2nd job Fire/Poison Wizard Build - The only 2nd job build you'll ever need


[IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] The Poison Attacker Build [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] - 121 sp

(lvl 30) +1 Teleport (1)
(lvl 31) +1 Poison Breath (1)
(lvl 31) +1 Flame Arrow (1)
(lvl 31-38) +20 Spell Mastery (max)
(lvl 38-44) +19 Poison Breath (max)
(lvl 44-50) +19 Teleport (max)
(lvl 51) +3 MP Eater (3)
(lvl 52-58) +20 Meditation (max)
(lvl 58-61) +10 High Wisdom (max)
(lvl 62-65) +10 Slow (max)
(lvl 65-70) +17 MP Eater (max)


Result: Everything maxed except for 1 point in Flame Arrow

Explanation and reasoning: Start with 1 point in Teleport at lvl 30, followed by 1 point in Poison Breath, 1 (and ONLY 1) in Flame Arrow, and 1 in Spell Mastery at lvl 31. Then focus on the basis of Teleport, Spell Mastery, and the highly-improved Poison Breath. It is most important to max these 3 first because they will be needed down the road. Poison Breath is your best attack in 2nd job, in my opinion, since it hits up to 6 mobs (Might I add that training at Kerning Square (and I would think CPQ - in certain rooms) with this at early levels can be very quick because of the high mob volume!). Meditation and High Wisdom are crucial buffs up to lvl 200. Slow won't be useful in 2nd job but it will in 3rd and 4th. If you were/are already 3rd job by the time Justice patch came (~4/12/2012), please do avoid raising Flame Arrow past 1, since it completely gets replaced by skills like Explosion, Fire-Demon, etc. If you are making a new F/P wizard, I still recommend maxing MP Eater instead of Flame Arrow, and leaving FA at 1. Why? Because, while MP Eater is not very useful, I think it serves a better purpose than Flame Arrow and can be at least slightly beneficial past lvl 70, unlike Flame Arrow.

If you've read all the above and still want to max Flame Arrow despite everything I've said, you've dishonored the FP gods. But if you want to anyway, go ahead, but you'll end up sacrificing 1-2 other skills I consider more useful.

3nd job Fire/Poison Mage Builds

[IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] The DoT-lover's Poison Training Build [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] - 151 sp

Do this build if:
-you don't mind not using seal since it only really helps in PvP, and you don't even do PvP much if at all.
-you enjoy the concept of poisoning.
-you don't really mind not using Explosion at all until ~lvl 9x-10x.
-you prefer green over red


+1 Teleport Mastery (1)
+2 Mist, + 1 Burning Magic (raise combo of both each level until you max both) -similar alternative would be to max all mist a.s.a.p before even starting with Burning Magic
+20 Element Amplification (max)
+20 Explosion(max) Note: if you're really into stacking DoT, switch this with Fire Demon
+20 Arcane Overdrive (max)
+11 Spell Booster(11)
+10 Fire Demon (max) Note: if you're really into stacking DoT, switch this with Explosion
+9 Teleport Mastery (max)
+9 Spell Booster (max)
+10 Elemental Decrease (max)
+11 Seal (11)

Explanation and reasoning: Start off with 1 tele mastery so that aggro-ing poisoned or soon-to-be-poisoned monsters is easy. Then I prefer maxing a combo of Mist and Burning Magic to really make your DOT a force to be reckoned with. Max amp next for the sole purpose of widely increasing your damage. Explosion* is maxed next to utilize skill variety and explosion is a great finishing move for poisoned monsters which are about to die. Maxed next is Arcane Overdrive in order to add more critical hit percentage and therefore more damage. Spell booster makes your cast-speed quicker. I think it's good to max it since I've always hated having to re-cast skills too quickly (like you would if you'd leave it at 11 at the end of 3rd job). Fire Demon* next because it isn't crucial for 3rd job but it is for 4th job. Next max tele mastery to compliment Burning Magic and to also increase tele damage and distance. Elemental Decrease is a good skill to have for training at fire-immune or poison-immune monsters (i.e. one of chaos zakum's/zakum's arms). And finally we put 11 into Seal because there's nothing else left to put into and seals are sometimes-cute aquatic creatures who fight an infinite war against their bitter rivals, the dolphins.

