Structs and addy 17-06-2012

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Structs and addy 17-06-2012
I passed my exams so I was searching some stuff in op7. I decide to make my first structs with reclass.

Code:
//Generated using ReClass by DrUnKeN ChEeTaH



class Player1;
class Player;
class PlayerInfo;
class Player2;

class Player1
{
public:
		char unknown0[208]; //0x0000
	float Speed; //0x00D0  
	float SpeedHeight; //0x00D4  
		char unknown216[4]; //0x00D8
	float Staminarefill Speed; //0x00DC  
		char unknown224[12]; //0x00E0
	float Virtualview; //0x00EC  
	float Timetojump; //0x00F0  
		char unknown244[740]; //0x00F4
	float Timer PDF; //0x03D8  
		char unknown988[92]; //0x03DC
}//Size=0x0438(1080)

class Player
{
public:
	float Posx; //0x0000  
	float Posy; //0x0004  
	float Posz; //0x0008  
	float Gravityx; //0x000C  
	float Gravityy; //0x0010  
	float Gravityz; //0x0014  
	float Yaw; //0x0018  
	float Pitch; //0x001C  
	float Roll; //0x0020  
	float YawSpeed; //0x0024  
	float PitchSpeed; //0x0028  
		char unknown44[8]; //0x002C
	float Fov; //0x0034  
		char unknown56[1092]; //0x0038
}//Size=0x047C(1148)

class PlayerInfo
{
public:
		char unknown0[12640]; //0x0000
	char Nickname[20]; //0x3160  
		char unknown12660[4]; //0x3174
	__int32 Level; //0x3178  
	__int32 Gold; //0x317C  
	__int32 nCash; //0x3180  
	__int32 NoIdea1; //0x3184  
	__int32 Kills; //0x3188  
	__int32 Deaths; //0x318C  
	__int32 Teamkills; //0x3190  
	__int32 Exp; //0x3194  
	__int32 Battles; //0x3198  
	__int32 Wins; //0x319C  
	__int32 Lost; //0x31A0  
	__int32 Headshot; //0x31A4  
	__int32 Meleekills; //0x31A8  
	__int32 Explosionkills; //0x31AC  
	__int32 Knife; //0x31B0  
	__int32 NoIdea2; //0x31B4  
	__int32 Penalty; //0x31B8  
		char unknown12732[2620]; //0x31BC
}//Size=0x3BF8(15352)

class Player2
{
public:
	__int32 Health; //0x0000  
	__int32 Stamina; //0x0004  
	__int32 ID0FD72AD8; //0x0008  
		char unknown12[80]; //0x000C
	__int32 Roundtimer; //0x005C  
		char unknown96[16]; //0x0060
	__int16 Blueteamscore; //0x0070  
	__int16 Redteamscore; //0x0072  
		char unknown116[12]; //0x0074
	__int32 Nospawnwait; //0x0080  
		char unknown132[1288]; //0x0084
	__int32 D3athmanwalking1; //0x058C  
	__int32 D3athmanwalking2; //0x0590  
		char unknown1428[4]; //0x0594
	__int32 D3athmanwalking3; //0x0598  
		char unknown1436[8]; //0x059C
	__int32 Invisible; //0x05A4  
		char unknown1448[8]; //0x05A8
	__int32 Drawgun; //0x05B0 used for D3athmanwalking4 
		char unknown1460[612]; //0x05B4
}//Size=0x0818(2072)
And also searched some addy's:
Code:
#define MEM_VERSION			0x006DC6A4
#define MEM_SPEED			0x00C1CAE8
#define MEM_JUMPHEIGHT		0x00C1CAEC
#define MEM_GODMODE			0x00C328E8



#define LOCALPOINTER		0x00C39858
#define PLAYER				MEM_POSX;
#define PLAYER1				0x00C1CA18
#define PLAYER2				0x00C36018
#define MEM_YAW				0x00C1BF70
#define MEM_PITCH			0x00C1BF74
#define MEM_ROLL			0x00C1BF78
#define MEM_POSX			0x00C1BF58
#define MEM_POSY			0x00C1BF5C
#define MEM_POSZ			0x00C1BF60
#define MEM_GRAVITYX		(MEM_POSY+0x8);
#define MEM_GRAVITYY		(MEM_POSY+0xC);
#define MEM_GRAVITYZ		(MEM_POSY+0x10);
#define MEM_STAMINA			0x00C3601C
#define MEM_NODELAY			0x00A16B90
#define MEM_FIRERATE		0x00C2C568//
#define MEM_NORELOAD		0x00C35FF8//
#define MEM_INVIS			0x00C365BC//
#define MEM_FASTPLANT		0x00C1CDF0//
#define MEM_NIGHTVISION		0x00C2FA18//
#define MEM_NAMETAG1		0x00C3324C//
#define MEM_NAMETAG2		0x00C33254//
#define MEM_DRAWGUN			0x00C365C8//
#define MEM_NOSPAWNWAIT		0x00C36098//
#define MEM_D3ATHMANWALKING1 0x00C365A4//
#define MEM_D3ATHMANWALKING2 0x00C365A8//
#define MEM_D3ATHMANWALKING3 0x00C365B0//
#define MEM_D3ATHMANWALKING4 0x00C365C8//


#define MEM_OPKXS			0x00701000
#define MEM_OPKYS			0x00701004
#define MEM_OPKZS			0x00701008
#define ASM_OPKX			0x00461E60
#define ASM_OPKY			ASM_OPKX+0xA
#define ASM_OPKZ			ASM_OPKX+0x10
#define ASM_OPKCC			0x700000

#define ASM_QUICKDRAW1		0x00536D03//in
#define ASM_QUICKDRAW2		0x00536F9B//out
#define ASM_NODELAY			0x0049197B
#define ASM_NORELOAD		0x0048CDA7
#define ASM_ANTIJAM			0x0048E58B
#define ASM_NWST			0x0053691A
#define ASM_ANTIAFK			0x0063931D
#define ASM_STAMINA1		0x00484460
#define ASM_STAMINA2		0x00484465
#define ASM_UNLAMMO1		0x004A11A9//prim,sec
#define ASM_UNLAMMO2		0x004A11B8//nades
#define ASM_B2L				0x00405C4E
#define ASM_ALTTAB                      0x0063ACC8


#define MEM_WAPEN2			0x0000A16BC0
#define MEM_WAPEN1			0x0000A16BB8
I might add some later and maybe some structs are wrong ^^

Credtis:
Me
Cheat Engines
Reclass
THANK YOU FOR A NOVICE GREAT HELP LIKE ME +REP

STILL POSTING
hack ??? :'( downlaod please
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