Fighter to Hero - In Depth FAQ and Guide
^ⓘIntroduction
Welcome to the In Depth FAQ/Guide Fighter to Hero v3.2 This is a cooperatively written guide for the benefits of heroes everywhere. It covers quite a few things. Comments/Corrections/Critiques are welcome. Please PM or post on the guide. Thanks, and enjoy
To Do:
Adding Endgame weapon stuff
Third/Fourth job training needs to be updated
^ⓘFrequently Asked Questions
Pros and Cons
Pros
Very Effective Solo Character
Brandish at 3rd job
Post-Ascension highest 1v1 warrior neutral damage (Darkness+Enrage)
Strong against small powerful mobs. 3 Pre-Jump, 4 Post-Jump
Highest base HP
Cons
Takes a long time to max all important skills in 4th job
Low Mobility(though this is easily taken care of with speed equips more on this in the equips guide below)
Easily KSed if you�re new to the warrior job
Not a �large� mobber. Basically you�re stuck to four mobs in order to be effective.
Easy play, can get boring
Glitch where we lost 10 sp?
Intrepid Slash vs Brandish
Post chaos percentage wise, IS doesn't beat brandish until IS is level 9. Level 14 and lower had a nerf to 3% per level.
Post Ascension... Heck, I don't even know. Looking for an update here
Intrepid Slash vs Soul Driver
Level 1 IS beats post-Chaos SD on three targets. SD still wins on mobs though.
Brandish vs Soul Driver
Level 1 Brandish + FA is better than SD on a single target, level 8 Brandish beats SD on two targets, and level 15 Brandish beats SD on 3 targets.
SD is still better on mobs of 4-6
Ability Point Build
Post-BB it�s simple. All str. No dex unless you want to use a stonetooth(dex can be acquired other places as well). Keep in mind things are changing post jump we get a skill that adds 30 dex this might be a pretext for releasing for dex equips. But for now keep it as low as possible in the end you would have 23 base dex(53 post jump) I myself have 69 base dex, anyway when you get to level 200 as the str cap is 999
Self Recovery vs Shout
It really boils down to what you want. Self Recovery can be used for the whole time you have it maxed. Shout is generally considered useless once you get to LHC. It's your choice, though.
Axe Vs Sword
Post Big Bang the slash/stab difference was removed. The only differences being; speed, price and look. Some axes are easier to get, whereas some swords are easier to get. Heck, Intrepid Slash even has the same animation with sword and axe, for now at least. Post-Jump it will show an axe when you use an axe. (Chances are if you go axe you�re going to be doing a lot of self scrolling. Axe scrolls, while cheap, are hard to come by in my experience most people who get axe scroll either through drops or PQs just dump them on the spot. Many times, you can just ask your friends to keep all axe scrolls and your PQ parties to give them to you)
One Hand vs Two hand
The only difference between one hand and two hand, such as with Axe Vs Sword, is speed, attack, price and look. EXCEPT, internally the game calculates the multiplier on weapons differently now.
One-Handed Axe: 1.20*(4*STR+DEX)*(Weapon Attack/100)
One-Handed Sword: 1.20*(4*STR+DEX)*(Weapon Attack/100)
Two-Handed Axe: 1.34*(4*STR+DEX)*(Weapon Attack/100)
Two-Handed Sword: 1.34*(4*STR+DEX)*(Weapon Attack/100)
Therefore, for the unfunded, who can�t afford a strong shield, 2h Swords/Axes are stronger.(You don't necessarily need a strong shield you would need to cube it and optimally scroll it for attack as well).
Equip Guide/FAQ
Now we can�t tell you what equips to get as its different for every person. Some have mesos just falling out their feet while others are flat broke. Equips should be scrolled with str whenever possible but along side that you need to scroll equips for speed as well. One of the major cons for warriors is how slow they are this is easily countered with scrolling a few things for speed. Speed is very easy to come by, by no less than lvl 43 you should have at least 130% speed here's how.