Random nonsense aside, this build seems to make sense due to poison-related (DoT-centered) skills seemingly becoming a lot more prominent than fire-related skills with the arrival of Ascension.

* -could be interchangeable

[IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] The Fire-Lover's All-Out Attack Build [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] - 151 sp

Do this build if:
-you wouldn't care much for poison mist until mid-to-late 3rd job or 4th job rolls around
-Explosion's awesome power suits you just fine
-you prefer red over green


+1 Teleport Mastery (1)
+20 Explosion (max) (Note: a combo of [2 Explosion and 1 Amp] or [1 Explosion and 2 Amp] can be raised as well until both are maxed)
+20 Element Amplification (max)
+20 Arcane Overdrive (max)
+11 Spell Booster (11)
+20 Mist (max)
+10 Fire Demon (max)
+10 Burning Magic (max)
+9 Teleport Mastery (max)
+9 Spell Booster (max)
+10 Elemental Decrease (max)
+11 Seal (11)

Explanation and reasoning: Good build for those not very into poison (although you'll have to be into poison in 4th job because the poison attacks in 4th job are much more powerful/effective than the fire attacks in 4th job). Delves right into mobbing, disregarding the importance of poison/DoT until mid 3rd job hits.

<3 [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] The Mist & Explosion Marriage Build [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] - 151 sp

Do this build if:
-you like poison-explode-poison-explode instead of something like poison-poison-poison-explode or explode-explode-explode-poison
-you don't mind not using seal since it only really helps in PvP, and you don't even do PvP much if at all


+1 Teleport Mastery (1)
+2 Mist, + 1 Explosion (raise combo of both each level until you max both) OR vice-versa if you like training at fire-weak mobs
+20 Element Amplification (max)
+20 Arcane Overdrive (max)
+10 Burning Magic(max)
+11 Spell Booster(11)
+10 Fire Demon (max)
+9 Teleport Mastery (max)
+9 Spell Booster(max)
+10 Elemental Decrease (max)
+11 Seal (11)

Explanation and reasoning: Start off with 1 tele mastery so that aggro-ing poisoned or soon-to-be-poisoned monsters is easy. Then go with maxing Mist and Explosion together so that mobbing and poisoning go hand-in-hand. It'll require lots of involved movement, but is worthwhile if that's the sort of training you enjoy. Max amp next for the sole purpose of widely increasing your damage. Next, max Arcane Overdrive to further increase damage and see more red numbers instead of orange-y numbers. Burning Magic is maxed to help do extra damage to poisoned and stunned monsters. Spell booster makes your cast-speed quicker. I think it's good to max it since I've always hated having to re-cast skills too quickly (like you would if you'd leave it at 11 at the end of 3rd job). Fire Demon next because it isn't crucial for 3rd job but it is for 4th job. Next max tele mastery to compliment Burning Magic and to also increase tele damage and distance. Elemental Decrease is a good skill to have for training at fire-immune or poison-immune monsters (i.e. one of chaos zakum's/zakum's arms). And finally we put 11 into Seal ( http://i51.tinypic.com/2v1akox.jpg ).

