Encrypted Strings
Encrypted Strings
So, I was a little bored. This took around half an hour of my time to finish. I just went inside Gellin's VIP base, to look at the remote kill again. I went into Strings.h that he had and saw a whole bunch of strings, they weren't encrypted. They're commonly used. For people who're too lazy to create an encryption method, and encrypt their own strings here are some that I've done in that time.
These will probably be detected after a while now, but it doesn't matter. Credits go to Gellin, flameswor10 and Me.
To Decrypt Strings:
Code:
char* DecryptString(char EncryptedText[])
{
int length = strlen(EncryptedText);
char *txt = new char[length + 1];
for (int i = 0; i < length; i ++)
txt[i] = EncryptedText[i] - 5;
txt[length] = 0;
return txt;
}
Code:
#define STRING_DEBUG_FONTINIT Tools.DecryptString("Ktsyx%Nsnynfqnji3" /* Fonts Initialized. */)
#define STRING_MENU_CCENTER Tools.DecryptString("HzwxtwHjsyjw%5" /* CursorCenter 0 */)
#define STRING_GET_SCREEN_WIDTH Tools.DecryptString("xhwjjs|niym" /* screenwidth */)
#define STRING_GET_SCREEN_HEIGTH Tools.DecryptString("xhwjjsmjnlmy" /* screenheight */)
#define STRING_MENU_TAB_AIMBOT Tools.DecryptString("Fnrgty" /* Aimbot */)
#define STRING_MENU_TAB_ESP Tools.DecryptString("JXU" /* ESP */)
#define STRING_MENU_TAB_MEMORY Tools.DecryptString("Rjrtw~" /* Memory */)
#define STRING_MENU_TAB_OTHERS Tools.DecryptString("Tymjwx" /* Others */)
#define STRING_MENU_TAB_CONFIG Tools.DecryptString("Htsknl" /* Config */)
#define STRING_DECREASE Tools.DecryptString("A" /* < */)
#define STRING_INCREASE Tools.DecryptString("C" /* > */)
#define STRING_MENU_CBOX_2DRADAR Tools.DecryptString("7I%Wfifw" /* 2D Radar */)
#define STRING_MENU_CBOX_AIMCORRECTION Tools.DecryptString("Fnr%Htwwjhynts" /* Aim Correction */)
#define STRING_MENU_CBOX_STATS Tools.DecryptString("Xyfyx" /* Stats */)
#define STRING_MENU_CBOX_DRAWFPS Tools.DecryptString("Iwf|%KUX" /* Draw FPS */)
#define STRING_MENU_CBOX_UNLIMITEDSTAM Tools.DecryptString("Zsqnrnyji%Xyfrnsf" /* Unlimited Stamina */)
#define STRING_MENU_CBOX_ACTIVATEBOT Tools.DecryptString("Fhyn{fyj%Fnrgty" /* Activate Aimbot */)
#define STRING_MENU_CBOX_VISIBLE_ONLY Tools.DecryptString("[nxngqj%Tsq~" /* Visible Only */)
#define STRING_MENU_CBOX_AIM_AT_TEAM Tools.DecryptString("Fnr%Fy%Yjfr" /* Aim At Team */)
#define STRING_MENU_CBOX_SPAWN_CHECK Tools.DecryptString("Xuf|s%Hmjhp" /* Spawn Check */)
#define STRING_MENU_CBOX_AUTOSWITCH Tools.DecryptString("FzytX|nyhm" /* AutoSwitch */)
#define STRING_MENU_CBOX_AIMBONE Tools.DecryptString("Fnr%Gtsj" /* Aim Bone */)
#define STRING_MENU_CBOX_AUTOAIM Tools.DecryptString("Fzyt%Fnr" /* Auto Aim */)