Speed Pill 10 speed for 10 minutes. (500 mesos in ludi)
The Icarus Cape(2) obtained from doing the Alex quest in Kerning City another 10 speed(There is also a chance of receiving Icarus Cape(1) or Icarus Cape(3).) You can scroll it for str, the scrolls are pretty cheap.
Both evolving rings each give 5 speed(New people to the game wont have these but for everyone else you should at the very least have the second one).
Shoe speed scrolls 60% add 2 speed per scroll this would give you about 6 speed on average and most importantly they are cheap.
Next source comes from a medal The One Who Touches The Sky medal what do you have to do for this medal simple jump off some stuff. There is a guide on basil so use that to find out what you need to jump from. If you are a UA your medal gives you 10 speed.
For those who use the current maker skill often you can easily add 3-5 speed on each and every one of your equips using it, though you only have until next week(Chaos) from the writing of this guide to do so as the profession skills don�t allow you to add stats to equips that you make.
MoN gives 5 speed as well.
For any other equips as we said earlier that depends on you and what you can do with the funds you have. Remember what might be optimal or the equips �all the pros have or every must get� generally cost you an arm and a leg hell in this game even your soul.
Whether you�re a new player, old player, or in between, you will eventually want %�s on gear. It�s suggested that you build up your %�s gradually. Starting with 3% on everything that you can manage usually Shoes, Top, Bottom, Cape, Earring,Helmet, then improve to 6% on each etc. More low %�s is better than one 15% item.
For pendants most unfunded use a Deputy Star until they can buy a MoN (usually around 20m for a run). MoN provide the most bang for the buck at low funding, +5 all +300 HP/MP 10-12 attack, accuracy and speed. Whereas super-funded can buy 21% str CHTP.
Skill Book Drops
ⓘ Advanced Combo Attack10: Zakum 3
Really, the only specific drops now are the skill drops from zakum only. The rest all come as usual.
Advanced Combo Attack Questions
ⓘ Advanced Combo Attack always generates questions. The skill info is wrong. It�s a typo/glitch that nexon never bothered to fix.It doesn�t shop up as soon as you advance.
It only drops from Zakum, but it IS SoK-able
You get a red orb every 6 levels of ACA you have.
| Level | % Damage Per Orb | # of orbs | % Chance to Charge 2 Orbs | % Extra Damage Overall |
|---|---|---|---|---|
| 1 | 6 | 5 | 22 | 30 |
| 2 | 6 | 5 | 24 | 30 |
| 3 | 6 | 5 | 26 | 30 |
| 4 | 6 | 5 | 28 | 30 |
| 5 | 6 | 5 | 30 | 30 |
| 6 | 6 | 6 | 32 | 36 |
| 7 | 7 | 6 | 34 | 42 |
| 8 | 7 | 6 | 36 | 42 |
| 9 | 7 | 6 | 38 | 42 |
| 10 | 7 | 6 | 40 | 42 |
| 11 | 7 | 6 | 42 | 42 |
| 12 | 7 | 7 | 44 | 49 |
| 13 | 8 | 7 | 46 | 56 |
| 14 | 8 | 7 | 48 | 56 |
| 15 | 8 | 7 | 50 | 56 |
| 16 | 8 | 7 | 52 | 56 |
| 17 | 8 | 7 | 54 | 56 |
| 18 | 8 | 8 | 56 | 64 |
| 19 | 9 | 8 | 58 | 72 |
| 20 | 9 | 8 | 60 | 72 |
| 21 | 9 | 8 | 62 | 72 |
| 22 | 9 | 8 | 64 | 72 |
| 23 | 9 | 8 | 66 | 72 |
| 24 | 9 | 9 | 68 | 81 |
| 25 | 10 | 9 | 70 | 90 |
| 26 | 10 | 9 | 72 | 90 |
| 27 | 10 | 9 | 74 | 90 |
| 28 | 10 | 9 | 76 | 90 |
| 29 | 10 | 10 | 78 | 90 |
| 30 | 10 | 10 | 80 | 100 |
^ⓘSkill Builds
These are all really preference. There's very few true decisions to make, MP recovery vs Shout and Ground Smash vs Enhanced Basics. I hope to have explained the pros and cons and what you should do in a different section. Read up if you haven't read it yet.
