COMBAT ARMS HACK CODING HELP

Posts 15 of 5 · Page 1 of 1
COMBAT ARMS HACK CODING HELP
Okay look i have been through this whole Combat Arms Hack Coding/Source Code sub-fourm and found shitty ass tutorials that dont make sense on how to code hacks for combat arms. they only desent one i could find is this one http://www.mpgh.net/forum/207-combat...arms-hack.html

So i need someone to post a CLEAR thread on combat arms hacking not this half-assed stuff. and dont come saying "well learn c++" "Well learn d3d" cuz ikeep getting that and i already know c++ so all i need you to do is make a thread on combat arms hacking please take your time and thank you for the help
Don't post shitty Learn c++ comments , he says he already know c++ .
He wants know how to get started with hacking combat arms .
So, I dont have much time now, but what yo uneed to do:
You need to hook directx to draw your shit over (in the game)
Then you need classes and addresses (to initialize the classes)
You can use them to iritate through the players, and what you wanna do, as example draw his health.
The first thing you are going to need to do is hook one of the internal game functions if you want to render over it. When I say hook, I mean intercept a function and insert a jump to your own function, and execute that. Once you have hooked a function such as Present(), you will be able to draw over the game. You need to use tools such as cheat engine and ollydbg to find different memory addresses which accomplish different things, such as the value for ammunition in memory. Hacking simply consists of modifying these memory locations.
Uh I haven't started hacking CA yet but there are almost always 2 ways to hack a game like this.
1. d3d hook which lets you draw like the other 2 have said.
2. engine sdk use which you have access to the engines classes and can either read or write to it and do many crazy stuff.

I don't know if PushToConsole is a 3.
Posts 15 of 5 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?