[IDC] Tiny script automatically naming ~300 functions by parsing debug strings

Posts 16–19 of 19 · Page 2 of 2
Quote Originally Posted by Zacherl View Post
They only used my old text based menu, because they need a quick release. They are actually very skilled. As you can see in the newer versions of the hack, Saedelaere coded a complete new mouse menu.



BTW: Delphi is a very nice language. It really doesnt matter whether you use delphi or C++ for hacks. It only depends on what you like more, the delphi or the C++ syntax.
ok i am gonna take a look at it
Quote Originally Posted by Zacherl View Post
They only used my old text based menu, because they need a quick release. They are actually very skilled. As you can see in the newer versions of the hack, Saedelaere coded a complete new mouse menu.



BTW: Delphi is a very nice language. It really doesnt matter whether you use delphi or C++ for hacks. It only depends on what you like more, the delphi or the C++ syntax.
thx that you agree with me yeah delphi is not bad for hacks, but c++ is even better i think.
The menu is realy easy to make (i made my first menu on visual basic for trainers... now on c++ and i have to say its not realy heavy to do it, but if you make more and more menus you get better and better).
Quote Originally Posted by Code[VB] View Post
The menu is realy easy to make (i made my first menu on visual basic for trainers... now on c++ and i have to say its not realy heavy to do it, but if you make more and more menus you get better and better).
You're wrong Its easy to design GUIs in delphi, but these are normal windows forms applications. The delphi VCL is a wrapper for all the windows APIs like CreateWindow() that are used to create windows, buttons, labels and all the other visual form components.
The thing is: You cant use that GUI for directx applications. Windows API uses GDI(+) which is not compatible with / portable to directx. Its not possible to draw that delphi GUI directly into a directx game.

Creating a "normal acting" mouse controlled menu for directx applications is very difficult. You have to paint all the controls (like buttons, forms, labels, edits) by yourself. Therefore you have to calculate several thinks like relative offsets and stuff like that. For mouse interaction you have to process the window messages for mouse movement and clicks. Thats the same way it works for a C++ mouse controlled menu, so its actually the same difficulty level creating a directx menu in delphi.

But lets get back to topic now
nice source...
thanks
Posts 16–19 of 19 · Page 2 of 2

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