Helpc++ fatal error HELP!!

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c++ fatal error HELP!!
When I compile Nightmares hot key hack I get this error

1>c:\users\Blocked\documents\visual studio 2010\projects\blocked\blocked\dllmain.cpp(10): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory


Code:
***********Nightmare HotKey 2.0************************************************/
/***********Créditos************************************************************/
/******Nightmare, luizimloko, TokolocoSK, Gordon', Entourage, Gellin************/
/*******************************************************************************/

#include <windows.h>
#include <stdio.h>
#include <d3dx9.h>
#pragma comment( lib, "nod3dx9.lib" )

//Addresses CANA
#define DeviceGame      0x009118A0
#define GlassWalls      0x0057301A
#define DIPEngine       0x006A3E1A
#define DrawPrimitive   0x00805974
#define LTClientEXE     0x00486030
#define LTClientDLL     0x37814EB8
#define GameStatus      0x3782A118
#define EspName1        0x37306A79
#define EspName2        0x37306AFF
#define NoRecoil        0x373B619C
#define NoReload        0x37433034
#define SuperBullets    0x3742DB7D
#define WeaponRange1    0x374332B9
#define WeaponRange2    0x37433639
#define PlayerRandom    0x37860678
#define RapidFire       0x37433D35
#define WeaponManager   0x3785C8FC
#define PlayerByIndex   0x371561F0



typedef HRESULT ( __stdcall* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
oPresent pPresent;

BOOL IsGameReadyForHook(void)
{
	if(GetModuleHandleA("d3d9.dll") != NULL 
	&& GetModuleHandleA("ClientFX.fxd") != NULL 
	&& GetModuleHandleA("CShell.dll") != NULL)
		return true;

	return false;
}

void Memoria( void* pvAddress, void* pvBuffer, size_t len )
{
	if( *(BYTE*)pvAddress == *(BYTE*)pvBuffer )
		return;

	memcpy( ( void* )pvAddress, ( void* )pvBuffer, len );
}

bool bDataCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) 
{ 
    for(;*szMask;++szMask,++pData,++bMask) 
    if(*szMask=='x' && *pData!=*bMask )  
    return false; 
    return (*szMask) == NULL; 
} 

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) 
{ 
    for(DWORD i=0; i < dwLen; i++) 
		if(bDataCompare( (BYTE*)( dwAddress+i ),bMask,szMask) ) 
            return (DWORD)(dwAddress+i); 
     
    return 0; 
}

DWORD Ngm_GetPointer(int Begin)
{
	DWORD *Device = ***(DWORD ****)DeviceGame;

	if(Device == NULL)
		return 0;

	return Device[Begin];
}

void __stdcall Ngm_ConsolePush( const char* Ngm_Command)
{
	DWORD* Ngm_Addr = ( DWORD* ) LTClientEXE;
	if(*(BYTE*)GameStatus == 1) 
	{
	__asm
	{
		Pushad;
		Push Ngm_Command
		call Ngm_Addr
		add esp, 0x4
		Popad;
		}
	}
}

//Variables
int cchams, cfog, cpick, cpickx1, cnames, crecoil, cspread,cspreadx1, cfps, cweaponrange, csuperbullets, crapidfire;
bool bfog, bchams, bpick, bspread, bfps, bnames, brecoil, bweaponrange, bsuperbullets, brapidfire;

void Ngm_Main(void) 
{
	if (GetAsyncKeyState(VK_NUMPAD1)&1) cfog = !cfog;
	if(cfog)
		{
			if(!bfog)
			{
				Ngm_ConsolePush("FogEnable    0.0");
				bfog = true;
			}
		}
		else
		{
			if(bfog)
			{
				Ngm_ConsolePush("FogEnable    1.0");
				bfog = false;
			}
		}

	
	if (GetAsyncKeyState(VK_INSERT)&1) cchams = !cchams;
	if(cchams)
		{
			if(!bchams)
			{
				Ngm_ConsolePush("SkelModelStencil     1.0");
				bchams = true;
			}
		}
		else
		{
			if(bchams)
			{
				Ngm_ConsolePush("SkelModelStencil     0.0");
				bchams = false;
			}
		}

