Anti Recoil

Posts 1–15 of 31 · Page 1 of 3
Anti Recoil
This maked by Cheat Engine and working fine without error. I'm so bored!
I hope it work for you ...! Take it if you wanna try
Code:
#define MODULESHOOKSHELL (DWORD)GetModuleHandleA( "CShell.dll" );
#define PLAYER_POINTER_PT	0x003B1790 // String: Reload
#define JUMP_054		0x00000054 // String: Reload
#define OFFSET_RELOAD		0x000002F8 // or 0x000002F4 
#define OFFSET_AWM_SR		0x0000030C // or 0x00000308

DWORD HOOKSHELL		= MODULESHOOKSHELL
DWORD W_PLAYERS		= *(DWORD*)( HOOKSHELL + PLAYER_POINTER_PT + JUMP_054 );
	if(NO_RECOIL) // Warning: Enable when you playing. Turn off if you in lobby/waiting room
	{
			*(DWORD*)(W_PLAYERS + 0x22E) =  -1;
			*(DWORD*)(W_PLAYERS + 0x00C) =  1000000;
			*(DWORD*)(W_PLAYERS + 0x234) =  1000000;
	}
	if (ANTI_RELOADS)
	{
		if(W_PLAYERS != 0)
			*(DWORD*)(W_PLAYERS + OFFSET_RELOAD) =  12;
	}
	if (AWM_SPREAD)
	{
		if(W_PLAYERS != 0)
			*(DWORD*)(W_PLAYERS + OFFSET_AWM_SR) =  1;
	}
nice ^^ good work
Quote Originally Posted by ***** View Post
This maked by Cheat Engine and working fine without error. I'm so bored!
I hope it work for you ...! Take it if you wanna try
Code:
#define MODULESHOOKSHELL (DWORD)GetModuleHandleA( "CShell.dll" );
#define PLAYER_POINTER_PT	0x003B1790 // String: Reload
#define JUMP_054		0x00000054 // String: Reload
#define OFFSET_RELOAD		0x000002F8 // or 0x000002F4 
#define OFFSET_AWM_SR		0x0000030C // or 0x00000308

DWORD HOOKSHELL		= MODULESHOOKSHELL
DWORD W_PLAYERS		= *(DWORD*)( HOOKSHELL + PLAYER_POINTER_PT + JUMP_054 );
	if(NO_RECOIL) // Warning: Enable when you playing. Turn off if you in lobby/waiting room
	{
			*(DWORD*)(W_PLAYERS + 0x22E) =  -1;
			*(DWORD*)(W_PLAYERS + 0x00C) =  1000000;
			*(DWORD*)(W_PLAYERS + 0x234) =  1000000;
	}
	if (ANTI_RELOADS)
	{
		if(W_PLAYERS != 0)
			*(DWORD*)(W_PLAYERS + OFFSET_RELOAD) =  12;
	}
	if (AWM_SPREAD)
	{
		if(W_PLAYERS != 0)
			*(DWORD*)(W_PLAYERS + OFFSET_AWM_SR) =  1;
	}
Is this for NA ?

I think this is a joke right ?
***** i will try it now ty u r awesome

---------- Post added at 04:28 PM ---------- Previous post was at 03:55 PM ----------

its make my base detected why ?? @H LBOT
i make it undetected you just need to change some thing's in it

I updated the PlayerPointer bk i think it was old the game was crashing

The noRecoil is working but i can't make any damage ?
Quote Originally Posted by bandi12 View Post
i make it undetected you just need to change some thing's in it

The noRecoil is working but i can't make any damage ?
so can you help me i have undetected base but this didn't work can you help
Quote Originally Posted by NanoGold View Post
so can you help me i have undetected base but this didn't work can you help
If i make it work i will help you but it's not it make the NoRecoil but you can't make any dammage /there are no bullet mark's on wall so i think or it's a joke or maybe is for another ver of CF
Work fine God Job man.
Quote Originally Posted by cvadis View Post
Work fine God Job man.
What CF you use ?
^^~ làm ăn chăm chỉ quá mà.
No recoil can be perfect too Just need some little work.
the PLAYER_POINTER_PT is old we need to update it and then it will be work i think
Quote Originally Posted by -[I]fLuX View Post
the PLAYER_POINTER_PT is old we need to update it and then it will be work i think
I updated it it's working but you can't make damage and are no bullet mark's on the wall so it make noRecoil but remove the bullet's to ...
Quote Originally Posted by bandi12 View Post
I updated it it's working but you can't make damage and are no bullet mark's on the wall so it make noRecoil but remove the bullet's to ...
im useing a hack with norecoil !
and some times i do damg and sometime i dont o.,O but ther is bullet mark's .
so i think you need to keep on tryin tell you get it . i think this topic is not for cf na . its for cf vn i gues
In this time can be work fine NA/VN

ThreadStart for CFNA!
Posts 1–15 of 31 · Page 1 of 3

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us