#define STRING_MENU_CBOX_AUTOFIRE Tools.DecryptString("Fzyt%Knwj" /* Auto Fire */)
#define STRING_MENU_CBOX_AIMMODE Tools.DecryptString("Fnr%Rtij" /* Aim Mode */)
#define STRING_MENU_CBOX_MAXFOV Tools.DecryptString("Rf}%KT[" /* Max FOV */)
#define STRING_MENU_CBOX_FPSCORRECTION Tools.DecryptString("KUX%Htwwjhynts" /* FPS Correction */)
#define STRING_MENU_CBOX_PREDICTION Tools.DecryptString("Uwjinhynts" /* Prediction */)
#define STRING_MENU_CBOX_NAME Tools.DecryptString("Sfrj" /* Name */)
#define STRING_MENU_CBOX_DISTANCE Tools.DecryptString("Inxyfshj" /* Distance */)
#define STRING_MENU_CBOX_HEALTH Tools.DecryptString("Mjfqym" /* Health */)
#define STRING_MENU_CBOX_BOX Tools.DecryptString("Gt}" /* Box */)
#define STRING_MENU_CBOX_LINES Tools.DecryptString("Qnsjx" /* Lines */)
#define STRING_MENU_CBOX_VIS_CHECK Tools.DecryptString("[nxngqj%Hmjhp" /* Visible Check */)
#define STRING_MENU_CBOX_BEHINDYOU Tools.DecryptString("Gjmnsi%^tz%\fwsnsl" /* Behind You Warning */)
#define STRING_MENU_CBOX_VISBILEWARN Tools.DecryptString("[nxngqj%\fwsnsl" /* Visible Warning */)
#define STRING_MENU_CBOX_NPC Tools.DecryptString("SUH" /* NPC */)
#define STRING_MENU_CBOX_EXPLOSIVE_NAME Tools.DecryptString("J}uqtxn{j%Sfrj" /* Explosive Name */)
#define STRING_MENU_CBOX_EXP_OWNER Tools.DecryptString("J}uqtxn{j%T|sjw" /* Explosive Owner */)
#define STRING_MENU_CBOX_EXP_DISTANCE Tools.DecryptString("J}uqtxn{j%Inxyfshj" /* Explosive Distance */)
#define STRING_MENU_CBOX_EXP_WARNING Tools.DecryptString("J}uqtxn{j%\fwsnsl" /* Explosive Warning */)
#define STRING_MENU_CBOX_PICKUP Tools.DecryptString("Unhpzu%JXU" /* Pickup ESP */)
#define STRING_MENU_CBOX_PICKUP_DISTANCE Tools.DecryptString("Tnhpzu%Inxyfshj" /* Oickup Distance */)
#define STRING_MENU_CBOX_SUPERBULLETS Tools.DecryptString("Xzujw%Gzqqjyx" /* Super Bullets */)
#define STRING_MENU_CBOX_WEAPONRANGE Tools.DecryptString("\\jfuts%Wfslj" /* Weapon Range */)
#define STRING_MENU_CBOX_SERVERCRASHER Tools.DecryptString("Xjw{jw%Hwfxmjw" /* Server Crasher */)
#define STRING_MENU_CBOX_SPAMMER Tools.DecryptString("Xufrrjw" /* Spammer */)
#define STRING_MENU_CBOX_TELEKILL Tools.DecryptString("Yjqjpnqq" /* Telekill */)
#define STRING_MENU_CBOX_AIMKEY Tools.DecryptString("Fnr%Pj~" /* Aim Key */)
#define STRING_MENU_CBOX_MENUKEY Tools.DecryptString("Rjsz%Pj~" /* Menu Key */)
#define STRING_MENU_CBOX_TELEKEY Tools.DecryptString("Yjqj%Pj~" /* Tele Key */)
#define STRING_MENU_CBOX_NOFOG Tools.DecryptString("St%Ktl" /* No Fog */)
#define STRING_MENU_CBOX_CHAMS Tools.DecryptString("Hmfrx" /* Chams */)
#define STRING_MENU_CBOX_NORECOIL Tools.DecryptString("St%Wjhtnq" /* No Recoil */)