	if (GetAsyncKeyState(VK_NUMPAD3)&1) cpick = !cpick;
	if(cpick)
		{
			if(!bpick)
			{
				Ngm_ConsolePush("ActivationDistance   99999.0");
				bpick = true;
			}
		}
		else
		{
			if(bpick)
			{
				Ngm_ConsolePush("ActivationDistance   100.0");
				bpick = false;
			}
		}

	if (GetAsyncKeyState(VK_NUMPAD4)&1) cspread = !cspread;
	if(cspread)
		{
			if(!bspread)
			{
				Ngm_ConsolePush("PerturbRotationEffect   0.000000" );
				Ngm_ConsolePush("PerturbIncreaseSpeed   0.000000" );
				Ngm_ConsolePush("PerturbWalkPercent   0.000000" );
				Ngm_ConsolePush("PerturbFiringIncreaseSpeed   0.000000" );
				Ngm_ConsolePush("PerturbRecoil   0.000000" );
				Ngm_ConsolePush("FireMovePerturb   0.000000" );
				Ngm_ConsolePush("ZoomedFireMoveDuckPerturb   0.000000" );
				Ngm_ConsolePush("ZoomedFireMovePerturb   0.000000" );
				Ngm_ConsolePush("ZoomedFireDuckPerturb   0.000000" );
				bspread = true;
			}
		}
		else
		{
			if(bspread)
			{
				Ngm_ConsolePush("PerturbRotationEffect   3.000000" );
				Ngm_ConsolePush("PerturbIncreaseSpeed   3.000000" );
				Ngm_ConsolePush("PerturbWalkPercent   9.000000" );
				Ngm_ConsolePush("PerturbFiringIncreaseSpeed   0.500000" );
				Ngm_ConsolePush("PerturbRecoil   9.000000" );
				Ngm_ConsolePush("FireMovePerturb   9.000000" );
				Ngm_ConsolePush("ZoomedFireMoveDuckPerturb   9.000000" );
				Ngm_ConsolePush("ZoomedFireMovePerturb   9.000000" );
				Ngm_ConsolePush("ZoomedFireDuckPerturb   9.000000" );
				bspread = false;
			}
		}

	if (GetAsyncKeyState(VK_NUMPAD5)&1) cfps = !cfps;
	if(cfps)
		{
			if(!bfps)
			{
				Ngm_ConsolePush("ShowFps   1.0");
				bfps = true;
			}
		}
		else
		{
			if(bfps)
			{
				Ngm_ConsolePush("ShowFps   0.0");
				bfps = false;
			}
		}

	if (GetAsyncKeyState(VK_HOME)&1) cnames = !cnames;
	if ((*(BYTE *)GameStatus == 1) && cnames) {
			if(!bnames)
			{
				memcpy((void *)EspName1, (void *)(PBYTE)"\x90\x90", 2);
				memcpy((void *)EspName2, (void *)(PBYTE)"\x90\x90", 2);
				bnames = true;
			}
		}
		else
		{
			if(bnames)
			{
				memcpy((void *)EspName1, (void *)(PBYTE)"\x75\x05", 2);
				memcpy((void *)EspName2, (void *)(PBYTE)"\x75\x05", 2);
				bnames = false;
			}
		}

	if (GetAsyncKeyState(VK_NUMPAD7)&1) crecoil = !crecoil;
	if ((*(BYTE *)GameStatus == 1) && crecoil) {
			if(!brecoil)
			{
				memcpy((void *)NoRecoil, (void *)(PBYTE)"\x90\x90\x90\x90", 4);
				brecoil = true;
			}
		}
		else
		{
			if(brecoil)
			{
				memcpy((void *)NoRecoil, (void *)(PBYTE)"\xD9\x44\x24\x14", 4);
				brecoil = false;
			}
		}

