guys lets make a packet sniffer...
Hello guys,
We all know that packet hacks EXIST... invisible, bypass errors and etc...
So lets for a group and make a packet sniffer for crossfire... i know people who can tell us how the decrypt and such things... I have info about login packet and i am interested in making bypass for banned acc, region info, and such things... BUT we need a proxy to catch the packets edit them and then release them...
the normal way of the packets id : MyClient ---> Server ---> MyClient
...so we need an ap that does this:
MyClient ---> MyDotNetproxy (c# or vb, idk on what else to make it) ---> Server ---> MyDotNetproxy (c# or vb, idk on what else to make it) ---> MyClient
understand ?
post your ideas here and lets make it like a ONE TEAM...
and i think that the game wont lagg bcs... you proxy is very close and the connection will remain fast
We all know that packet hacks EXIST... invisible, bypass errors and etc...
So lets for a group and make a packet sniffer for crossfire... i know people who can tell us how the decrypt and such things... I have info about login packet and i am interested in making bypass for banned acc, region info, and such things... BUT we need a proxy to catch the packets edit them and then release them...
the normal way of the packets id : MyClient ---> Server ---> MyClient
...so we need an ap that does this:
MyClient ---> MyDotNetproxy (c# or vb, idk on what else to make it) ---> Server ---> MyDotNetproxy (c# or vb, idk on what else to make it) ---> MyClient
understand ?
post your ideas here and lets make it like a ONE TEAM...
and i think that the game wont lagg bcs... you proxy is very close and the connection will remain fast