#define STRING_MENU_CBOX_SPREAD Tools.DecryptString("St%Xuwjfi" /* No Spread */)
#define STRING_MENU_CBOX_NOCAMDAM Tools.DecryptString("St%Hfr%Ifrflj" /* No Cam Damage */)
#define STRING_MENU_CBOX_NOSFX Tools.DecryptString("St%XK]" /* No SFX */)
#define STRING_MENU_CBOX_NOGUN Tools.DecryptString("St%Lzs" /* No Gun */)
#define STRING_MENU_CBOX_SPEED Tools.DecryptString("Xujji" /* Speed */)
#define STRING_MENU_CBOX_HULK Tools.DecryptString("Mzqp%Ozru" /* Hulk Jump */)
#define STRING_MENU_CBOX_WINDOWED Tools.DecryptString("\nsit|ji" /* Windowed */)
#define STRING_MENU_CBOX_TRACERS Tools.DecryptString("Ywfhjwx" /* Tracers */)
#define STRING_MENU_CBOX_FULLBRIGHT Tools.DecryptString("Kzqqgwnlmy" /* Fullbright */)
#define STRING_MENU_CBOX_CROSSHAIR Tools.DecryptString("Hwtxxmfnw" /* Crosshair */)
#define STRING_MENU_CBOX_EAGLE Tools.DecryptString("Jflqj%J~j" /* Eagle Eye */)
#define STRING_MENU_CBOX_ADISTANCE Tools.DecryptString("Fhyn{fynts%Inxy" /* Activation Dist */)
#define STRING_MENU_CBOX_FLY Tools.DecryptString("Kq~" /* Fly */)
#define STRING_MENU_ARRR_REMOTEKILL Tools.DecryptString("Wjrtyj%Pnqq" /* Remote Kill */)
#define STRING_D3D9DOTDLL Tools.DecryptString("i8i>3iqq" /* d3d9.dll */)
#define STRING_ENGINEDOTEXE Tools.DecryptString("Jslnsj3j}j" /* Engine.exe */)
#define STRING_CSHELLDOTDLL Tools.DecryptString("HXmjqq3iqq" /* CShell.dll */)
#define STRING_CLIENTFXDOTFXD Tools.DecryptString("Hqnjsyk}3k}i" /* Clientfx.fxd */)
#define STRING_INITIALIZING Tools.DecryptString("Nsnynfqnnsl333" /* Initializing... */)
#define STRING_DEVICEMISMATCH Tools.DecryptString("Ij{nhj%Rnxrfyhm333" /* Device Mismatch... */)
#define STRING_OBJECTSRECREATED Tools.DecryptString("Tgojhyx%Wj2Hwjfyji333" /* Objects Re-Created... */)
#define STRING_OBJECTSRELEASED Tools.DecryptString("Tgojhyx%Wjqjfxji333" /* Objects Released... */)
#define STRING_CLASSESCREATED Tools.DecryptString("Hqfxx,x%Hwjfyji333" /* Class's Created... */)
#define STRING_DETOURINGRESET Tools.DecryptString("Uqfhnsl%Ijytzw%ts%Wjxjy333" /* Placing Detour on Reset... */)
#define STRING_DETOURINGPRESENT Tools.DecryptString("Uqfhnsl%Ijytzw%ts%Uwjxjsy333" /* Placing Detour on Present... */)
#define STRING_DETOURINGENDSCENE Tools.DecryptString("Uqfhnsl%Ijytzw%ts%Jsixhjsj333" /* Placing Detour on Endscene... */)
#define STRING_DETOUR_SUCCESS Tools.DecryptString("Ijytzwji%Kzshyntsx%Xzhhjxxkzqq~333" /* Detoured Functions Successfully... */)
#define STRING_CLASSCREATIONFAILURE Tools.DecryptString("Kfnqji%Yt%Hwjfyj%Hqfxx,x333" /* Failed To Create Class's... */)
#define STRING_WINDOWNAME Tools.DecryptString("HtrgfydFwrx" /* Combat_Arms */)
#define STRING_CLASSFAILURE_dwMain Tools.DecryptString("Hqfxx%Kfnqzwj%ns%i|Rfns" /* Class Failure in dwMain */)