First Job
+1 Power Strike
+3 Slash Blast (Until Maxed)
+3 power strike (Until Maxed)
+3 HP Boost (Until Maxed)
+3 Iron Will (Lv11)
Results
Maxed Power Strike
Maxed Slash Blast
Maxed HP Boost
Lvl 11 Iron Will
Reasons: I recommended using enhanced basics next level, therefore maxing power strike and slash blast will yield the best damage (seeing as they're your main attacks). The defense from iron will is negligible, and can be maxed late second job if you so choose.
Alternate
Switch Power Strike with Iron Will
Second Job
With the advent of the revamp, second job is really just preference. After losing 10 SP I think it's easiest to just take the 10 SP out of ground smash, and insert that rush/jump skill somewhere after mastery or booster. It just comes down to your preference
+5 Mastery
+6 Booster
+15 Mastery (Max)
+10 Physical Training (Max)
+20 Rage (Max)
+20 Final Attack (Max)
+20 Power Reflection (Max)
+11 Ground Smash
+14 Booster (Max)
Results
Maxed Booster
Maxed Mastery
Maxed Physical Training
Max Rage
Max Final Attack
Max Power Reflection
11/20 Ground Smash
Reasons: Mastery first to unlock booster. Booster adds about 1.125 damage, if I remember correctly. Rest is fairly obvious, you can change the order if you want. It's your story ;-).
Third Job
+20 Combo Attack
+20 Brandish
+20 Coma
+20 Chance Attack
+20 Panic
+20 Self Recovery
+20 Magic Crash
+11 Shout
Results
Maxed Combo Attack
Maxed Brandish
Maxed Coma
Maxed Chance Attack
Maxed Panic
Maxed Self Recovery
Maxed Magic Crash
11/20 Shout
Reasons: Combo attack first for the power boost. Followed by brandish for a new mob skill. Coma is next for its large scale mobbing. Chance attack next to make use of that stunning from coma. As for self recovery and shout again that is up to the player but know this; shout becomes useless the second you head to LHC or if you do monster park. While self recovery has its uses from when you max it to 200. If you want shout go ahead and get it just keep those things in mind.
Fourth Job
120: 2 Advanced Combo 1 Rush
121-130 Advanced Combo+28
130-140 max Intrepid Slash
140-145 max Combat Mastery
145- 153 get 20 stance
153-163 Advanced Final Attack (AFA)
163-166 10 Stance(maxed)
166-177 Enrage
177-188 Monster Magnet or MW
188-199- whichever one of the above you didn't do first
Reasons: Since monster magent only pulls 1 at lvl 1 you don't need to waste a point on it anymore at 120. Build follows normal until you get 20 stance. At this point you can either go for enrage or adv final attack. I put adv final attack first because of the 30 weapon attack and just how strong that hit is. 500% damage when you factor in adv combo. In essence your IS will hit 4 times. If you choose to go enrage fine you'll be able to boss single targets a bit faster but that 30 attack added in with rage adv bless and whatever other attack buffs you use adds up quite a bit. Rest of the build is just based on your preference and needs do them as you see fit.
There was some talk of maxing AFA before stance if you're at LHC, but that's up to you as you see fit.
^ⓘTraining Spots
This is kind of beta. It's just the training spots moved up for the new chaos accuracy system.
First Job Spots
1-10 Beginner Quests
10-30 Golems
18-20 Hat Quests
15-30 Rotten Skeletons (NLC skeles)
20-30 PQ's
Second Job Spots
30-35 Mushroom Kingdom Quests
35-50 CDs in Kerning Square(As soon as you can get in here)
35-5x/6x Scarecrows
5x/6x-70 Twisted Jesters
Various PQ's
Third Job Spots
70-80(90) Twisted Jesters. Depends on how long you want to stay, I got out ASAP because I HATE KSers.
