #define MEM_NAMETAG1 0x00C3324C// #define MEM_NAMETAG2 0x00C33254// #define MEM_DRAWGUN 0x00C365C8// #define MEM_NOSPAWNWAIT 0x00C36098// #define MEM_D3ATHMANWALKING1 0x00C365A4// #define MEM_D3ATHMANWALKING2 0x00C365A8// #define MEM_D3ATHMANWALKING3 0x00C365B0// #define MEM_D3ATHMANWALKING4 0x00C365C8// #define MEM_OPKXS 0x00701000 #define MEM_OPKYS 0x00701004 #define MEM_OPKZS 0x00701008 #define ASM_OPKX 0x00461E60 #define ASM_OPKY ASM_OPKX+0xA #define ASM_OPKZ ASM_OPKX+0x10 #define ASM_OPKCC 0x700000 #define ASM_QUICKDRAW1 0x00536D03//in #define ASM_QUICKDRAW2 0x00536F9B//out #define ASM_NODELAY 0x0049197B #define ASM_NORELOAD 0x0048CDA7 #define ASM_ANTIJAM 0x0048E58B #define ASM_NWST 0x0053691A #define ASM_ANTIAFK 0x0063931D #define ASM_STAMINA1 0x00484460 #define ASM_STAMINA2 0x00484465 #define ASM_UNLAMMO1 0x004A11A9//prim,sec #define ASM_UNLAMMO2 0x004A11B8//nades #define ASM_B2L 0x00405C4E #define ASM_ALTTAB 0x0063ACC8 #define MEM_WAPEN2 0x0000A16BC0 #define MEM_WAPEN1 0x0000A16BB8
Credtis:
Me
Cheat Engines
Reclass