#define STRING_KERNEL Tools.DecryptString("Pjwsjq873iqq" /* Kernel32.dll */)
#define STRING_MTBWC Tools.DecryptString("RzqynG~yjYt\nijHmfw" /* MultiByteToWideChar */)
#define STRING_KILLS Tools.DecryptString("Pnqqx?%*n" /* Kills: %i */)
#define STRING_DEATHS Tools.DecryptString("Ijfymx?%*n" /* Deaths: %i */)
#define STRING_HEADSHOTS Tools.DecryptString("Mjfixmtyx?%*n" /* Headshots: %i */)
#define STRING_KILLDEATHRATION Tools.DecryptString("Pnqq%Ijfi%Wfynt?%*36k" /* Kill Dead Ratio: %.1f */)
#define STRING_HEADSHOTRATION Tools.DecryptString("Mjfixmty%Wfynt?%*36k" /* Headshot Ratio: %.1f */)
#define STRING_STATS_GUI_STRING Tools.DecryptString("3??%Xyfyx%??3" /* .:: Stats ::. */)
//Console Commands
#define STRING_NO_FOG_ON Tools.DecryptString("KtlJsfgqj%5" /* FogEnable 0 */)
#define STRING_NO_FOG_OFF Tools.DecryptString("KtlJsfgqj%6" /* FogEnable 1 */)
#define STRING_NOGUNS_ON Tools.DecryptString("iwf|lzsx%5" /* drawguns 0 */)
#define STRING_NOGUNS_OFF Tools.DecryptString("iwf|lzsx%6" /* drawguns 1 */)
#define STRING_CHAMSON Tools.DecryptString("XpjqRtijqXyjshnq%6" /* SkelModelStencil 1 */)
#define STRING_CHAMSOFF Tools.DecryptString("XpjqRtijqXyjshnq%5" /* SkelModelStencil 0 */)
#define STRING_CAMDAMAGE1 Tools.DecryptString("HfrIfrflj%5" /* CamDamage 0 */)
#define STRING_CAMDAMAGE2 Tools.DecryptString("HfrIfrfljUnyhm%5" /* CamDamagePitch 0 */)
#define STRING_CAMDAMAGE3 Tools.DecryptString("HfrIfrfljWtqq%5" /* CamDamageRoll 0 */)
#define STRING_CAMDAMAGE4 Tools.DecryptString("HfrIfrfljYnrj6%5" /* CamDamageTime1 0 */)
#define STRING_CAMDAMAGE5 Tools.DecryptString("HfrIfrfljYnrj7%5" /* CamDamageTime2 0 */)
#define STRING_CAMDAMAGE6 Tools.DecryptString("HfrIfrfljRnsUnyhm[fq%5" /* CamDamageMinPitchVal 0 */)
#define STRING_CAMDAMAGE7 Tools.DecryptString("HfrIfrfljRf}Unyhm[fq%5" /* CamDamageMaxPitchVal 0 */)
#define STRING_CAMDAMAGE8 Tools.DecryptString("HfrIfrfljRnsWtqq[fq%5" /* CamDamageMinRollVal 0 */)
#define STRING_CAMDAMAGE9 Tools.DecryptString("HfrIfrfljRf}Wtqq[fq%5" /* CamDamageMaxRollVal 0 */)
#define STRING_CAMDAMAGE10 Tools.DecryptString("HfrIfrfljUnyhmRns%5" /* CamDamagePitchMin 0 */)
#define STRING_CAMDAMAGE11 Tools.DecryptString("HfrIfrfljWtqqRns%5" /* CamDamageRollMin 0 */)
#define STRING_SNOWOFF Tools.DecryptString("Xst|Jsfgqj%5" /* SnowEnable 0 */)
#define STRING_DEBRISOFF Tools.DecryptString("IjgwnxK]Qj{jq%5" /* DebrisFXLevel 0 */)
#define STRING_SCATTEROFF Tools.DecryptString("XhfyyjwJsfgqj%5" /* ScatterEnable 0 */)
#define STRING_DETAILOFF Tools.DecryptString("HqnjsyK]IjyfnqQj{jq%5" /* ClientFXDetailLevel 0 */)