	if (GetAsyncKeyState(VK_NUMPAD8)&1) cweaponrange = !cweaponrange;
	if ((*(BYTE *)GameStatus == 1) && cweaponrange) {
			if(!bweaponrange)
			{
				memcpy((void *)WeaponRange1, (void *)(PBYTE *)"\xB8\x00\x00\x00\x10\x90", 6);
				memcpy((void *)WeaponRange2, (void *)(PBYTE *)"\xB8\x00\x00\x00\x10\x90", 6);
				bweaponrange = true;
			}
		}
		else
		{
			if(bweaponrange)
			{
				memcpy((void *)WeaponRange1, (void *)(PBYTE *)"\x8B\x80\xD4\x02\x00\x00", 6);
				memcpy((void *)WeaponRange2, (void *)(PBYTE *)"\x8B\x80\xD4\x02\x00\x00", 6);
				bweaponrange = false;
			}
		}

	if (GetAsyncKeyState(VK_NUMPAD9)&1) csuperbullets = !csuperbullets;
	if ((*(BYTE *)GameStatus == 1) && csuperbullets) {
			if(!bsuperbullets)
			{
				memcpy((void *)SuperBullets, (void *)(PBYTE)"\x90\x90\x90", 3);
				bsuperbullets = true;
			}
		}
		else
		{
			if(bsuperbullets)
			{
				memcpy((void *)SuperBullets, (void *)(PBYTE)"\x0F\x94\xC0", 3);
				bsuperbullets = false;
			}
		}

	if (GetAsyncKeyState(VK_NUMPAD0)&1) crapidfire = !crapidfire;
	if ((*(BYTE *)GameStatus == 1) && crapidfire) {
			if(!brapidfire)
			{
				memcpy((void *)RapidFire, (void *)(PBYTE) "\x90\x90", 2);
				brapidfire = true;
			}
		}
		else
		{
			if(brapidfire)
			{
				memcpy((void *)RapidFire, (void *)(PBYTE) "\x74\x3E", 2);
				brapidfire = false;
				}
		}
}

HRESULT __stdcall gellPresent(LPDIRECT3DDEVICE9 pDevice, const RECT *pSourceRect,
const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
{
	_asm pushad;
	Ngm_Main();
	_asm popad;
	return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}

void *Ngm_DetourCreate( BYTE *src, const BYTE *dst, const int len )
{
	unsigned int Ngm_Pointers[] = { 0xE9 };
	DWORD dwBack;
	BYTE *jmp = (BYTE*)malloc( len + 5 );
	VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack );
	memcpy( jmp, src, len );	
	jmp += len;
	jmp[0] = Ngm_Pointers[0];
	*(DWORD*)( jmp+1 ) = (DWORD)( src+len - jmp ) - 5;
	src[0] = Ngm_Pointers[0];
	*(DWORD*)( src+1 ) = (DWORD)( dst - src ) - 5;
	VirtualProtect( src, len, dwBack, &dwBack );
	return( jmp-len );
}

void Ngm_Hook(void)
{
     DWORD dwPresent  = Ngm_GetPointer (17);
     pPresent  = (oPresent)Ngm_DetourCreate(( PBYTE)dwPresent, ( PBYTE )gellPresent, 5);
}

DWORD __stdcall dwD3D9Thread(LPVOID)
{
	while( !IsGameReadyForHook() )
		Sleep(100);
	Ngm_Hook();
	return 0;
}

bool __stdcall DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
	if(dwReason == DLL_PROCESS_ATTACH) {
		//MessageBox(0, "Your Text", "Title", MB_OK);
		CreateThread(NULL, NULL,(LPTHREAD_START_ROUTINE)dwD3D9Thread, NULL, NULL, NULL);
	}
	return true;
}



Can someone help me???
Download the D3d9 sdk and add it to your include directory's
Quote Originally Posted by NotRealPro View Post
Download the D3d9 sdk and add it to your include directory's
I am trying now.
Any luck with the result?
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