[DISCUSSION] Weaponspawner

Posts 1–13 of 13 · Page 1 of 1
[DISCUSSION] Weaponspawner
Hey guys =)
I managed to hook the SendToServer function and can log IDs now. Its all working fine. I found the pickupweapon ID, but its so long :O
Anyone knows the params of the function? Im logging atm just uint8...
You think weaponspawner is really patched? - Or is it possible with S2S?

Say what you think!
they can't just stop weapons from being on the map so i believe it has to be possible. it's all about tracking the id and figuring it out then simulating it.
Yeah I got the id, but the param list is very long :O
Will while logging i found like 5 - 8 addie for room crash / 5 - 6 Respawn / else more .. so i belive they moved the id ? OR they patched it completely :S
Lol there is just 1 respawn xD
U logged over 255?
Quote Originally Posted by Ch40zz-C0d3r View Post
Lol there is just 1 respawn xD
U logged over 255?
Go ahead try Logged ID : [ 369 ] //Respawn
Hum...
Incialitinng
weapon spawner via s2s can still be done, i have a few methods i've never tested with new ID's

Code:
1.
#define Weapon_Noise 128

 2.
#define Weapon_Pickup 117

 3.
#define Weapon_Switch 127

 4.
#define backpack_Slot 118

1.
#define MID_PLAYER_CANCELREVIVE                 113

 2.
#define MID_PLAYER_MOVEMENT                     100
11.#define ID_Leave_Game           174
Code:
26.
//ID: 127[48] 

27.
Msg.Writeuint8(Weapon_Switch); 

28.
Msg.Writeuint8(O); 

29.
Msg.Writeuint8(20); 

30.
Msg.Writeuint8(O); 

31.
Msg.Writeuint8(24); 

32.
Msg.Writeuint8(O); 

33.
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
Code:
35.
//ID: 118[24] 

36.
Msg.Writeuint8(Slot); 

37.
Msg.Writeuint8(1); 

38.
Msg.Writeuint8(1); // 1 is primary slot, 2 pistol, 3 knife, 4 nades, 5 special

 39.
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
the amount of work its going to take to make weapon spawner though via S2S is NOT worth the time

look into CreateObject. its like a debug hack if you know what your doing. You can spawn ANYTHING if you have create object. Spawn NPC in a non-fireteam game, spawn weapons, characerts at random
-_- When you substract 256 from 369 you'll get 113 which is actually the respawn ID.
Its the same... They just start from 1 over 255!
Try substract 256, and now think why you had so many
Hm I think it will be just visual for ME, but They can hurt me! @supercarz1991
I got it working, I can spawn shitz xD
But how can I spawn a WORKING weapon?
I mean, the things I spawn dotn have a function, they just fly arround in the world xD
Quote Originally Posted by Ch40zz-C0d3r View Post
Hm I think it will be just visual for ME, but They can hurt me! @supercarz1991
I got it working, I can spawn shitz xD
But how can I spawn a WORKING weapon?
I mean, the things I spawn dotn have a function, they just fly arround in the world xD
add me on msn, i'll try to help you out cuz we both have our theories. I actually made weapon spawn via create object just to prove a point for my private server

msn: Dcomicboyforever@live.com
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