#define STRING_MODELSHADOWOFF Tools.DecryptString("RtijqXmfit|dUwtodJsfgqj%5" /* ModelShadow_Proj_Enable 0 */)
#define STRING_WEATHOFF Tools.DecryptString("Jsfgqj\jfymjwK]%5" /* EnableWeatherFX 0 */)
#define STRING_BLUROFF Tools.DecryptString("rtijqxmfit|duwtodgqzwjsfgqj%5" /* modelshadow_proj_blurenable 0 */)
#define STRING_MODELSHADOWSOFF Tools.DecryptString("Iwf|FqqRtijqXmfit|x%5" /* DrawAllModelShadows 0 */)
#define STRING_MINCOLORCOMPOFF Tools.DecryptString("RtijqXmfit|dUwtodRnsHtqtwHtrutsjsy%5" /* ModelShadow_Proj_MinColorComponent 0 */)
#define STRING_MAXSHADOWDISTOFF Tools.DecryptString("RtijqXmfit|dUwtodRf}UwtoInxy%5" /* ModelShadow_Proj_MaxProjDist 0 */)
#define STRING_SHADOWALHPAOFF Tools.DecryptString("RtijqXmfit|dUwtodFqumf%5" /* ModelShadow_Proj_Alpha 0 */)
#define STRING_SNOWENABLEON Tools.DecryptString("Xst|Jsfgqj%6" /* SnowEnable 1 */)
#define STRING_DEBRISON Tools.DecryptString("IjgwnxK]Qj{jq%6" /* DebrisFXLevel 1 */)
#define STRING_SCATTERON Tools.DecryptString("XhfyyjwJsfgqj%6" /* ScatterEnable 1 */)
#define STRING_CLIENTDETAILON ` Tools.DecryptString("HqnjsyK]IjyfnqQj{jq%6" /* ClientFXDetailLevel 1 */)
#define STRING_WEATHERON Tools.DecryptString("Jsfgqj\jfymjwK]%6" /* EnableWeatherFX 1 */)
#define STRING_BLURON Tools.DecryptString("rtijqxmfit|duwtodgqzwjsfgqj%6" /* modelshadow_proj_blurenable 1 */)
#define STRING_MSGENABLE Tools.DecryptString("RtijqXmfit|dUwtodJsfgqj%6" /* ModelShadow_Proj_Enable 1 */)
#define STRING_DrawPolyGrids0 Tools.DecryptString("Iwf|Utq~Lwnix%5" /* DrawPolyGrids 0 */)
#define STRING_DrawParticles0 Tools.DecryptString("Iwf|Ufwynhqjx%5" /* DrawParticles 0 */)
#define STRING_DrawPolyGrids1 Tools.DecryptString("Iwf|Utq~Lwnix%6" /* DrawPolyGrids 1 */)
#define STRING_DrawParticles1 Tools.DecryptString("Iwf|Ufwynhqjx%6" /* DrawParticles 1 */)
#define STRING_ShowFirepath0 Tools.DecryptString("Xmt|KnwjUfym%5" /* ShowFirePath 0 */)
#define STRING_ShowFirepath1 Tools.DecryptString("Xmt|KnwjUfym%6" /* ShowFirePath 1 */)
#define STRING_Windowed0 Tools.DecryptString("|nsit|ji%5" /* windowed 0 */)
#define STRING_Windowed1 Tools.DecryptString("|nsit|ji%6" /* windowed 1 */)
#define STRING_Jumpvel600 Tools.DecryptString("Ozru[jq%;55" /* JumpVel 600 */)
#define STRING_JumpVel330 Tools.DecryptString("Ozru[jq%885" /* JumpVel 330 */)
#define STRING_FULLBRIGHTON Tools.DecryptString("Kzqqgwnlmy%6" /* Fullbright 1 */)
#define STRING_FULLBRIGHTOFF Tools.DecryptString("Kzqqgwnlmy%5" /* Fullbright 0 */)
#define STRING_ESP_EXPLOSIVE_DANGER Tools.DecryptString("IFSLJW%J]UQTXN[J%SJFW%^TZ&" /* DANGER EXPLOSIVE NEAR YOU! */)
#define STRING_ESP_WEAPON Tools.DecryptString("\\jfuts" /* Weapon */)



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