4th job Fire/Poison ArchMage Builds

<3 [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] The Poison Mobbing Build [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] - 243 sp

Do this build if:
-you'd rather train instead of boss, or you wouldn't boss much until lvl ~170+
-you want to take advantage of Mist Eruption and DoT as early as you can

lvl 120: +1 Mist Eruption (1), +1 Paralyze(1), +1 Buff mastery(1)
lvl 121-128: same as above
lvl 129: same as above, Mist Eruption (10), Paralyze(10), Buff mastery(10 - maxed)
lvl 130: +2 Mist Eruption (12), +1 Paralyze(11)
lvl 131-138: same as above
lvl 139: same as above, Mist Eruption (30 - maxed), Paralyze(20)
lvl 140: +3 Paralyze (23)
lvl 141-142: same as above
lvl 143: +1 Paralyze (30 - maxed), +1 Big Bang (1), +1 Arcane Aim(1)
lvl 144: +3 Arcane Aim (4)
lvl 145-152: same as above
lvl 153: +2 Arcane Aim (30 -maxed), +1 Maple Warrior (1)
lvl 154: +3 Maple Warrior (4)
lvl 155-158: same as above
lvl 159: same as above, Maple Warrior (19)
lvl 160: +3 Infinity (3)
lvl 161-168: same as above
lvl 169: same as above, Infinity (30 - maxed)
lvl 170: +3 Maple Warrior (22)
lvl 171-172: same as above
lvl 173: +1 Maple Warrior (29), +2 Meteor (2)
lvl 174: +3 Meteor (5)
lvl 175-182: Same as above
lvl 183: +1 Meteor (30 - maxed), +2 Ifrit (2)
lvl 184: +3 Ifrit (5)
lvl 185-192: same as above
lvl 193: +1 Ifrit (30 - maxed), +2 Hero's Will (2)
lvl 194: +3 Hero's Will (5 - maxed)
lvl 195: +3 Big Bang (4)
lvl 196-199: same as above
lvl 200: same as above, Big Bang (19)

Explanation and reasoning: This build focuses on Mobbing and efficient DoT training, with gradually moving on to bossing. Big Bang is the odd skill out because there's not a huge damage difference between lvl 19 Big Bang and lvl 30 Big Bang.


[IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] The Bossing Build [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] - 243 sp

Do this build if:
-you want to delve right into bossing before anything else right when hitting lvl 120.
-you enjoy constantly hitting the same thing over and over again more than hitting groups of things.
-you care more about how fast you can solo zakum instead of how efficient you will be at LHC at early levels.

lvl 120: +1 Paralyze (1), +1 Arcane Aim (1), +1 Mist Eruption (1)
lvl 121: +3 Buff Mastery (3)
lvl 122-123: same as above
lvl 124: +1 Buff Mastery (10 - maxed), +1 Paralyze (2), +1 Arcane Aim (2)
lvl 125: +2 Paralyze (4), +1 Arcane Aim (3)
lvl 126-137: same as above
lvl 138: same as above, Paralyze (30 - maxed), Arcane Aim (16)
lvl 139: Arcane Aim +3 (19)
lvl 140-142: same as above
lvl 143: Arcane Aim +2 (30 - maxed), +1 Mist Eruption (2)
lvl 144: +3 Mist Eruption (5)
lvl 145-152: same as above
lvl 153: +1 Mist Eruption (30 - maxed), +1 Big Bang (1), +1 Meteor Shower (1)
lvl 154: +3 Infinity (3)
lvl 155-162: same as above
lvl 163: same as above, Infinity (30 - maxed)
lvl 164: +3 Maple Warrior (3)
lvl 165-172: same as above
lvl 173: +2 Maple Warrior (29), +1 Meteor Shower (2)
lvl 174: +3 Meteor Shower (5)
lvl 175-182: same as above
lvl 183: +1 Meteor Shower (30 - maxed), +2 Hero's Will (2)
lvl 184: +3 Hero's Will (5 - maxed)
lvl 185: +3 Big Bang (4)
lvl 186-193: same as above
lvl 194: +2 Big Bang (30 - maxed), +1 Ifrit (1)
lvl 195-200: +3 Ifrit (19)


Explanation and reasoning: This build puts early emphasis on skills which are the most suitable for bossing. Might be considered impractical comparing to the other builds but it's there for those who do not seem to worry about impracticality and training/grinding. Ifrit is the odd skill out if only because maxing all the DoT skills fits more toward bossing (i.e. raising Mist Eruption to it's highest potential using DoT - that's if you are not very funded but enjoy bossing). I also do not max Ifrit here because there's only a 1650% DPM difference between lvl 19 Ifrit and maxed Ifrit.

[IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] The Ultra-Simple Build [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] - 243 sp

Do this build if:
-you want to focus on maxing one skill at a time before even touching another one
-the above builds are a bit confusing for you
-you think raising combinations of skills isn't necessary

1. lvl 120: Raise 3 Paralyze (for level 120 only!)
2. Max Mist Eruption
3. lvl 131: Raise 1 Big Bang, 2 Buff Mastery (for level 131 only!)
4. Max Buff Mastery
5. Max Paralyze
6. Max Arcane Aim
7. Max Infinity
8. Raise Maple Warrior to 29
9. Max Meteor
10. Max Hero's Will
11. Max Big Bang
12. Raise Ifrit to (19)

Explanation and reasoning: This build makes things simpler with a similar end-result as the other 2 builds. Focus is slightly higher on skills more suitable for training than for bossing. But since Arcane Aim is raised pretty early, training and bossing can go hand-in-hand with this build.

[IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] The Unfunded Player's Build [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] [IMG]http://static.basilmarke*****m/img/2.gif[/IMG] - 243 sp
Special thanks to ClericboyZ15 for the idea and parts of this build!

Do this build if:
-you have trouble affording skillbooks that are worth over 25 mil mesos
-you especially have trouble affording MW 20 and MW 30 skillbooks

lvl 120: 1 Paralyze (1), 1 Mist Eruption (1), 1 Big Bang (1)
lvl 121: 1 Meteor Shower (1), 1 Arcane Aim (1), 1 Buff Mastery (1)
lvl 122: 3 Buff Mastery (4)
lvl 123-124: same as above, Buff Mastery (10 - maxed)
lvl 125: +2 Paralyze (3), +1 Mist Eruption (2)
lvl 126-138: same as above
lvl 139: +1 Paralyze (30 - maxed), +2 Mist Eruption (17)
lvl 140: +3 Mist Eruption (20)
lvl 141-143: same as above
lvl 144: +1 Mist Eruption (30 - maxed), +2 Arcane Aim (3)
lvl 145: +3 Arcane Aim (6)
lvl 146-152: same as above
lvl 153: +3 Arcane Aim (30 - maxed)
lvl 154: +3 Maple Warrior (3)
lvl 155: +3 Maple Warrior (6)
lvl 156: +3 Maple Warrior (9)
lvl 157: +3 Infinity (3)
lvl 158-165: same as above
lvl 166: +3 Infinity (30 - maxed)
lvl 167: +3 Meteor Shower (4)
lvl 168-175: same as above
lvl 176: +2 Meteor Shower (30 - maxed), +1 Ifrit (1)
lvl 177: +3 Ifrit (4)
lvl 178-185: same as above
lvl 186: +2 Ifrit (30 - maxed), +1 Hero's Will (1)
lvl 187: +3 Hero's Will (4)
lvl 188: +1 Hero's Will (5 - maxed), +2 Big Bang (3)
lvl 189: +3 Big Bang (6)
lvl 190-196: same as above
lvl 197: +3 Big Bang (30 - maxed)
lvl 198: +3 Maple Warrior (12)
lvl 199: +3 Maple Warrior (15)
lvl 200: +3 Maple Warrior (18)

Explanation and reasoning: This build focuses on skill variety very early. It also focuses on mobbing skills as-early-as-possible because mobbing tends to yield better drops/money gain comparing to 1v1, naturally. MW past lvl 9 is also disregarded until the end (stopped at 18) because of the cost of it's skill-books being very expensive.


Credits : IDK WHO