[IDC] Tiny script automatically naming ~300 functions by parsing debug strings
thx that you agree with me
yeah delphi is not bad for hacks, but c++ is even better i think.
The menu is realy easy to make (i made my first menu on visual basic for trainers... now on c++ and i have to say its not realy heavy to do it, but if you make more and more menus you get better and better).
yeah delphi is not bad for hacks, but c++ is even better i think.The menu is realy easy to make (i made my first menu on visual basic for trainers... now on c++ and i have to say its not realy heavy to do it, but if you make more and more menus you get better and better).
You're wrong
Its easy to design GUIs in delphi, but these are normal windows forms applications. The delphi VCL is a wrapper for all the windows APIs like CreateWindow() that are used to create windows, buttons, labels and all the other visual form components.
The thing is: You cant use that GUI for directx applications. Windows API uses GDI(+) which is not compatible with / portable to directx. Its not possible to draw that delphi GUI directly into a directx game.
Creating a "normal acting" mouse controlled menu for directx applications is very difficult. You have to paint all the controls (like buttons, forms, labels, edits) by yourself. Therefore you have to calculate several thinks like relative offsets and stuff like that. For mouse interaction you have to process the window messages for mouse movement and clicks. Thats the same way it works for a C++ mouse controlled menu, so its actually the same difficulty level creating a directx menu in delphi.
But lets get back to topic now
Its easy to design GUIs in delphi, but these are normal windows forms applications. The delphi VCL is a wrapper for all the windows APIs like CreateWindow() that are used to create windows, buttons, labels and all the other visual form components.The thing is: You cant use that GUI for directx applications. Windows API uses GDI(+) which is not compatible with / portable to directx. Its not possible to draw that delphi GUI directly into a directx game.
Creating a "normal acting" mouse controlled menu for directx applications is very difficult. You have to paint all the controls (like buttons, forms, labels, edits) by yourself. Therefore you have to calculate several thinks like relative offsets and stuff like that. For mouse interaction you have to process the window messages for mouse movement and clicks. Thats the same way it works for a C++ mouse controlled menu, so its actually the same difficulty level creating a directx menu in delphi.
But lets get back to topic now

nice source...
thanks
thanks
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