90-100(Really, stay as long as you want or go as early as you want) Mysterious Path 3
100-110 Captain/Kru in Herb Town
110-120 LHC Crockies
Alt 110-120 Ghost Pirates, Death Teddies, Dual Ghost Pirates, Master Death Teddies in Ludi
Fourth Job Spots
120-200 Lion King's Castle/Lion Heart Castle/Von Leon's Castle etc etc. Map depends on what you can find, most prefer bearwolves, some like golems for a challenege, and some like to stick with crockies(bad choice). It's all up to preference.
160-200 Future Erve/Hen These are strong, many ranged classes don't like it because they're so strong. It's good exp for mobbers. I'd suggest it
Stronghold has been suggested
PQ's are now a viable option as well
sean4328
from my experience:
140 - 160 - Temple of Time quests when available
140 - 145 - Memory Lane - 3/4 until 5 is availble
145 - 155 - Memory Lane 5 - You can get there once the quests are complete but it stays the best exp until you can get to Road of Regrets 5
150 - 155 - Road to Regrets 3 - Its about the same as Memory Lane 5 but obviously it depends how strong you are, but its worth trying
155+ - Road to Regrets 5 - kinda works the same as oblivion 4 but its quicker than memory 5 once its unlocked from the quests
160+ - Road to Oblivion 5 - I stuck to this because its quick and I made profit here easily despite missing a bit until 166 and the drops are regular and definatly profit making, I usually make my pots back within 30minutes of training on a good day.
I've tried out Future Henesys and Erve %/hr and for me its all slow compaired to Time Temple but i wouldn't rule it out as Mutant Snails and Mutant Pigs aren't awful exp if you go to the right maps
with all the time lane maps its all down to knowing the maps, their are teleports all over them to help you move from left to right or top to bottom you just need to work your way around it a few times until you find the tele spots and and the perfect cycle of the map.
With the new Silent Crusade maps released its brought a few more possible spots but I'm too high level for most of them to work out if they're any good or not, however, the two maps before Arkarium exp they have Corrupted Chief Memory Guardian's (164) and Corrupted Time Monk Trainee (166). Drops haven't been added for these Monsters yet but while trying there I got a couple of PoT's, level 100 warrior helms and Casters.
Both Maps are flat maps (Himes Style) and are really fast exp, I can't really give a "suggested level" but I guess you could probably try from 154 plus consdiering the acc formula but I would seriously recommend them over any other solo training map.
Also Doing Little things like Pap'ing twice a day and if possible doing arms runs at Zakum twice a day, both give a great exp boost and Pap can easily fund your daily pots for the day just by npc'ing the drops from pap itself and cracks are cheap too. I'm level 167 and killing pap twice and doing Zak arms twice gives me a cool 15% and it takes less than 25mins to do all 4 (not including traveling). The only problem with Zak is you are limited to 3 channels and it can be quite hard to get in at peak times but its worth it if you can because of the exp boost.
^ⓘLegal Stuff
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^ⓘChange Log
Change Log
v1.0: First Release
v1.1: Added some UA information
v1.2: Added some training spots
v1.3: Added Shout vs MP recovery information
v1.4: Information on MP recovery vs Shout
v1.5: Added information on IS vs Brandish and IS vs Soul Driver
v1.6: Added MORE MP Recovery vs Shout
v1.7: Added some post-chaos IS vs SD stuff
v1.8: Added Ground Smash vs Enhanced Basics
v1.9: Changed 2h multiplier to 1.34 and moved 1h vs 2h to before equip guide
V2.0: Changed/Added Chaos training spots
v2.1: Changed Brandish vs SD
v2.2: Changed skill book section for Chaos
v2.3: Changed stuff about IS, Brandish and SD
v2.4: Took out Future Erve
v2.5: Put Future Erve back in
v2.6: Explained reasoning behind builds, and changed 1st job build. I just noticed I said max slash blast twice and not max power strike. Also fixed the erve section, it said 260-200. Twas supposed to be 160-200, of course. Lolerboats.
v2.7: Fixed the huge space! Well, I didn't but.. I worked it in! Lol
v2.8: Ascension stuff
v2.9: Made it sticky-pretty
v3.0: Changed one word in cons.
v3.1: Added some 4th job stuff from Sean4238 about 4th job training
v3.2: Updated for revamp
Credits : unkown