Need Help With CE Trainer.

Posts 14 of 4 · Page 1 of 1
Need Help With CE Trainer.
Can I Decompile CE Trainer and Get All Of Adress that Trainer use ?
Anyone Can ?


---------- Post added at 05:57 AM ---------- Previous post was at 04:16 AM ----------

And here is Another problem for me (alot of problem maybe)
I have this code :
Code:
alloc(newmem,2048) //2kb should be enough

label(returnhere)

label(originalcode)

label(exit)

 

04235e69:

jmp newmem

nop

returnhere:

 

newmem: //this is allocated memmory, you have read,write execute access

//place your code here

ADD [EBX+00000150],2000

 

originalcode:

//fstp dword ptr [ebx+00000150]

 

exit:

jmp returnhere
But I Cannot Assign It to my Cheat Table any idea ?

(ADD [EBX+00000150],2000 = -2000 Gravity )
You can decompile the trainer made in CE if the creator allowed it,there is an option like this when creating a trainer,and I think 5.4 to 5.6 is only supporting.

Go to memory view,press CTRL + A to open assembler,then press CTRL+ALT+T.You will get disable and enable script,in enable put edited values and in disable put original values.When that is done click File->Assign to current Cheat Table.
That suck Trainer alway talk about money , he said that address/code will release if we paid him 50$ . Holyshit .
Anyway I Want to ask 2 more question :
1. Can You Compile this Cheat Engine trainer for me pls . Becoz it was protect from being edit with cheat engine and i one all adress/code that trainer use.
2. Can You Take A look at this code he said this is Speedhack for one fps game
Code:
DWORD m_dwDataTransfer; //0x0304
char unknown320[8]; //0x0989
Posts 14 of 4 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?